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公开(公告)号:US12109498B2
公开(公告)日:2024-10-08
申请号:US18186666
申请日:2023-03-20
申请人: Discovery.com, LLC
IPC分类号: A63F13/86 , A63F13/285 , A63F13/335 , A63F13/798 , A63F13/814
CPC分类号: A63F13/814 , A63F13/285 , A63F13/335 , A63F13/798 , A63F13/86 , A63F2300/51
摘要: Systems and methods for implementing one or more game features across devices associated with a synchronous multimedia stream are disclosed. One method may include: establishing, on the server, a virtual media streaming session; connecting two or more user profiles of a media streaming platform to the virtual media streaming session; providing, in the virtual media streaming session, an article of multimedia content, wherein the article of multimedia content is simultaneously viewable on user devices associated with each of the two or more user profiles; determining, using a processor associated with the server, whether one or more interactive game features associated with the article of multimedia content are activated; and implementing, responsive to determining that the one or more interactive game features are activated, aspects associated with the one or more interactive game features in the virtual media streaming session.
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公开(公告)号:US20240325932A1
公开(公告)日:2024-10-03
申请号:US18613260
申请日:2024-03-22
IPC分类号: A63F13/798 , A63F13/537 , A63F13/87
CPC分类号: A63F13/798 , A63F13/537 , A63F13/87
摘要: A data processing apparatus comprises storage circuitry to store achievement data specifying one or more target properties to be achieved for a video game and progress data, the progress data being indicative of a combined user progress with respect to one or more of the target properties and a plurality of individual user progresses, wherein each of the plurality of individual user progresses corresponds to a progress of a respective user and the combined user progress corresponds to a combination of the plurality of individual user progresses, update circuitry to update the progress data in response to game session data for respective game sessions of the video game by respective users, and control circuitry, wherein in response to the combined user progress being indicative of meeting or exceeding one or more of the target properties, the control circuitry is configured to associate indicator data with at least some of the respective users for which the individual user progress contributes to the combined user progress.
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公开(公告)号:US12102921B2
公开(公告)日:2024-10-01
申请号:US17379511
申请日:2021-07-19
IPC分类号: A63F13/00 , A63F13/67 , A63F13/798 , G06F18/214 , G06F18/24 , G06N3/08
CPC分类号: A63F13/67 , A63F13/798 , G06F18/214 , G06F18/24 , G06N3/08
摘要: A method is provided, including: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; and, using the classification of the machine learning model to provide a coaching recommendation to the user.
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公开(公告)号:US12070692B2
公开(公告)日:2024-08-27
申请号:US18295429
申请日:2023-04-04
发明人: Sohrob Farudi , Steven Adler , Raymond Austin , Grant Cohen , Patrick Dees
IPC分类号: A63B71/06 , A63F13/335 , A63F13/65 , A63F13/798 , A63F13/812 , A63F13/847 , H04L9/06 , H04L9/32 , H04L9/00
CPC分类号: A63F13/65 , A63B71/06 , A63B71/0616 , A63B71/0622 , A63F13/335 , A63F13/798 , A63F13/812 , A63F13/847 , H04L9/0637 , H04L9/3239 , H04L9/50
摘要: Described herein are computerized methods and systems for enabling remote participation in sporting event decision-making. A current game situation in a sporting event is received by a server from a remote device. The server retrieves plays applicable to the current game situation from a playbook. The server generates a playcall UI comprising the retrieved play categories and plays and transmits the playcall UI to fan computing devices. The server receives a vote for one of the plays from the fan computing devices. The server determines a selected play based on the received votes. The server transmits the selected play to player computing devices associated with players involved in the sporting event, wherein the players execute the selected play. The current game situation is updated at the remote device based upon an outcome of the selected play.
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公开(公告)号:US12053705B2
公开(公告)日:2024-08-06
申请号:US18331445
申请日:2023-06-08
申请人: Skillz Platform Inc.
发明人: Andrew Reynolds Meckel , Matthew Palmer , Samuel York Baker , Scott M. Halladin , Kevin Babb , Scott L. Gregoire
IPC分类号: A63F13/795 , A63F13/798
CPC分类号: A63F13/795 , A63F13/798 , A63F2300/5566 , A63F2300/558
摘要: In an aspect, a request, from a first user of a plurality of users of an application client executing on respective mobile devices of the plurality of users, to interact with one or more other users of the plurality of users in the application client, based on a first plurality of interaction templates selected by the first user, can be received. A second user associated with a second interaction template can be determined from the plurality of users, and the determination can be based on an identification of a match between the second interaction template and a first interaction template from the first plurality of interaction templates. Interaction in the application client, between the first user and the second user, can be initiated in response to the determination of the second user. Related systems, apparatus, techniques, and articles are also described.
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6.
公开(公告)号:US12042726B2
公开(公告)日:2024-07-23
申请号:US17951724
申请日:2022-09-23
申请人: STEELSERIES ApS
IPC分类号: A63F13/497 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/5378 , A63F13/54 , A63F13/69 , A63F13/79 , A63F13/798 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/86 , A63F13/95 , A63F13/98 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
CPC分类号: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , A63F2300/408 , A63F2300/537 , A63F2300/538 , A63F2300/5546 , A63F2300/558 , A63F2300/634 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
摘要: Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.
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公开(公告)号:US12036475B2
公开(公告)日:2024-07-16
申请号:US18075732
申请日:2022-12-06
申请人: GREE, Inc.
发明人: Masayuki Doi
IPC分类号: A63F9/24 , A63F13/2145 , A63F13/25 , A63F13/426 , A63F13/46 , A63F13/55 , A63F13/58 , A63F13/798 , A63F13/822 , A63F13/92
CPC分类号: A63F13/58 , A63F13/2145 , A63F13/25 , A63F13/426 , A63F13/46 , A63F13/55 , A63F13/798 , A63F13/822 , A63F13/92
摘要: A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.
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公开(公告)号:US20240165510A1
公开(公告)日:2024-05-23
申请号:US18514912
申请日:2023-11-20
发明人: Xuejiao Wang
IPC分类号: A63F13/424 , A63F13/2145 , A63F13/46 , A63F13/54 , A63F13/60 , A63F13/798
CPC分类号: A63F13/424 , A63F13/2145 , A63F13/46 , A63F13/54 , A63F13/60 , A63F13/798 , A63F2300/8082
摘要: According to embodiments of the present disclosure, an interactive method, apparatus, electronic device, and computer storage medium are provided. The method described herein includes: presenting a judgement curve associated with a target audio on an interaction interface, the shape of the judgement curve being determined based on the waveform of the target audio, and the judgement curve moving with the playback of the target audio; determining a set of interaction positions corresponding to a set of predetermined times based on user interaction; and generating an evaluation for user interaction based on a comparison of a set of interaction positions with the judgement curve. In this way, interactive forms of applications can be enriched and User Experience can be improved.
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9.
公开(公告)号:US20240157234A1
公开(公告)日:2024-05-16
申请号:US18508652
申请日:2023-11-14
申请人: NINTENDO CO., LTD.
发明人: Yoshihiko ITO , Takuto ASAKA
IPC分类号: A63F13/42 , A63F13/48 , A63F13/533 , A63F13/798
CPC分类号: A63F13/42 , A63F13/48 , A63F13/533 , A63F13/798
摘要: An example information processing system starts a game in which at least one of game events to occur is randomly determined in response to a first instruction that is input by a player, and progresses the game based on an operation input by the player. The information processing system stores scenario data at least including game event information related to a game event that has occurred in the game started in response to the first instruction. The information processing system retrieves one of the stored scenario data that is specified based on an operation input by the player. The information processing system starts the game in which a game event to occur is determined based on the retrieved scenario data in response to a second instruction that is input by the player, and progresses the game based on an operation input by the player.
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公开(公告)号:US11951403B2
公开(公告)日:2024-04-09
申请号:US18099596
申请日:2023-01-20
发明人: Jason R. Fuller , David J. Heeger , Wayne E Mackey
IPC分类号: A63F13/798 , A63F13/67
CPC分类号: A63F13/798 , A63F13/67 , A63F2300/535
摘要: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
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