摘要:
An augmented reality device including a plurality of sensors configured to output pose information indicating a pose of the augmented reality device. The augmented reality device further includes a band-agnostic filter and a band-specific filter. The band-specific filter includes an error correction algorithm configured to receive pose information as filtered by the band-agnostic filter and reduce a tracking error of the pose information in a selected frequency band. The augmented reality device further includes a display engine configured to position a virtual object on a see-through display as a function of the pose information as filtered by the band-agnostic filter and the band-specific filter.
摘要:
Various embodiments relating to controlling a see-through display are disclosed. In one embodiment, virtual objects may be displayed on the see-through display. The virtual objects transition between having a position that is body-locked and a position that is world-locked based on various transition events.
摘要:
Embodiments that relate to presenting a plurality of visual information density levels for a plurality of geo-located data items in a mixed reality environment are disclosed. For example, in one disclosed embodiment a graduated information delivery program receives information for a selected geo-located data item and provides a minimum visual information density level for the item to a head-mounted display device. The program receives via the head-mounted display device a user input corresponding to the selected geo-located data item. Based on the input, the program provides an increasing visual information density level for the selected item to the head-mounted display device for display within the mixed reality environment.
摘要:
A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device.
摘要:
An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen representation has a likeness of the user or another individual and movements of the user in the on-screen interface allows the user to interact with virtual articles that represent real-world articles. User movements which are recognized as article manipulation or transaction control gestures are translated into commands for the shopping application.
摘要:
A method of tracking a target includes receiving an observed depth image of the target from a source and analyzing the observed depth image with a prior-trained collection of known poses to find an exemplar pose that represents an observed pose of the target. The method further includes rasterizing a model of the target into a synthesized depth image having a rasterized pose and adjusting the rasterized pose of the model into a model-fitting pose based, at least in part, on differences between the observed depth image and the synthesized depth image. Either the exemplar pose or the model-fitting pose is then selected to represent the target.
摘要:
Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要:
Embodiments are disclosed that relate to sharing media streams capturing different perspectives of an event. For example, one embodiment provides, on a computing device, a method including storing an event definition for an event, receiving from each capture device of a plurality of capture devices a request to share a media stream provided by the capture device, receiving a media stream from each capture device of the plurality of capture devices, and associating a subset of media streams from the plurality of capture devices with the event based upon the event definition. The method further includes receiving a request for transmission of a selected media stream associated with the event, and sending the selected media stream associated with the event to the requesting capture device.
摘要:
Techniques for managing a set of states associated with a capture device are disclosed herein. The capture device may detect and bind to users, and may provide feedback about whether the capture device is bound to, or detecting a user. Techniques are also disclosed wherein virtual ports may be associated with users bound to a capture device and feedback about the state of virtual ports may be provided.
摘要:
A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.