APPARATUS AND METHODS FOR VIDEO GAMES
    2.
    发明公开

    公开(公告)号:US20240325932A1

    公开(公告)日:2024-10-03

    申请号:US18613260

    申请日:2024-03-22

    摘要: A data processing apparatus comprises storage circuitry to store achievement data specifying one or more target properties to be achieved for a video game and progress data, the progress data being indicative of a combined user progress with respect to one or more of the target properties and a plurality of individual user progresses, wherein each of the plurality of individual user progresses corresponds to a progress of a respective user and the combined user progress corresponds to a combination of the plurality of individual user progresses, update circuitry to update the progress data in response to game session data for respective game sessions of the video game by respective users, and control circuitry, wherein in response to the combined user progress being indicative of meeting or exceeding one or more of the target properties, the control circuitry is configured to associate indicator data with at least some of the respective users for which the individual user progress contributes to the combined user progress.

    System and method for matching users of client applications

    公开(公告)号:US12053705B2

    公开(公告)日:2024-08-06

    申请号:US18331445

    申请日:2023-06-08

    IPC分类号: A63F13/795 A63F13/798

    摘要: In an aspect, a request, from a first user of a plurality of users of an application client executing on respective mobile devices of the plurality of users, to interact with one or more other users of the plurality of users in the application client, based on a first plurality of interaction templates selected by the first user, can be received. A second user associated with a second interaction template can be determined from the plurality of users, and the determination can be based on an identification of a match between the second interaction template and a first interaction template from the first plurality of interaction templates. Interaction in the application client, between the first user and the second user, can be initiated in response to the determination of the second user. Related systems, apparatus, techniques, and articles are also described.

    METHOD AND APPARATUS FOR INTERACTION
    8.
    发明公开

    公开(公告)号:US20240165510A1

    公开(公告)日:2024-05-23

    申请号:US18514912

    申请日:2023-11-20

    发明人: Xuejiao Wang

    摘要: According to embodiments of the present disclosure, an interactive method, apparatus, electronic device, and computer storage medium are provided. The method described herein includes: presenting a judgement curve associated with a target audio on an interaction interface, the shape of the judgement curve being determined based on the waveform of the target audio, and the judgement curve moving with the playback of the target audio; determining a set of interaction positions corresponding to a set of predetermined times based on user interaction; and generating an evaluation for user interaction based on a comparison of a set of interaction positions with the judgement curve. In this way, interactive forms of applications can be enriched and User Experience can be improved.

    STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

    公开(公告)号:US20240157234A1

    公开(公告)日:2024-05-16

    申请号:US18508652

    申请日:2023-11-14

    摘要: An example information processing system starts a game in which at least one of game events to occur is randomly determined in response to a first instruction that is input by a player, and progresses the game based on an operation input by the player. The information processing system stores scenario data at least including game event information related to a game event that has occurred in the game started in response to the first instruction. The information processing system retrieves one of the stored scenario data that is specified based on an operation input by the player. The information processing system starts the game in which a game event to occur is determined based on the retrieved scenario data in response to a second instruction that is input by the player, and progresses the game based on an operation input by the player.

    System and method for improving game performance

    公开(公告)号:US11951403B2

    公开(公告)日:2024-04-09

    申请号:US18099596

    申请日:2023-01-20

    IPC分类号: A63F13/798 A63F13/67

    摘要: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.