Sound generating device and video game device using the same
    1.
    发明授权
    Sound generating device and video game device using the same 有权
    声音发生系统和视频游戏使用相同

    公开(公告)号:US06464585B1

    公开(公告)日:2002-10-15

    申请号:US09554728

    申请日:2000-05-18

    IPC分类号: A63F1300

    摘要: When any of push-button switches on a handheld controller is pressed in a sound input mode, a video game machine generates and temporarily stores frequency data of a tone corresponding to the depressed switch. When a joystick on the controller is tilted to a predetermined direction, the video game machine changes the generated frequency data according to the amount of tilt of the joystick. It is therefore possible to input various sounds in tone using a limited number of switches. The frequency data stored in the video game machine is read later to be converted into audio signals, and outputted from a speaker incorporated in a CRT display. When a melody based on the inputted sound coincides with a predetermined melody set, the video game machine makes various changes in the progress of the game. For example, a hero character can be warped to a position that is different from the present position, or provided with various items.

    摘要翻译: 当在声音输入模式中按下手持控制器上的任何按钮开关时,视频游戏机产生并临时存储与按下的开关相对应的音调的频率数据。 当控制器上的操纵杆倾斜到预定方向时,视频游戏机根据操纵杆的倾斜量来改变产生的频率数据。 因此,可以使用有限数量的开关输入音调中的各种声音。 存储在视频游戏机中的频率数据被稍后读取以被转换为音频信号,并且从并入CRT显示器的扬声器输出。 当基于输入的声音的旋律与预定的旋律组一致时,视频游戏机在游戏的进程中进行各种改变。 例如,英雄角色可以扭曲到与当前位置不同的位置,或者具有各种项目。

    Video game apparatus and memory medium therefor
    3.
    发明授权
    Video game apparatus and memory medium therefor 有权
    视频游戏装置及其存储介质

    公开(公告)号:US06626760B1

    公开(公告)日:2003-09-30

    申请号:US09685224

    申请日:2000-10-12

    IPC分类号: G06F1700

    摘要: A video game apparatus includes a reality coprocessor. The reality coprocessor performs a conversion process on image data to display a player object or non-player object according to image data transferred from an external ROM to a RAM, and supplies the image signal through the display. The reality coprocessor detects whether or not there exists a non-player object at around the player object on the display in response to an operation of a Z button. If a non-player object is detected, the reality coprocessor selects the non-player object as an attention non-player object. At this time, the hypothetical camera is changed in position and photographing direction such that photographing can be made for the player object directly facing the non-player object.

    摘要翻译: 视频游戏装置包括现实协处理器。 现实协处理器对图像数据执行转换处理,以根据从外部ROM传送到RAM的图像数据显示玩家对象或非玩家对象,并通过显示提供图像信号。 现实协处理器响应于Z按钮的操作,检测显示器上的玩家对象周围是否存在非玩家对象。 如果检测到非玩家对象,则现实协处理器选择非玩家对象作为关注非玩家对象。 此时,假想相机在位置和拍摄方向上改变,使得可以针对直接面向非玩家对象的玩家对象进行拍摄。

    Video game system and video game memory medium
    8.
    发明授权
    Video game system and video game memory medium 有权
    视频游戏系统和视频游戏内存媒体

    公开(公告)号:US06634947B1

    公开(公告)日:2003-10-21

    申请号:US09590302

    申请日:2000-06-09

    IPC分类号: H63F922

    摘要: A video game system includes a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.

    摘要翻译: 视频游戏系统包括视频游戏机和与其连接的控制器,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。