Abstract:
Methods, apparatuses, and techniques for authenticating users of a network are described. Once a user has been authenticated on a first network, authentication information from the first network can be used by the user to gain access to the user's accounts on other networks using the same or different network enabled devices or consoles.
Abstract:
Automatic player profile generation may be implemented for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network. Information relating to game activity may be collected for the one or more players during one or more game sessions with the server device. One or more player statistics relevant to the game activity may be calculated for each of the one or more players during the game session based on the information relating to game activity with the server device. A player profile may be generated for each of the one or more players with the server. Each player profile may include the one or more player statistics for a corresponding one of the one or more players.
Abstract:
Generating scenes for virtual environment of a visual entertainment program, comprising: capturing views and movements of an actor performing within the generated scenes, comprising: tracking movements of a headset camera and a plurality of motion capture markers worn by the actor within a physical volume of space; translating the movements of the headset camera into head movements of a virtual character operating within the virtual environment; translating the movements of the plurality of motion capture markers into body movements of the virtual character; generating first person point-of-view shots using the head and body movements of the virtual character; and providing the generated first person point-of-view shots to the headset camera worn by the actor.
Abstract:
Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
Abstract:
Methods of obtaining input for controlling execution of a game program are disclosed. Controller input information can identify a current position of a user-movable control stick in relation to a rest position of the control stick. Supplementary input information from an environment can indicate a three-dimensional motion of a user-movable object. A combined input for controlling the execution of the game program can be obtained by processing the controller input information and the supplementary input information. The combined input can be obtained by assigning the value of the controller input information representative of a position of the control stick as coarse control information and assigning the value of the supplementary input information representative of the orientation of the user-movable object as fine control information.
Abstract:
Methods, systems, and computer programs for delivering supplemental content within streamed media are provided. In one embodiment, a method includes receiving a request at a client for a media segment, which includes a plurality of video frames. Further, a stream of the media segment to the client from a media server is obtained and supplemental content (SC) is accessed from storage in the client or from an SC server. The access of the SC from the SC server can be performed before receiving the request, or while obtaining the stream, or after the stream has been obtained. Further, the method includes combining the media segment with the SC at the client, which inserts the SC to add or augment video frames from the media segment. The combination is then displayed to the user.
Abstract:
A method including identifying a set of shadow casters and a set of shadow receivers in a frame of a scene lighted by at least a first light source, constructing a first 3D grid from the first light source's point of view fully enclosing a first volume of the scene, projecting each of the one or more shadow casters and growing each cell of the first 3D grid that includes one or more projected casters. Constructing a second 3D grid from the first light source's point of view fully enclosing the first volume and growing each cell of the second 3D grid that includes at least a portion of one or more shadow receivers and for which a corresponding cell of the first 3D grid has been grown. Forming a third 3D grid by intersecting the first 3D grid with the second 3D grid and marking for rendering into a shadow map each shadow caster that intersects the third 3D grid.
Abstract:
A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch pad are disposed on at least one of the major surfaces.A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to: a) present an image on the visual display; b) identify an active portion of the touch pad in response to a user interaction with the touch pad; c) correlate the active portion of touch pad to a corresponding region of the visual display; and d) present a magnified view of the corresponding region on the visual display.
Abstract:
In one embodiment, a system to interface with a game console to control a video game is disclosed. The system includes a game console and a base station that is interfaced with the game console. The base station has processing circuitry that is configured to send and receive data between the base station and the game console. The base station is also configured to process position data. The system also includes a controller that is interfaced with the base station. The controller has hardware to process movement data of the controller and communicate the movement data to the base station. The base station processes the position data of the controller, and relays the position data from the base station to the game console to determine a relative position of the controller to the base station. Wherein changes in the relative position of the controller facilitate interactive control with the video game.
Abstract:
The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network. If the application detects that a first participant has disconnected from the online session, wherein the first participant is responsible for managing certain managerial functionality associated with the running of the multi-user application, then the application broadcasts a notification to existing participants of the online session over the communication network, thereby notifying the existing participants that the first participant has disconnected from the online session. The initiating application then re-assigns the functionality associated with the first participant to an existing participant of the online session. The participants can be communicating in a peer-to-peer arrangement or can be performing server duties in a client-server arrangement.