摘要:
An on-line fault detection and avoidance method is provided for industrial control systems that include multiple interacting process controllers. The method addresses the problem that not all faults can be determined and removed at the time of system design and testing. When a fault translates into a time-out condition in one or more controllers, symptoms are identified, persistence is measured, other involved controllers are identified, the fault condition is identified and control laws are reconfigured to avoid the fault condition in the future.
摘要:
A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.
摘要:
Embodiments of the present invention disclose a processing method for 802.1Q in 802.1Q (QinQ) termination configuration, where the method includes: creating QinQ termination configuration for a user when determining that the user is online; and deleting the QinQ termination configuration of the user when determining that the user is offline. A processing device for QinQ termination configuration is also provided. With the present invention, the dynamic configuration can be implemented for QinQ termination devices, which facilitates user management and effectively improves the resource usage.
摘要:
A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.
摘要:
In a safety system and a method of operating a sensor in a safety system, the sensor transmits an electric reaction signal to a central system unit, and is also excited by the central system unit by a diagnostic and/or excitation signal as a reversible electro-mechanical system.
摘要:
Request bits estimation for a Wyner-Ziv codec is described. In one aspect, and prior to communicating Wyner-Ziv parity bits to a Wyner-Ziv decoder, an estimated total number of parity bits to send to the Wyner-Ziv decoder are determined. This estimated number of parity bits allows the Wyner-Ziv decoder to reconstruct a frame of different coded content using the Wyner-Ziv parity bits such that the reconstructed frame will meet particular quality criteria. This estimated number of parity bits is determined independent of a request-bits feedback loop between the Wyner-Ziv coder and the Wyner-Ziv decoder. The estimated number of parity bits is communicated to the Wyner-Ziv decoder for reconstruction and presentation of the frame to a user.
摘要:
Wyner-Ziv and wavelet video coding is described. In one aspect, Wyner-Ziv frames from multiple frames of source video content are zero-tree entropy encoded to generate encoded Wyner-Ziv content. The zero-tree entropy encoding operations are based on high-order statistical correlations among wavelet transforms from the Wyner-Ziv frames. The encoded Wyner-Ziv content is communicated to a decoder for decoding to generate reconstructed Wyner-Ziv frames for presentation to a user.
摘要:
A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.
摘要:
Various embodiments of the invention provide human extracellular messengers (EXMES) and polynucleotides which identify and encode EXMES. Embodiments of the invention also provide expression vectors, host cells, antibodies, agonists, and antagonists. Other embodiments provide methods for diagnosing, treating, or preventing disorders associated with aberrant expression of EXMES.
摘要:
The present invention provides an entropy coding method for coding video prediction residual coefficients, comprising the steps of: firstly, zig-zag scanning coefficients of blocks to be coded to form a sequence of (level, run) pairs; secondly, selecting a type of code table for coding a current image block to be coded according to a type of macro block; then switching and coding each (level, run) pair in the obtained sequence of (level, run) pairs with multiple tables, with the reverse zig-zag scanning order for the coding order of the pairs; at last, coding a flag of End of Block EOB with the current code table. The present invention of an entropy coding method for coding video prediction residual coefficients fully considers the context information and the rules of symbol's conditional probability distribution by designing different tables for different block types and different regions of level. The coding efficiency is improved and no impact to computational implementation complexity is involved.