MANIPULATION ASSISTING CONTROL APPARATUS
    2.
    发明申请
    MANIPULATION ASSISTING CONTROL APPARATUS 有权
    操纵辅助控制装置

    公开(公告)号:US20170009510A1

    公开(公告)日:2017-01-12

    申请号:US15205657

    申请日:2016-07-08

    摘要: In a manipulation assisting control apparatus, a manipulation assistance controller causes a switch unit to be in an on-state and which executes control of a motor drive circuit to apply an assisting force, in a case where a manipulation target object is moved in a predetermined direction. A first stop controller causes the switch unit to be in an off-state and stops the control of the motor drive circuit, in a case where the manipulation target object moved in the predetermined direction stops at an end position. A second stop controller causes the switch unit to be in the on-state and stops the control of the motor drive circuit, in a case where the manipulation target object moved in the predetermined direction stops at an intermediate position or in a case where the manipulation target object moves in a direction opposite to the predetermined direction.

    摘要翻译: 在操作辅助控制装置中,操作辅助控制器使开关单元处于导通状态,并且在操作对象物体以预定的方式移动的情况下,执行马达驱动电路的控制以施加辅助力 方向。 在第一停止控制器使得开关单元处于关闭状态,并且在操作对象物体沿预定方向移动停止在结束位置的情况下,停止对马达驱动电路的控制。 在第二停止控制器使得开关单元处于导通状态并停止对马达驱动电路的控制,在操作目标物体沿预定方向移动的情况下,在中间位置停止的情况下或在操纵 目标物体沿与预定方向相反的方向移动。

    OPENING/CLOSING BODY CONTROL DEVICE AND OPENING/CLOSING BODY CONTROL METHOD
    3.
    发明申请
    OPENING/CLOSING BODY CONTROL DEVICE AND OPENING/CLOSING BODY CONTROL METHOD 审中-公开
    打开/关闭身体控制装置和打开/关闭身体控制方法

    公开(公告)号:US20160285394A1

    公开(公告)日:2016-09-29

    申请号:US15046503

    申请日:2016-02-18

    IPC分类号: H02P3/06 H02P29/00

    CPC分类号: H02P3/14 H02P29/02

    摘要: An opening/closing body control device controls opening or closing of an opening/closing body with an electric motor. The opening/closing body control device includes: a bridge circuit which includes a switching element connected to the electric motor; and a control unit which controls an on or off state of the switching element. The control unit controls the on or off state of the switching element such that the bridge circuit enters a regenerative state in a case where control for fully closing or fully opening the opening/closing body is performed. The control unit controls the on or off state of the switching element such that the bridge circuit does not enter the regenerative state in a case where an operation of the opening/closing body is performed by a person.

    摘要翻译: 开闭体控制装置利用电动马达来控制开闭体的开闭。 开/闭体控制装置包括:桥接电路,其包括与电动机连接的开关元件; 以及控制单元,其控制开关元件的接通或断开状态。 控制单元控制开关元件的接通或断开状态,使得在执行完全关闭或完全打开开闭体的控制的情况下桥接电路进入再生状态。 控制单元控制开关元件的接通或断开状态,使得在由人执行开闭体的操作的情况下桥接电路不进入再生状态。

    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY
    4.
    发明申请
    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY 有权
    充值支付系统使用虚拟货币

    公开(公告)号:US20120040748A1

    公开(公告)日:2012-02-16

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F9/24 G06Q40/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),向消费者终端(3)发送包含表示消费量减去的信息成功的信息的交易结果信息。

    Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program
    5.
    发明申请
    Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program 审中-公开
    游戏进行管理系统,游戏进行管理方法以及存储游戏进度管理程序的计算机可读记录介质

    公开(公告)号:US20070149287A1

    公开(公告)日:2007-06-28

    申请号:US10582075

    申请日:2004-10-29

    IPC分类号: A63F9/24

    摘要: A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance information to the client terminal units 1 if the restricting condition is satisfied.

    摘要翻译: 中央服务器3(CPU 361,RAM 362)具有与店铺的商店识别信息对应地存储播放器识别信息的播放器信息存储部362a,与店面对应地存储终端识别信息的终端存储部362b 识别信息,用于存储与区域识别信息相对应的店铺识别信息的店铺信息存储362c,用于列出每个所属店铺的玩家的结果以确定店内排名的结果列表部分361c;商店判断部分361 d,用于判断是否安装了正在播放的客户端终端单元1的商店是属于商店的限制条件判断部分361e,用于判断是否满足作为将引导信息发送到的条件的限制条件 客户终端单元1和用于反向的引导发送部分361f 如果满足限制条件,则将引导信息配给客户终端单元1。

    MANAGEMENT OF AN OBJECT
    8.
    发明申请
    MANAGEMENT OF AN OBJECT 有权
    对象的管理

    公开(公告)号:US20120101714A1

    公开(公告)日:2012-04-26

    申请号:US13226599

    申请日:2011-09-07

    IPC分类号: G06Q10/00 G01C21/00

    摘要: A method and associated system for managing an item in a place. The method detects that: (i) the item in the place is being moved, (ii) an operating object inside the place is moving, and (iii) the operating object inside the place and the item in the place are within a previously specified distance of each other. Responsive to the previous detections, it is determined that the operating object does not have a reservation for borrowing the item, from which it is determined that the operating object has illegitimately taken the item, which triggers preventing the operating object from removing the item from the place.

    摘要翻译: 用于管理某个地点的物品的方法和相关系统。 该方法检测到:(i)该地点的物品正在移动,(ii)该地点内的一个操作物体正在移动,(iii)该地点内的操作对象,该地点的物品在之前指定的 彼此的距离 响应于先前的检测,确定操作对象不具有借用物品的保留,从中确定操作对象已经非法取得该物品,这触发防止操作对象从该物品中移除该物品 地点。

    Charge payment system using virtual money
    10.
    发明授权
    Charge payment system using virtual money 有权
    付费系统使用虚拟货币

    公开(公告)号:US08562426B2

    公开(公告)日:2013-10-22

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F13/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),将包含表示消耗量减去的信息成功的信息的交易结果信息作为响应发送给游戏终端(3)。