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公开(公告)号:US20150323974A1
公开(公告)日:2015-11-12
申请号:US14710524
申请日:2015-05-12
CPC分类号: G06F1/32 , G06F1/3212 , G06F1/329 , G08B21/182 , H04M1/72563 , H04W52/0277 , Y02D70/00 , Y02D70/142 , Y02D70/144 , Y02D70/164 , Y02D70/166 , Y02D70/26
摘要: Systems, devices and methods for managing charging and power status for portable devices are disclosed. The systems, devices and methods of the present invention comprise determining existing battery level and charge status of a device, comparing the battery level and charge status with predicted battery usage of tasks associated with calendar events scheduled to take place before the next charge, and transmitting an alert to one or more devices when a threshold likelihood that the battery level will not be sufficient for the predicted battery usage is exceeded. The present invention advantageously displays available power based on time available for certain tasks, and manages device power and resources by modifying and/or transferring tasks from a device having a battery level below a threshold level to one or more other devices with a higher battery levels.
摘要翻译: 公开了用于管理便携式设备的充电和电源状态的系统,设备和方法。 本发明的系统,设备和方法包括确定设备的现有电池电量和充电状态,将电池电量和充电状态与预定在下一次充电之前发生的日历事件相关联的任务的预计电池使用情况进行比较,以及发送 当超过电池电量不足以预测电池使用量的阈值可能性时,向一个或多个设备发出警报。 本发明有利地基于可用于某些任务的时间来显示可用功率,并且通过将电池电量低于阈值电平的设备修改和/或传送任务到具有较高电池电量的一个或多个其他设备来管理设备功率和资源 。
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公开(公告)号:US20180224915A1
公开(公告)日:2018-08-09
申请号:US15947611
申请日:2018-04-06
CPC分类号: G06F1/32 , G06F1/3212 , G06F1/329 , G08B21/182 , H04M1/72563 , H04W52/0277 , Y02D10/174 , Y02D10/24 , Y02D70/00 , Y02D70/142 , Y02D70/144 , Y02D70/164 , Y02D70/166 , Y02D70/26
摘要: Systems, devices and methods for managing charging and power status for portable devices are disclosed. The systems, devices and methods of the present invention comprise determining existing battery level and charge status of a device, comparing the battery level and charge status with predicted battery usage of tasks associated with calendar events scheduled to take place before the next charge, and transmitting an alert to one or more devices when a threshold likelihood that the battery level will not be sufficient for the predicted battery usage is exceeded. The present invention advantageously displays available power based on time available for certain tasks, and manages device power and resources by modifying and/or transferring tasks from a device having a battery level below a threshold level to one or more other devices with a higher battery levels.
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公开(公告)号:US20230032718A1
公开(公告)日:2023-02-02
申请号:US17962727
申请日:2022-10-10
摘要: An electronic device for touch translation includes a body, a plurality of pins extending from the body, the pins including couplings to facilitate movement of a first portion relative to a second portion of the pins, the pins being controllable to control movement of the first portion relative to the second portion and to control force applied by the pins on an external object. Sensors cooperating with the pins detect forces externally applied to the pins and a communication subsystem is utilized to communicate over a network, with a remote electronic device. A controller is coupled to the pins, the sensors, and the communication subsystem to, based on detected forces externally applied to the pins, transmit a signal to the remote electronic device for the control of the remote electronic device, and to, based on signals received from the remote electronic device, actuate ones of the pins to control the movement of the first portion relative to the second portion and to control the force applied by the pins on the external object.
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公开(公告)号:US20220008818A1
公开(公告)日:2022-01-13
申请号:US17486765
申请日:2021-09-27
申请人: Gary Stephen SHUSTER
发明人: Gary Stephen SHUSTER
IPC分类号: A63F13/216 , A63F13/46 , A63F13/655 , A63F13/63 , A63F13/30 , A63F13/822 , A63F13/837
摘要: A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
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公开(公告)号:US20220004261A1
公开(公告)日:2022-01-06
申请号:US17475985
申请日:2021-09-15
摘要: An electronic device for touch translation includes a body, a plurality of pins extending from the body, the pins including couplings to facilitate movement of a first portion relative to a second portion of the pins, the pins being controllable to control movement of the first portion relative to the second portion and to control force applied by the pins on an external object. Sensors cooperating with the pins detect forces externally applied to the pins and a communication subsystem is utilized to communicate over a network, with a remote electronic device. A controller is coupled to the pins, the sensors, and the communication subsystem to, based on detected forces externally applied to the pins, transmit a signal to the remote electronic device for the control of the remote electronic device, and to, based on signals received from the remote electronic device, actuate ones of the pins to control the movement of the first portion relative to the second portion and to control the force applied by the pins on the external object.
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公开(公告)号:US20190255444A1
公开(公告)日:2019-08-22
申请号:US16398054
申请日:2019-04-29
申请人: Gary Stephen SHUSTER
发明人: Gary Stephen SHUSTER
摘要: A guest management method and system for an online multi-player virtual reality environment or social networking site. A network interface receives guest access requests from guest clients and input data from a plurality of remotely-located clients. The input data is operative to control avatars associated with the clients in a modeled virtual reality environment. A memory holds program instructions for determining whether the guest access is associated with a member client. If the guest access request is associated with the member client, then the guest client is allowed to access the virtual reality environment via a guest avatar. The guest avatar's movements in the virtual reality environment are restricted based on a location of a member avatar controlled by the associated member client. For example, the guest avatar may only be permitted to move within an area that is bounded by a perimeter about the member avatar.
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公开(公告)号:US20180309765A1
公开(公告)日:2018-10-25
申请号:US16017264
申请日:2018-06-25
申请人: Gary Stephen SHUSTER
发明人: Gary Stephen SHUSTER
CPC分类号: H04L63/107 , G06F17/30867 , G06F17/3087 , G06F17/30887 , G06F17/3089 , H04L29/06047 , H04L63/083 , H04L67/02 , H04L67/146
摘要: Electronic content, for example, a web page, is configured for display by a web browser application to include content that is not included in or referenced by the web page. The web page includes a first locator for first content. A second locator for second content is associated with the first locator in a database or other memory structure. In response to a request for the web page, the second locator is obtained. Access to the second locator may be secured. The second locator may be swapped with the first locator to cause the web browser application to obtain the second content instead of the first content. In the alternative, the second content may be obtained and provided to the web browser instead of, or in addition to, the first content.
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公开(公告)号:US20180247368A1
公开(公告)日:2018-08-30
申请号:US15965725
申请日:2018-04-27
申请人: Gary Stephen SHUSTER
发明人: Gary Stephen SHUSTER
CPC分类号: G06Q30/0633 , G06Q10/087 , G06Q30/0601 , G06Q30/0635
摘要: Methods and systems for facilitating initiation of resupply orders for consumable commodities include using a stand-alone electronic or audio-generating device incorporated into retail product packaging. The stand-alone device is equipped with a rudimentary processor or logic circuit, a memory, and a wireless transmitter. A simple user interface/activation device such as a push button or membrane switch is coupled to the logic circuit or processor. The stand-alone device is incorporated into or with product packaging, and may be configured with a resupply code at or after a point of sale. A user may activate the user interface of the device when the product needs resupplying, causing the resupply code to be transmitted to an access point or terminal that initiates a reorder sequence for the product.
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公开(公告)号:US20180161672A1
公开(公告)日:2018-06-14
申请号:US15894812
申请日:2018-02-12
IPC分类号: A63F13/30 , A63F13/358 , G06T13/40 , G06T17/00 , A63F13/20 , G06T15/08 , G06T19/00 , A63F13/35 , G06T7/20 , G06T19/20
CPC分类号: A63F13/30 , A63F13/12 , A63F13/20 , A63F13/35 , A63F13/358 , A63F13/5252 , A63F13/79 , A63F2300/407 , A63F2300/5533 , A63F2300/5553 , A63F2300/8082 , G06T7/20 , G06T13/40 , G06T15/08 , G06T17/00 , G06T19/003 , G06T19/006 , G06T19/20 , G06T2200/04 , G06T2215/12 , G06T2219/024
摘要: A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. A common space is modeled in the computer memory configured in relation to the plurality of parallel instances so that an object located inside the common space is visible from viewpoints located inside each of the plurality of parallel instances. Remote clients may output an animated display of a corresponding one of the parallel dimensions and avatars therein.
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公开(公告)号:US20170142059A1
公开(公告)日:2017-05-18
申请号:US15419854
申请日:2017-01-30
申请人: Gary Stephen SHUSTER
发明人: Gary Stephen SHUSTER
IPC分类号: H04L12/58
摘要: An electronic mail client includes features for preventing addressing errors in electronic messaging such as those caused by predictive text features. A messaging client tracks addressing parameters including the length of time since each previous addressee has been messaged, the quantity of times selected addressees have been co-addressees on messages, if any, whether the addressees are designated as sensitive and whether the messages contain sensitive subject matter. If a high risk of addressing error is determined, the client delays transmission of the message to permit the user to review the message recipient addresses and correct any erroneous addressees.
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