摘要:
A transfer protocol for sending data between a source device and a receiving device uses hierarchical metadata to establish relationships between content files and content metadata so that after an initial element is received, subsequent elements, be they files or metadata, have a defined relationship to a previously sent element.
摘要:
A transfer protocol for sending data between a source device and a receiving device uses hierarchical metadata to establish relationships between content files and content metadata so that after an initial element is received, subsequent elements, be they files or metadata, have a defined relationship to a previously sent element.
摘要:
A media player may be adapted to manage presence information distribution and access to facilitate media communication between compatible devices. Devices connecting in an ad-hoc or other network topology include a plurality of presence settings that determine how or if the device appears to be available for communication to other devices over the network. Additionally, the presence settings identify other, specific devices or groups of devices that may communicate with a device. By comparing the presence settings of a sending device with the settings of a receiving device, the receiving device may determine a presence state for all devices within communication range.
摘要:
Metadata related to a media object may be used to obtain additional information about a mark created by a user in the media object. A media object being played by a user may be marked by creating a mark object, the mark object being used to determine the metadata to be used to obtain additional information related to the mark.
摘要:
A portable media player device is capable of operating in a wireless network. The wireless portable media player device can bootstrap and synchronize with an ad hoc network with low power consumption. Neighbor portable media player devices in an ad hoc network can be discovered by the wireless portable media player device. The portable media player device can establish and terminate connections to neighbor portable media player devices. The portable media player device can transfer data in a high speed data transfer mode or a power save data transfer mode, while concurrently permitting discovery by other devices. The portable media player device operates in a power save mode during an inactive portion of a periodic discovery interval.
摘要:
Ink lag compensation techniques are described. In implementations, an input is recognized by a computing device as an ink stroke to be rendered on a display device of the computing device. An extension is predicted, by the computing device, to be applied to the ink stroke that is likely to be subsequently input in conjunction with the ink stroke. The ink stroke and the extension are output for concurrent display on the display device of the computing device.
摘要:
A media player may be adapted to organize and display nearby media device information between communicating media devices before a complete connection is established. In one embodiment, a sleep message is received telling the receiving device to turn off the receiving function for a period of time or until a point in the future to conserve energy.
摘要:
Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要:
A user interface on a controller for a gaming console that provides access to system software from within any gaming application running on the console. The system software runs concurrently with other gaming applications and renders a system user interface, system notifications, and messages on top of running gaming applications. The user interface can be added to any controller and other peripheral to access to the system menu such that users can have a uniform experience without requiring substantial effort by gaming application developers.
摘要:
Metadata related to a media object may be used to obtain additional information about a mark created by a user in the media object. A media object being played by a user may be marked by creating a mark object, the mark object being used to determine the metadata to be used to obtain additional information related to the mark.