-
公开(公告)号:US10086288B1
公开(公告)日:2018-10-02
申请号:US15194177
申请日:2016-06-27
Applicant: Amazon Technologies, Inc.
Inventor: Francis Xavier Surjo-Subagio , Brian David Fisher , David Edward Maldonado , Patrick Gilmore , Christopher Thomas Larson , Yu Ping Hu
Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.
-
公开(公告)号:US10431011B2
公开(公告)日:2019-10-01
申请号:US16113358
申请日:2018-08-27
Applicant: Amazon Technologies, Inc.
Inventor: Scot Michael Lane , Francis Xavier Surjo-Subagio , David Edward Maldonado , Carl Lavoie , Brian David Fisher
IPC: G06T19/20 , G06T15/00 , A63F13/52 , A63F13/355 , A63F13/352 , A63F13/57 , A63F13/23 , G06F3/048 , G06T19/00 , G06T17/05
Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.
-
公开(公告)号:US10390064B2
公开(公告)日:2019-08-20
申请号:US14755955
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: Christopher Paul Dury , David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Michael Anthony Willette , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
IPC: A63F13/49 , A63F13/85 , A63F13/86 , H04N21/81 , H04N21/254 , H04N21/443 , H04N21/478 , H04N21/4784
Abstract: A spectating system that leverages game metadata and/or broadcast metadata to provide rewards to or otherwise acknowledge participants in broadcasts. The system may analyze the metadata to detect events or other information about broadcasts, and may recognize and/or reward participants based at least in part on the analysis. Spectators may be rewarded for participating in broadcasts, or in particular events in broadcasts. Broadcasters may be rewarded for in-game achievements or for achieving levels of audience participation or support. Participants may select or vote on other participants to receive rewards. Rewards may, for example, include acknowledgement of participants via the user interface, virtual items such as in-game virtual gear, physical items such as game-related merchandise, and granting of benefits or privileges by the spectating system and/or game system such as special content for a broadcaster's channel.
-
公开(公告)号:US11161045B1
公开(公告)日:2021-11-02
申请号:US16114637
申请日:2018-08-28
Applicant: Amazon Technologies, Inc.
Inventor: Francis Xavier Surjo-Subagio , Brian David Fisher , David Edward Maldonado , Patrick Gilmore , Christopher Thomas Larson , Yu Ping Hu
Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.
-
公开(公告)号:US11082666B1
公开(公告)日:2021-08-03
申请号:US14958858
申请日:2015-12-03
Applicant: Amazon Technologies, Inc.
Inventor: Mark Lester Florentino , Francis Xavier Surjo-Subagio
Abstract: In some examples, a security camera may be inserted into an executing content item, such as a multi-player video game. The security camera may be associated with a particular participant, such as a player, of the video game or other content item. In some examples, image data, such as video data, associated with the security camera may be rendered by one or more components that are remote from the associated participant, such as one or more remote servers. The remotely rendered security camera image data may then be transmitted to the participant over one or more communications networks, such as by using streaming content delivery techniques. Also, in some examples, audio data associated with the security camera may also be remotely rendered and transmitted in combination with the security camera image data.
-
公开(公告)号:US20170046882A1
公开(公告)日:2017-02-16
申请号:US14823230
申请日:2015-08-11
Applicant: Amazon Technologies, Inc.
Inventor: Scot Michael Lane , Francis Xavier Surjo-Subagio , David Edward Maldonado , Carl Lavoie , Brian David Fisher
CPC classification number: G06T19/20 , A63F13/23 , A63F13/352 , A63F13/355 , A63F13/52 , A63F13/57 , A63F2300/531 , G06F3/048 , G06T15/00 , G06T17/05 , G06T19/003 , G06T2200/04 , G06T2210/64 , G06T2215/16
Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.
Abstract translation: 本文描述了用于虚拟区域生成和操纵的技术。 所描述的技术可以用于例如电子呈现的内容项目中的虚拟区域,例如视频游戏和其他媒体项目。 在一些示例中,可以提供允许内容开发者提供并指定与虚拟区域相关联的一组规则的一个或多个接口。 该组规则可以包括例如地形规则,对象规则和与虚拟区域的其他方面相关联的其他规则。 地形规则可能包括用于生成,分配和/或操纵不同类型的地形的规则,例如平坦和/或可建造的空间,山脉,山谷,护堤,河流,湖泊,海洋,沙漠,森林等等。 。 对象规则可以包括用于生成,分发和/或操纵不同类型的对象(例如树木,灌木丛,岩石,雪,草,鱼,鸟,动物,人,车辆,建筑物等)的规则。
-
公开(公告)号:US11071919B2
公开(公告)日:2021-07-27
申请号:US14755905
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: Michael Anthony Willette , David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Christopher Paul Dury , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
Abstract: A game spectating system that leverages game metadata to allow spectators to join or “step into” games being broadcast. Broadcast content may include user interface elements via which spectators can order, purchase, or otherwise obtain demo or full versions of games. Game client software and game data may be obtained and downloaded to the spectator's devices via the spectating system interfaces and broadcast streams. Spectators can order, purchase, or otherwise obtain characters, avatars, and gear for participation in particular games. Using the spectating UI to obtain the game client software, game data, characters, and gear via the broadcast streams, the spectators may join live game sessions of online games, start new game sessions, and/or replay previously recorded game sessions.
-
公开(公告)号:US10455198B1
公开(公告)日:2019-10-22
申请号:US14958880
申请日:2015-12-03
Applicant: Amazon Technologies, Inc.
Inventor: Mark Lester Florentino , Francis Xavier Surjo-Subagio
IPC: H04N7/18 , H04N5/225 , G06T19/00 , A63F13/71 , G06F3/0488
Abstract: In some examples, a security camera may be inserted into an executing content item, such as a multi-player video game. The security camera may be associated with a particular participant, such as a player, of the video game or other content item. In some examples, image data, such as video data, associated with the security camera may be rendered by one or more components that are remote from the associated participant, such as one or more remote servers. The remotely rendered security camera image data may then be transmitted to the participant over one or more communications networks, such as by using streaming content delivery techniques. Also, in some examples, audio data associated with the security camera may also be remotely rendered and transmitted in combination with the security camera image data.
-
公开(公告)号:US10345897B2
公开(公告)日:2019-07-09
申请号:US14755922
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Michael Anthony Willette , Christopher Paul Dury , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
Abstract: A spectating system that generates game inputs based on spectator inputs and interactions, and provides the game inputs to game systems according to an application programming interface (API). The spectating system may allow spectators to interact with and affect a game being broadcast via inputs to and interactions with user interface (UI) elements presented on the spectating UI. Spectators may affect or influence the game, objects within the game universe, events within the game, or the players in the game via the UI elements on the spectating UI. The spectators may become involved in the games being broadcast by influencing game play via the spectating inputs. Game play for the players may be enhanced by providing interesting variations in game play based on the spectating inputs.
-
公开(公告)号:US20180365905A1
公开(公告)日:2018-12-20
申请号:US16113358
申请日:2018-08-27
Applicant: Amazon Technologies, Inc.
Inventor: Scot Michael Lane , Francis Xavier Surjo-Subagio , David Edward Maldonado , Carl Lavoie , Brian David Fisher
IPC: G06T19/20 , G06F3/048 , A63F13/352 , A63F13/23 , A63F13/52 , G06T19/00 , G06T17/05 , A63F13/57 , G06T15/00 , A63F13/355
CPC classification number: G06T19/20 , A63F13/23 , A63F13/352 , A63F13/355 , A63F13/52 , A63F13/57 , A63F2300/531 , G06F3/048 , G06T15/00 , G06T17/05 , G06T19/003 , G06T2200/04 , G06T2210/64 , G06T2215/16
Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.
-
-
-
-
-
-
-
-
-