KARAOKE SYSTEM
    23.
    发明申请
    KARAOKE SYSTEM 审中-公开
    卡拉科系统

    公开(公告)号:WO2009030891A3

    公开(公告)日:2009-07-16

    申请号:PCT/GB2008002968

    申请日:2008-09-03

    Inventor: KORD ALI

    Abstract: The present application relates to a karaoke system (1 ). The system comprises a motion tracking system (3) for tracking the movements of an individual (5) performing karaoke. A character animation unit (11 ) is provided for animating a virtual puppet (7) based on an output of the motion tracking system (3). The karaoke system (1 ) may also be suitable for animating virtual puppets (7) for a plurality of individuals (5).

    Abstract translation: 本申请涉及卡拉OK系统(1)。 该系统包括用于跟踪执行卡拉OK的个人(5)的运动的运动跟踪系统(3)。 提供一个字符动画单元(11),用于基于运动跟踪系统(3)的输出来动画化虚拟木偶(7)。 卡拉OK系统(1)还可以适用于为多个个体(5)动画虚拟木偶(7)。

    WIRELESS AUDIO SYSTEM
    24.
    发明申请
    WIRELESS AUDIO SYSTEM 审中-公开
    无线音频系统

    公开(公告)号:WO2002065265A2

    公开(公告)日:2002-08-22

    申请号:PCT/CA2002/000171

    申请日:2002-02-13

    Abstract: A system for wireless transmission between a device such as a game controller and a base transceiver linked with a host device. Multiple controllers can be linked with the base transceiver through radio frequency transmission, and audio signals can be selectively transmitted there between. Audio commands can be introduced with manual controls at the controller for transmission to the base transceiver. Audio signals can be generated, mixed or otherwise processed by the combination of the host device and base transceiver for selective transmission to one or more controllers. The combination of manual switches, audio commands, and radio frequency transmission provides unique combinations of interaction between a person and the host device.

    Abstract translation: 一种用于诸如游戏控制器的设备与与主机设备链接的基地收发器之间的无线传输的系统。 多个控制器可以通过射频传输与基站收发器相连,并且可以选择性地传输音频信号。 可以在控制器处引入手动控制的音频命令,以传输到基本收发器。 可以通过主机设备和基站收发器的组合来生成,混合或以其它方式处理音频信号,以便选择性地传输到一个或多个控制器。 手动开关,音频命令和射频传输的组合提供了个人和主机设备之间的互动的独特组合。

    SPEECH-BASED BIOFEEDBACK METHOD AND SYSTEM
    25.
    发明申请
    SPEECH-BASED BIOFEEDBACK METHOD AND SYSTEM 审中-公开
    基于语音的生物反馈方法和系统

    公开(公告)号:WO1997001984A1

    公开(公告)日:1997-01-23

    申请号:PCT/IL1996000027

    申请日:1996-06-25

    Applicant: RON, Samuel

    Abstract: A method for effecting biofeedback regulation of at least one physiological variable characteristic of a subject's emotional state, comprising the steps of monitoring at least one speech parameter characteristic of the subject's emotional state so as to produce an indication signal, and using the indication signal to provide the subject with an indication of the at least one physiological variable. A system (10, 30, 70, 90, 110, 125, 130) permits the method to be carried out in standalone mode or via the telephone line (40, 74, 94) in which case the indication signal may be derived at a location remote from the subject. Likewise, information relating to the subject's emotional state can be conveyed vocally to a remote party or textually through the Internet (128), and then processed as required.

    Abstract translation: 一种影响受试者情绪状态的至少一个生理变量特征的生物反馈调节的方法,包括以下步骤:监测受试者的情绪状态的特征的至少一个语音参数,以产生指示信号,并使用指示信号提供 该受试者具有至少一个生理变量的指示。 系统(10,30,70,90,110,125,130)允许该方法以独立模式或经由电话线(40,74,94)执行,在这种情况下,指示信号可以在 远离主题的位置。 类似地,与被摄体的情绪状态相关的信息可以通过互联网(128)被语音地传送到远程方,或者通过互联网传送(128),然后根据需要进行处理。

    CONVEYING AUDIO MESSAGES TO MOBILE DISPLAY DEVICES
    26.
    发明申请
    CONVEYING AUDIO MESSAGES TO MOBILE DISPLAY DEVICES 审中-公开
    向移动显示设备传输音频信息

    公开(公告)号:WO2014118498A1

    公开(公告)日:2014-08-07

    申请号:PCT/GB2014/000041

    申请日:2014-02-04

    Abstract: The conveying of an audio message to mobile devices is disclosed. A graphics station (109), an internet server (108) and a production device (110) are provided. At the graphics station, a character data file is created for a character having animatable lips; a speech animation loop is generated having lips control for moving the animatable lips in response to a control signal and the character data file and the speech animation loop are uploaded to the internet server. At a production device, the character data file is obtained along with the speech animation loop from the internet server; local audio is received to produce associated audio data and a control signal to animate the lips, a primary animation data file is constructed with lip movement and this file is transmitted, along with associated audio data, to the internet server. At each mobile display device, the character data is received from the internet server. The primary animation data file and the associated audio data are also accepted from the internet server. The character data file and the primary animation data file are processed to produce primary rendered video data, and the primary rendered video data is played with the associated audio data, such that the movement of the lips shown in the primary rendered video data when played is substantially in synchronism with the audio being played.

    Abstract translation: 公开了向移动设备传送音频消息。 提供图形站(109),互联网服务器(108)和生产装置(110)。 在图形站处,为具有可动画嘴唇的角色创建一个字符数据文件; 生成具有响应于控制信号移动可动画嘴唇的嘴唇控制的语音动画循环,并且将字符数据文件和语音动画循环上传到互联网服务器。 在制作装置中,与来自互联网服务器的语音动画循环一起获取字符数据文件; 接收本地音频以产生相关联的音频数据和用于使嘴唇动画化的控制信号,主动画数据文件被构造为具有唇部移动,并且该文件与相关联的音频数据一起被发送到互联网服务器。 在每个移动显示设备处,从互联网服务器接收字符数据。 主要动画数据文件和相关联的音频数据也可从互联网服务器接受。 处理字符数据文件和主要动画数据文件以产生主要渲染视频数据,并且主要渲染的视频数据被播放相关联的音频数据,使得当播放时在主要渲染视频数据中显示的嘴唇的移动是 基本上与正在播放的音频同步。

    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS
    27.
    发明申请
    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS 审中-公开
    用于管理视频游戏机和音箱的音频和视频通道的系统和方法

    公开(公告)号:WO2012174299A3

    公开(公告)日:2013-04-25

    申请号:PCT/US2012042539

    申请日:2012-06-14

    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

    Abstract translation: 描述了用于管理在线视频游戏或应用的音频聊天的计算机实现的系统和方法。 例如,根据一个实施例的系统包括:在线视频游戏或应用执行引擎,以响应于来自视频游戏或应用的一个或多个用户的输入来执行在线视频游戏或应用,并且响应地生成音频和视频 视频游戏或应用程序; 和一个聊天子系统,用于与一个或多个用户和一个或多个观众建立到视频游戏或应用程序的音频聊天会话,聊天子系统建立多个音频聊天频道,包括观众参与音频聊天的观众频道, 用户参与音频聊天的用户频道。

    SPEECH RECOGNITION FOR CONTEXT SWITCHING
    28.
    发明申请
    SPEECH RECOGNITION FOR CONTEXT SWITCHING 审中-公开
    语音切换的语音识别

    公开(公告)号:WO2013055709A1

    公开(公告)日:2013-04-18

    申请号:PCT/US2012/059410

    申请日:2012-10-10

    Abstract: Various embodiments provide techniques for implementing speech recognition for context switching. In at least some embodiments, the techniques can enable a user to switch between different contexts and/or user interfaces of an application via speech commands. In at least some embodiments, a context menu is provided that lists available contexts for an application that may be navigated to via speech commands. In implementations, the contexts presented in the context menu include a subset of a larger set of contexts that are filtered based on a variety of context filtering criteria. A user can speak one of the contexts presented in the context menu to cause a navigation to a user interface associated with one of the contexts.

    Abstract translation: 各种实施例提供了用于实现用于上下文切换的语音识别的技术。 在至少一些实施例中,这些技术可以使用户能够经由语音命令在应用的不同上下文和/或用户界面之间切换。 在至少一些实施例中,提供了一个上下文菜单,其列出了可经由语音命令导航的应用的可用上下文。 在实现中,在上下文菜单中呈现的上下文包括基于各种上下文过滤标准被过滤的更大的一组上下文的子集。 用户可以说出在上下文菜单中呈现的上下文之一,以导航到与一个上下文相关联的用户界面。

    MICROPHONE ARRAY STEERING WITH IMAGE-BASED SOURCE LOCATION
    29.
    发明申请
    MICROPHONE ARRAY STEERING WITH IMAGE-BASED SOURCE LOCATION 审中-公开
    麦克风阵列转向与基于图像的源位置

    公开(公告)号:WO2012082379A1

    公开(公告)日:2012-06-21

    申请号:PCT/US2011/062657

    申请日:2011-11-30

    Abstract: Methods and systems for beam forming an audio signal based on a location of an object relative to the listening device, the location being determined from positional data deduced from an optical image including the object. In an embodiment, an object's position is tracked based on video images of the object and the audio signal received from a microphone array located at a fixed position is filtered based on the tracked object position. Beam forming techniques may be applied to emphasize portions of an audio signal associated with sources near the object.

    Abstract translation: 基于对象相对于听音装置的位置的波束形成音频信号的方法和系统,该位置是从包括对象的光学图像推断的位置数据确定的。 在一个实施例中,基于对象的视频图像跟踪对象的位置,并且基于被跟踪的对象位置对从位于固定位置的麦克风阵列接收的音频信号进行过滤。 波束形成技术可以用于强调与物体附近的源相关联的音频信号的部分。

    玩具セット、ゲーム制御プログラム、及びゲーム装置・玩具間交信システム
    30.
    发明申请
    玩具セット、ゲーム制御プログラム、及びゲーム装置・玩具間交信システム 审中-公开
    玩具,游戏控制程序,游戏装置和玩具通信系统

    公开(公告)号:WO2011093525A1

    公开(公告)日:2011-08-04

    申请号:PCT/JP2011/052303

    申请日:2011-01-28

    Inventor: 早川 徹哉

    Abstract: ゲーム装置のハードウェア構成を変えずに該装置と玩具との間で交信できる玩具セット100を提供する。 玩具セット100は、玩具5と記憶媒体8とから成り、記憶媒体8に格納されるプログラムは、ゲーム装置5の制御手段により実行されたとき、該装置に単一振動数の音を検出するフィルター手段と、検出された音の組合せに対応して音声等を出力させる出力手段と、単一振動数の複数の音を生成する生成手段と、該音の組合せにより制御信号を生成してゲーム装置5の発音手段から送出する送出手段を構成するよう構成され、玩具1は、発音手段と音声入力手段と制御手段と感知手段とを内蔵し、操作に応じて音声を出力し、制御手段は、単一振動数の複数の音を生成する生成手段を備え、該音の組合せにより制御信号を生成して玩具の発音手段から送出するように形成され、玩具1は、ゲーム装置5からの制御信号を入力し、該信号に対応して所定の動作を行う。

    Abstract translation: 提供一种能够在游戏装置和玩具之间进行通信而不改变游戏装置的硬件结构的玩具组(100)。 玩具组(100)包括玩具(1)和存储介质(8)。 存储在存储介质(8)中的程序被构造成当由游戏装置(5)的控制装置执行时,配置用于检测装置中的单频声音的滤波装置; 用于响应于检测到的声音的组合而输出语音等的输出装置; 用于产生多个单频声音的发生装置; 以及发送装置,用于从声音的组合产生控制信号,并从游戏装置(5)的声音产生装置发送控制信号。 玩具(1)具有声音产生装置,语音输入装置,控制装置和设置在其中的感测装置,并且响应于操作而输出语音。 控制装置设置有用于产生多个单频声音的发生装置,并且控制装置被构造成从声音的组合产生控制信号,并从玩具的声音产生装置发送控制信号。 玩具(1)输入来自游戏装置(5)的控制信号,并响应于所述信号执行预定的操作。

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