ELECTRONIC DEVICE CABINET AND ELECTRONIC DEVICE
    61.
    发明申请
    ELECTRONIC DEVICE CABINET AND ELECTRONIC DEVICE 审中-公开
    电子设备柜和电子设备

    公开(公告)号:WO0187027A3

    公开(公告)日:2002-06-27

    申请号:PCT/JP0103795

    申请日:2001-05-02

    Inventor: TAGAWA KAZUSATO

    Abstract: An electronic device cabinet and an electronic device wherein the rotation of the cover upon opening can be slowed with a simple hinge mechanism. A rotating member provided with a protruding piece is provided on said cover. Said rotating member comes into sliding contact with contact parts provided on an upper case main body and slides together with the rotation of cover. The rotation of cover is slowed by having protruding piece come into contact with contact parts, and the rotation of cover is stopped by said protruding piece engaging a receiving member disposed between said contact parts.

    Abstract translation: 一种电子设备机柜和电子设备,其中打开时盖的旋转可以用简单的铰链机构减慢。 设置有突出片的旋转构件设置在所述盖上。 所述旋转构件与设置在上壳体主体上的接触部分滑动接触,并与盖的旋转一起滑动。 通过使突出部件与接触部件接触来使盖子的转动变慢,并且盖子的旋转被所述突出件与设置在所述接触部件之间的接收部件接合而停止。

    MULTIUSER ELECTRONIC PLATFORM-SCREEN, IN PARTICULAR FOR GAMES, AND METHOD FOR CONTROLLING CLEARANCE FOR EXECUTING PROGRAMMES SUCH AS GAMES
    62.
    发明申请
    MULTIUSER ELECTRONIC PLATFORM-SCREEN, IN PARTICULAR FOR GAMES, AND METHOD FOR CONTROLLING CLEARANCE FOR EXECUTING PROGRAMMES SUCH AS GAMES 审中-公开
    MULTIUSER电子平台屏幕,特别是游戏,以及用于控制执行程序的游隙等作为游戏的方法

    公开(公告)号:WO02020110A1

    公开(公告)日:2002-03-14

    申请号:PCT/FR2001/002784

    申请日:2001-09-07

    Abstract: The invention concerns an electronic platform-screen comprising (a) a globally flat case (200); electronic processing, storage and interface means housed in the case; (c) a flat screen display (110) arranged at an upper surface (202) of the case; and (d) a plurality of user-interface elements (300) for several users, distributed around the display screen and connected to the interface means housed in the case. The invention also concerns a method for controlling clearance for executing downloaded programmes such as games. The invention is applicable in particular to electronic games involving several players.

    Abstract translation: 本发明涉及一种电子平台屏幕,包括(a)全球平坦的外壳(200); 电子处理,存储和接口装置容纳在壳体中; (c)布置在所述壳体的上表面(202)处的平面显示器(110); 以及(d)多个用户的多个用户界面元素(300),分布在显示屏幕周围并连接到容纳在壳体中的接口装置。 本发明还涉及一种用于控制用于执行诸如游戏的下载节目的间隙的方法。 本发明特别适用于涉及几名玩家的电子游戏。

    AUTOMATIC VENDING DEVICE WITH BUILT-IN GAME SYSTEM
    63.
    发明申请
    AUTOMATIC VENDING DEVICE WITH BUILT-IN GAME SYSTEM 审中-公开
    具有内置游戏系统的自动维修设备

    公开(公告)号:WO02015134A1

    公开(公告)日:2002-02-21

    申请号:PCT/ES2001/000276

    申请日:2001-07-06

    CPC classification number: G07F17/32 A63F13/08 G07F9/105 G07F17/0078

    Abstract: The device comprises a body, a products deposit located inside said body, a product delivery window, a device for implementing the technological operation that includes a transport system for transporting products from the deposit to the products delivery window, a payment collector which includes the reception and return devices, and a control system of the apparatus that is located in said body and connected to the payment collector and the device for implementing the technological. Said body contains the game device, which is connected to the control system of the apparatus.

    Abstract translation: 该装置包括主体,位于所述主体内部的产品存放件,产品传送窗口,用于实施技术操作的装置,其包括用于将产品从存款运送到产品交付窗口的运输系统,包括接收器的支付收集器 和返回装置,以及位于所述主体中并连接到支付收集器和用于实现技术的装置的装置的控制系统。 所述身体包含连接到装置的控制系统的游戏装置。

    EQUIPMENT, METHOD AND RECORDING MEDIUM FOR ENLARGEMENT, REDUCTION AND MODIFICATION OF SHAPE OF IMAGES DEPENDING ON OUTPUT FROM PRESSURE-SENSITIVE MEANS
    64.
    发明申请
    EQUIPMENT, METHOD AND RECORDING MEDIUM FOR ENLARGEMENT, REDUCTION AND MODIFICATION OF SHAPE OF IMAGES DEPENDING ON OUTPUT FROM PRESSURE-SENSITIVE MEANS 审中-公开
    用于放大的设备,方法和记录介质,依赖于压敏感输出的图像形状的缩小和修改

    公开(公告)号:WO01052038A1

    公开(公告)日:2001-07-19

    申请号:PCT/JP2001/000139

    申请日:2001-01-12

    CPC classification number: G06T3/4007 G06F3/0481 G06F3/04845 G06F2203/04806

    Abstract: Electronic equipment which provides an easier-to-use user interface for zoom-in and zoom-out actions has a switch which includes a pressure-sensitive unit, and a processing unit that performs enlargement or reduction processing depending on the output from the pressure-sensitive unit. A computer is provided, which has a controller which has the pressure-sensitive unit a unit which generates a pressure-sensing output signal depending on a pushing pressure of a user, sensed by the pressure-sensitive unit. The computer further has a unit for converting the pressure-sensing output signal to a deformation amount for an object on the screen of the monitor and a unit which deforms the object displayed on the monitor depending on the deformation amount.

    Abstract translation: 提供用于放大和缩小动作的易于使用的用户界面的电子设备具有包括压敏单元的开关,以及根据压力敏感单元的输出执行放大或缩小处理的处理单元, 敏感单位。 提供了一种计算机,其具有控制器,该控制器具有压敏单元,该单元根据由压敏单元感测的用户的推压而产生压力感测输出信号。 计算机还具有用于将压力感测输出信号转换为监视器的屏幕上的物体的变形量的单元,以及根据变形量使显示在监视器上的物体变形的单元。

    COMBINATION JUKEBOX AND ELECTRONIC GAME
    65.
    发明申请
    COMBINATION JUKEBOX AND ELECTRONIC GAME 审中-公开
    组合JUKEBOX和电子游戏

    公开(公告)号:WO01047239A2

    公开(公告)日:2001-06-28

    申请号:PCT/US2000/041486

    申请日:2000-10-24

    Abstract: Combination entertainment system (100) includes a game subsystem (102), a jukebox subsystem (104) and a control subsystem (106). The game subsystem (102) may include hardware and software that implements an electronic game. The jukebox subsystem (104) may also include the hardware and software that implements a computer jukebox (not shown), and the control subsystem (106) may include the hardware and software that exercise coordinated control over the game subsystem (102) and jukebox subsystem (104).

    Abstract translation: 组合娱乐系统(100)包括游戏子系统(102),点播机子系统(104)和控制子系统(106)。 游戏子系统(102)可以包括实现电子游戏的硬件和软件。 自动存储器子系统(104)还可以包括实现计算机自动存储器(未示出)的硬件和软件,并且控制子系统(106)可以包括对游戏子系统(102)和点播机子系统(104)进行协调控制的硬件和软件 (104)。

    RECORDED MEDIUM CONTAINER AND INFORMATION PROVIDING BODY
    66.
    发明申请
    RECORDED MEDIUM CONTAINER AND INFORMATION PROVIDING BODY 审中-公开
    记录的中型容器和提供身体的信息

    公开(公告)号:WO01014222A1

    公开(公告)日:2001-03-01

    申请号:PCT/JP2000/005764

    申请日:2000-08-25

    CPC classification number: G11B33/0427 G11B33/04

    Abstract: A recorded medium container (100) for containing a recorded medium on which information is recorded. The recorded medium container (100) has a containing member (100) including a first containing region (200) for containing at least one recorded medium (400) to be held and a second containing region (300) for containing at least one recorder (500) for recording relevant data generated in conjunction with information processing by an information processor. The containing member (100) also includes a recorded medium holding part (210, 220) for holding the recorded medium (400) in position in the first containing region (200) and a recorder holding part (311-314) for holding in position the recorder (500) to be held in a second containing region (300).

    Abstract translation: 一种用于容纳记录有信息的记录介质的记录介质容器(100)。 记录介质容器(100)具有容纳构件(100),该容纳构件(100)包括用于容纳待保持的至少一个记录介质(400)的第一容纳区域(200)和用于容纳至少一个记录器的第二容纳区域(300) 500),用于记录与信息处理器的信息处理一起生成的相关数据。 容纳构件(100)还包括用于将记录介质(400)保持在第一容纳区域(200)中的适当位置的记录介质保持部分(210,220)和用于保持就位的记录器保持部分(311-314) 记录器(500)被保持在第二容纳区域(300)中。

    INTERACTIVE ENTERTAINMENT SYSTEMS AND METHODS
    67.
    发明申请
    INTERACTIVE ENTERTAINMENT SYSTEMS AND METHODS 审中-公开
    互动娱乐系统和方法

    公开(公告)号:WO0045250A3

    公开(公告)日:2000-12-28

    申请号:PCT/US0002342

    申请日:2000-01-31

    Abstract: Disclosed is an interactive entertainment system. The system includes a base (104a, 104b) that represents an entertainment device, a physical sensor object (106) that is separate from the base, a detector (102) arranged to detect the presence, location and identity of the sensor object (106) relative to the base (104a, 104b), and an interactive audiovisual program (112) configured to output audiovisual segments related to the entertainment device represented by the base (104a, 104b). Detection of the physical sensor object (106) causes the interactive audiovisual program (112) to output an audiovisual segment that is based at least in part upon the detected position of the sensor object (106) relative to the base (104a, 104b) and that includes information that is not visible on the base (104a, 104b) but which is deemed detectable by the sensor object (106).

    Abstract translation: 公开了一种交互式娱乐系统。 该系统包括代表娱乐设备的基座(104a,104b),与基座分开的物理传感器对象(106),被配置为检测传感器对象(106)的存在,位置和身份的检测器 ),以及交互式视听节目(112),被配置为输出与由所述基座(104a,104b)表示的娱乐装置相关的视听片段。 物理传感器对象(106)的检测使得交互式视听节目(112)输出至少部分基于检测到的传感器对象(106)相对于基座(104a,104b)的位置的视听片段,以及 其包括在基座(104a,104b)上不可见但是被传感器对象(106)认为可检测的信息。

    GAME MACHINE
    68.
    发明申请
    GAME MACHINE 审中-公开
    游戏机

    公开(公告)号:WO00044456A1

    公开(公告)日:2000-08-03

    申请号:PCT/JP2000/000412

    申请日:2000-01-27

    Abstract: Levers (11), being analog levers, can indicate any directions within a two-dimensional plane. The operations of the levers (11) can instruct any directions relating to individual actions performed by objects of operation, e.g. a moving direction of a player being operated and a flying direction of a kicked ball. The operations of kick input units (12) can instruct the starts of actions, such as passes, shoots and sliding tackles, performed by players being operated, control the speeds of balls kicked out by passes and shoots, and adjust angles of elevation at loop-shooting and fly-ball kicking. Speed sensors provided at the kick input units (12) detect speeds at which kick input units (12) are kicked. No other operation means than levers (11) and kick input units (12) are needed to perform almost all the operations.

    Abstract translation: 作为模拟杠杆的杠杆(11)可以指示二维平面内的任何方向。 杠杆(11)的操作可以指示与由操作对象执行的各个动作有关的任何方向,例如, 正在操作的玩家的移动方向和踢球的飞行方向。 脚踢输入单元(12)的操作可以指示玩家正在操作的执行,例如通过,射击和滑动的动作的开始,通过通过和射击来控制被踢出的球的速度,并且调整循环的仰角 拍摄和飞球踢球。 提供在脚蹬输入单元(12)处的速度传感器检测脚踢输入单元(12)被踢出的速度。 不需要其他操作手段,而不需要杠杆(11)和脚踏输入单元(12)来执行几乎所有的操作。

    ARCADE GAME COMPUTER SYSTEM
    69.
    发明申请
    ARCADE GAME COMPUTER SYSTEM 审中-公开
    街机游戏电脑系统

    公开(公告)号:WO0042485A2

    公开(公告)日:2000-07-20

    申请号:PCT/US0000349

    申请日:2000-01-05

    Applicant: QUANTUM3D INC

    Inventor: FOLEY DAVID R

    CPC classification number: A63F13/90 A63F13/08

    Abstract: An arcade computer system (1) with virtually all of the access ports provided proximate to the front face (2). Air flow paths (80, 82, 84) pull air from the rear of the computer and expell from the front of the computer. Plugs engaged with sockets at the front of the computer may be secured against vibration by a connector mount 75. Plug in cards can be secured against vibration by one or more card brackets (46, 48).

    Abstract translation: 一个街机计算机系统(1),几乎所有的接入端口都靠近前表面(2)设置。 气流通道(80,82,84)从计算机后部吸入空气,并从计算机正面排出。 与计算机前部的插座接合的插头可以通过连接器安装座75来防止振动。插入式卡可以通过一个或多个卡支架(46,48)来防止振动。

    COMPUTER GAME DESK
    70.
    发明申请
    COMPUTER GAME DESK 审中-公开
    电脑游戏桌

    公开(公告)号:WO00003621A1

    公开(公告)日:2000-01-27

    申请号:PCT/GB1999/002041

    申请日:1999-06-29

    Abstract: A desk designed for convenient positioning of computer game playing apparatus including a computer console and peripherals such as a keyboard, steering wheel, pedals, joystick and hand controllers. The desk (1) includes a shelf (20) adapted to receive a computer game console; a shelf adapted to extend forward of the console shelf (10) and receive a steering wheel or keyboard; and a base (40) adapted to receive and retain foot pedals beneath the steering wheel shelf. The desk is modular in design and thereby reconfigurable to suit the preferences and height of the user. The desk uses a series of detachable pillars (50) to separate the shelves and the base.

    Abstract translation: 专为便于定位计算机游戏装置的台面设计,包括计算机控制台和键盘,方向盘,踏板,操纵杆和手控制器等外围设备。 桌子(1)包括适于接收计算机游戏控制台的搁架(20); 一个适于延伸到控制台架(10)前面并接收方向盘或键盘的货架; 以及适于在方向盘架下方接收和保持脚踏板的底座(40)。 桌面设计模块化,从而可重新配置,以适应用户的喜好和高度。 桌子使用一系列可拆卸的支柱(50)来分离货架和底座。

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