Abstract:
An electronic device cabinet and an electronic device wherein the rotation of the cover upon opening can be slowed with a simple hinge mechanism. A rotating member provided with a protruding piece is provided on said cover. Said rotating member comes into sliding contact with contact parts provided on an upper case main body and slides together with the rotation of cover. The rotation of cover is slowed by having protruding piece come into contact with contact parts, and the rotation of cover is stopped by said protruding piece engaging a receiving member disposed between said contact parts.
Abstract:
The invention concerns an electronic platform-screen comprising (a) a globally flat case (200); electronic processing, storage and interface means housed in the case; (c) a flat screen display (110) arranged at an upper surface (202) of the case; and (d) a plurality of user-interface elements (300) for several users, distributed around the display screen and connected to the interface means housed in the case. The invention also concerns a method for controlling clearance for executing downloaded programmes such as games. The invention is applicable in particular to electronic games involving several players.
Abstract:
The device comprises a body, a products deposit located inside said body, a product delivery window, a device for implementing the technological operation that includes a transport system for transporting products from the deposit to the products delivery window, a payment collector which includes the reception and return devices, and a control system of the apparatus that is located in said body and connected to the payment collector and the device for implementing the technological. Said body contains the game device, which is connected to the control system of the apparatus.
Abstract:
Electronic equipment which provides an easier-to-use user interface for zoom-in and zoom-out actions has a switch which includes a pressure-sensitive unit, and a processing unit that performs enlargement or reduction processing depending on the output from the pressure-sensitive unit. A computer is provided, which has a controller which has the pressure-sensitive unit a unit which generates a pressure-sensing output signal depending on a pushing pressure of a user, sensed by the pressure-sensitive unit. The computer further has a unit for converting the pressure-sensing output signal to a deformation amount for an object on the screen of the monitor and a unit which deforms the object displayed on the monitor depending on the deformation amount.
Abstract:
Combination entertainment system (100) includes a game subsystem (102), a jukebox subsystem (104) and a control subsystem (106). The game subsystem (102) may include hardware and software that implements an electronic game. The jukebox subsystem (104) may also include the hardware and software that implements a computer jukebox (not shown), and the control subsystem (106) may include the hardware and software that exercise coordinated control over the game subsystem (102) and jukebox subsystem (104).
Abstract:
A recorded medium container (100) for containing a recorded medium on which information is recorded. The recorded medium container (100) has a containing member (100) including a first containing region (200) for containing at least one recorded medium (400) to be held and a second containing region (300) for containing at least one recorder (500) for recording relevant data generated in conjunction with information processing by an information processor. The containing member (100) also includes a recorded medium holding part (210, 220) for holding the recorded medium (400) in position in the first containing region (200) and a recorder holding part (311-314) for holding in position the recorder (500) to be held in a second containing region (300).
Abstract:
Disclosed is an interactive entertainment system. The system includes a base (104a, 104b) that represents an entertainment device, a physical sensor object (106) that is separate from the base, a detector (102) arranged to detect the presence, location and identity of the sensor object (106) relative to the base (104a, 104b), and an interactive audiovisual program (112) configured to output audiovisual segments related to the entertainment device represented by the base (104a, 104b). Detection of the physical sensor object (106) causes the interactive audiovisual program (112) to output an audiovisual segment that is based at least in part upon the detected position of the sensor object (106) relative to the base (104a, 104b) and that includes information that is not visible on the base (104a, 104b) but which is deemed detectable by the sensor object (106).
Abstract:
Levers (11), being analog levers, can indicate any directions within a two-dimensional plane. The operations of the levers (11) can instruct any directions relating to individual actions performed by objects of operation, e.g. a moving direction of a player being operated and a flying direction of a kicked ball. The operations of kick input units (12) can instruct the starts of actions, such as passes, shoots and sliding tackles, performed by players being operated, control the speeds of balls kicked out by passes and shoots, and adjust angles of elevation at loop-shooting and fly-ball kicking. Speed sensors provided at the kick input units (12) detect speeds at which kick input units (12) are kicked. No other operation means than levers (11) and kick input units (12) are needed to perform almost all the operations.
Abstract:
An arcade computer system (1) with virtually all of the access ports provided proximate to the front face (2). Air flow paths (80, 82, 84) pull air from the rear of the computer and expell from the front of the computer. Plugs engaged with sockets at the front of the computer may be secured against vibration by a connector mount 75. Plug in cards can be secured against vibration by one or more card brackets (46, 48).
Abstract:
A desk designed for convenient positioning of computer game playing apparatus including a computer console and peripherals such as a keyboard, steering wheel, pedals, joystick and hand controllers. The desk (1) includes a shelf (20) adapted to receive a computer game console; a shelf adapted to extend forward of the console shelf (10) and receive a steering wheel or keyboard; and a base (40) adapted to receive and retain foot pedals beneath the steering wheel shelf. The desk is modular in design and thereby reconfigurable to suit the preferences and height of the user. The desk uses a series of detachable pillars (50) to separate the shelves and the base.