게임 이벤트 효과 제작 장치 및 방법
    51.
    发明申请
    게임 이벤트 효과 제작 장치 및 방법 审中-公开
    用于生产游戏活动效果的装置和方法

    公开(公告)号:WO2013065948A1

    公开(公告)日:2013-05-10

    申请号:PCT/KR2012/007516

    申请日:2012-09-20

    Inventor: 박민근

    Abstract: 사용자들의 게임 이용의 흥미를 높이고, 사용자들이 플레이한 결과를 다른 사용자들과 공유할 수 있는 기술을 제공한다. 본 발명의 실시예에 따른 게임 이벤트 효과 제작 방법은, 게임 실행 중 발생 가능한 이벤트의 리스트에 표시된 이벤트 중, 이벤트의 발생 시 구현되는 이벤트 효과 컨텐츠를 제작할 이벤트에 대한 선택 정보를 수신하는 단계; 사용자 단말에 의해 이벤트 효과 컨텐츠의 제작이 가능하도록 제공되는 제작 툴에 대한 사용자 단말의 입력에 의해, 이벤트 효과 컨텐츠를 생성하는 단계; 및 사용자 단말의 게임에 대한 컨텐츠에, 생성된 이벤트 효과 컨텐츠를 저장하는 단계;를 포함하는 것을 특징으로 한다.

    Abstract translation: 本发明涉及一种用于增加用户对游戏兴趣并与其他用户共享播放结果的技术。 根据本发明的一个实施例,用于产生游戏事件效果的方法包括以下步骤:当在可能发生的事件的列表中显示的事件发生时,接收关于将产生事件效果内容的事件的选择信息 执行游戏; 根据来自用户终端的用于生成工具的输入创建事件效果内容,所述生成工具被提供以使得用户终端能够产生事件效果内容; 以及将所创建的事件效果内容存储在用户终端上的游戏内容。

    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS
    52.
    发明申请
    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS 审中-公开
    用于管理视频游戏机和音箱的音频和视频通道的系统和方法

    公开(公告)号:WO2012174299A3

    公开(公告)日:2013-04-25

    申请号:PCT/US2012042539

    申请日:2012-06-14

    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

    Abstract translation: 描述了用于管理在线视频游戏或应用的音频聊天的计算机实现的系统和方法。 例如,根据一个实施例的系统包括:在线视频游戏或应用执行引擎,以响应于来自视频游戏或应用的一个或多个用户的输入来执行在线视频游戏或应用,并且响应地生成音频和视频 视频游戏或应用程序; 和一个聊天子系统,用于与一个或多个用户和一个或多个观众建立到视频游戏或应用程序的音频聊天会话,聊天子系统建立多个音频聊天频道,包括观众参与音频聊天的观众频道, 用户参与音频聊天的用户频道。

    ONLINE BEER PONG GAME
    54.
    发明申请
    ONLINE BEER PONG GAME 审中-公开
    在线啤酒游戏

    公开(公告)号:WO2011105983A1

    公开(公告)日:2011-09-01

    申请号:PCT/US2010/000533

    申请日:2010-02-24

    Inventor: CARNEVALE, Eric

    Abstract: The online beer pong system (10) includes beer pong playing tables (13a) digitally connected to user computers (120) connected to the Internet (102) and mediated by a web server (105), thereby facilitating playing a beer pong game online. User tables (13a) are connected to the computers (120) via digital cables (22). Each playing table (13a) has cup placement areas (14) arranged in (4, 3, 2, 1) order on each longitudinal end beginning approximately one-half inch inside of a peripheral table edge. LED illuminated relay rings (225) are concentrically arranged around the placement areas (14). The relay ring (225) on a local table illuminates or flashes when a ball is successfully tossed into a corresponding cup (16) on a remote player's table (13a). Relay ring data is digitally transmitted from the remote table to the local table. Local and remote web cameras (20) in combination with wide screen monitors (18) allow both playing sides to see each other during the beer pong playing session.

    Abstract translation: 在线啤酒系统(10)包括数字连接到连接到互联网(102)并由网络服务器(105)介导的用户计算机(120)的啤酒乒乓球桌(13a),从而有助于在线玩啤酒乒乓球。 用户台(13a)通过数字电缆(22)连接到计算机(120)。 每个播放台(13a)具有在周边台边缘的大约半英寸处开始的每个纵向端上以(4,3,2,1)排列的杯放置区域(14)。 LED照明继电器环(225)同心地布置在放置区域(14)周围。 当球成功地投掷到远程玩家桌子(13a)上的对应的杯子(16)中时,本地桌子上的继电器环(225)照亮或闪烁。 中继环数据从远程表数字传输到本地表。 本地和远程网络摄像机(20)与宽屏幕显示器(18)组合允许两个游戏侧面在啤酒乒乓球游戏期间彼此相见。

    SCHEDULED PROGRAMMATIC GAME CONTENT
    56.
    发明申请
    SCHEDULED PROGRAMMATIC GAME CONTENT 审中-公开
    计划游戏内容

    公开(公告)号:WO2009158342A2

    公开(公告)日:2009-12-30

    申请号:PCT/US2009/048272

    申请日:2009-06-23

    Abstract: Scheduled programmatic multiplayer game content in a console service is provided. A plurality of multiplayer game events is scheduled. Each event has a fixed start time and fixed end time. Requests from users to participate in event are received and a determination is made as to whether users electing to participate in the game are eligible to participate. If the user is eligible to participate in the game, instructions are provided to a console to allow the user to participate in the game. If the user is not eligible to participate in the game, instructions may be provided to a console to allow a user to view activity in the game.

    Abstract translation: 提供了在控制台服务中的预定程序化多人游戏内容。 安排多个多人游戏事件。 每个事件具有固定的开始时间和固定的结束时间。 收到用户参加活动的请求,并确定选举参与游戏的用户是否有资格参加。 如果用户有资格参与游戏,则向控制台提供指令以允许用户参与游戏。 如果用户没有资格参与游戏,则可以向控制台提供指令以允许用户查看游戏中的活动。

    INTERACTIVE COMPUTER GAME
    58.
    发明申请
    INTERACTIVE COMPUTER GAME 审中-公开
    互动电脑游戏

    公开(公告)号:WO2009097198A1

    公开(公告)日:2009-08-06

    申请号:PCT/US2009/031459

    申请日:2009-01-20

    Inventor: AVENT, Jason

    CPC classification number: A63F13/335 A63F13/00 A63F2300/577

    Abstract: A computer game terminal (2a, 2b, 2c, 50), and associated method and code, for operating an online interactive computer game. The terminal (2a, 2b, 2c, 50) includes an interface receiving (104) non-interactive user input data from a controller (55) associated with the computer games terminal (50) and an interface receiving (92, 102) interactive game data associated with at least one interactive game element (2a, 2b, 2c). The terminal includes a display driver (22) rendering (106, 112, 114) a graphical representation of a computer game based on the non-interactive user input data and the interactive game data. The terminal includes a processor (24, 26) processing the received non-interactive user input data and the interactive game data, while inhibiting (108, 138) data interaction. The processing inhibits interaction (110, 142) between a displayed avatar associated with the user input data and a displayed avatar associated with the received interactive game data. A network interface is included to transmit user input data from the controller (55) associated with the terminal (50) but operable in a non-interactive mode to inhibit such transmission.

    Abstract translation: 一种用于操作在线交互式计算机游戏的计算机游戏终端(2a,2b,2c,50)以及相关联的方法和代码。 终端(2a,2b,2c,50)包括从与计算机游戏终端(50)相关联的控制器(55)接收(104)非交互式用户输入数据的接口和接口(92,102)交互式游戏 与至少一个交互式游戏元件(2a,2b,2c)相关联的数据。 终端包括基于非交互式用户输入数据和交互式游戏数据的显示驱动器(22)渲染(106,112,114)计算机游戏的图形表示。 终端包括在禁止(108,138)数据交互的同时处理所接收的非交互用户输入数据和交互式游戏数据的处理器(24,26)。 该处理禁止与用户输入数据相关联的所显示化身与与所接收的交互式游戏数据相关联的显示化身之间的交互(110,142)。 包括网络接口以从与终端(50)相关联的控制器(55)发送用户输入数据,但是可以以非交互模式操作以禁止这种传输。

    SCHEME FOR INSERTING A MIMICKED PERFORMANCE INTO A SCENE AND PROVIDING AN EVALUATION OF SAME
    59.
    发明申请
    SCHEME FOR INSERTING A MIMICKED PERFORMANCE INTO A SCENE AND PROVIDING AN EVALUATION OF SAME 审中-公开
    将计算机性能提升到场景并提供评估的方案

    公开(公告)号:WO2009082632A1

    公开(公告)日:2009-07-02

    申请号:PCT/US2008/086469

    申请日:2008-12-11

    Inventor: KANG, Peter

    Abstract: A method for use in relation to a performance includes receiving a selection of a reference video segment (102), capturing a performance with a camera (104), generating a new video segment representative of the reference video segment having a portion thereof that is replaced with at least a portion of the captured performance (106), and the new video segment displayed on a display (108). Another method includes displaying a representation of a new video segment in the online community (908) and providing feedback pertaining to the captured performance (910). And another method includes comparing one or more aspects of a performance with corresponding aspects of a reference performance (606), for indicating how close the performance matches the reference performance (608). A storage medium stores a computer program adapted to cause a processor based system (1100) to execute the steps of any one or more of these methods.

    Abstract translation: 一种用于演出的方法包括接收参考视频片段(102)的选择,利用相机(104)捕获演奏,产生代表参考视频片段的新视频片段,该片段具有被替代的部分 具有所捕获的性能(106)的至少一部分,以及显示在显示器(108)上的新的视频片段。 另一种方法包括在在线社区(908)中显示新视频段的表示,并提供与所捕获的性能有关的反馈(910)。 另一种方法包括将性能的一个或多个方面与参考性能的相应方面进行比较(606),以指示性能与参考性能相匹配(608)。 存储介质存储适于使基于处理器的系统(1100)执行这些方法中的任何一个或多个的步骤的计算机程序。

    VEHICLE COMPETITION IMPLEMENTATION SYSTEM
    60.
    发明申请
    VEHICLE COMPETITION IMPLEMENTATION SYSTEM 审中-公开
    车辆竞争执行系统

    公开(公告)号:WO2009078740A2

    公开(公告)日:2009-06-25

    申请号:PCT/NZ2008/000336

    申请日:2008-12-17

    Abstract: A set of computer executable instructions configured to calculate penalties for a vehicle pilot navigating a competition course which incorporates at least one virtual obstacle, said set of instructions being configured to execute the steps of: a) receiving a vehicle location identifier associated with the present position of the pilots vehicle, and b) comparing the vehicle location identifier with a collision region associated with at least one virtual obstacle of the competition course, and c) assigning at least one penalty to the pilot of the vehicle if the vehicle's location intercepts with the collision region of an obstacle, and d) repeating steps a) through c) as the pilot navigates the competition course and the position of the vehicle changes.

    Abstract translation: 一组计算机可执行指令,其被配置为计算用于驾驶导航包含至少一个虚拟障碍物的比赛跑道的车辆驾驶员的罚分,所述一组指令被配置为执行以下步骤:a)接收 车辆位置标识符与所述飞行员车辆的当前位置相关联,以及b)将所述车辆位置标识符与与所述竞赛路线的至少一个虚拟障碍物相关联的碰撞区域进行比较,以及c)将至少一个罚分分配给所述飞行员 如果车辆的位置与障碍物的碰撞区域截取,并且d)当飞行员驾驶比赛路线并且车辆的位置改变时重复步骤a)至c)。

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