Automatic generation of video playback effects

    公开(公告)号:US11574654B2

    公开(公告)日:2023-02-07

    申请号:US17526767

    申请日:2021-11-15

    Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.

    DETERMINING HIGH-INTEREST DURATIONS OF GAMEPLAY SESSIONS FROM USER INPUTS

    公开(公告)号:US20210383838A1

    公开(公告)日:2021-12-09

    申请号:US17405350

    申请日:2021-08-18

    Abstract: In various examples, durations of relatively high user activity within a gameplay session may be determined from user input events using a running user activity measurement. Once a duration is identified, it may be further analyzed to merge the duration with one or more other durations and/or to determine or predict whether the duration would be of sufficient interest for further action. A user interest score for an identified duration may be computed based on a set of the user input events that occur in the duration and used to determine and/or predict whether the duration would be of sufficient interest for further action. In some cases, an action may be performed based on determining the user interest score is greater than a statistical value that is computed from user interest scores of multiple identified durations.

    Automatic generation of video playback effects

    公开(公告)号:US10741215B1

    公开(公告)日:2020-08-11

    申请号:US16527963

    申请日:2019-07-31

    Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.

    Encoding output for streaming applications based on client upscaling capabilities

    公开(公告)号:US12219173B2

    公开(公告)日:2025-02-04

    申请号:US18509074

    申请日:2023-11-14

    Abstract: In various examples, the decoding and upscaling capabilities of a client device are analyzed to determine encoding parameters and operations used by a content streaming server to generate encoded video streams. The quality of the upscaled content of the client device may be monitored by the streaming servers such that the encoding parameters may be updated based on the monitored quality. In this way, the encoding operations of one or more streaming servers may be more effectively matched to the decoding and upscaling abilities of one or more client devise such that an increased number of client devices may be served by the streaming servers.

    ENCODING OUTPUT FOR STREAMING APPLICATIONS BASED ON CLIENT UPSCALING CAPABILITIES

    公开(公告)号:US20230275950A1

    公开(公告)日:2023-08-31

    申请号:US17683140

    申请日:2022-02-28

    CPC classification number: H04L65/756

    Abstract: In various examples, the decoding and upscaling capabilities of a client device are analyzed to determine encoding parameters and operations used by a content streaming server to generate encoded video streams. The quality of the upscaled content of the client device may be monitored by the streaming servers such that the encoding parameters may be updated based on the monitored quality. In this way, the encoding operations of one or more streaming servers may be more effectively matched to the decoding and upscaling abilities of one or more client devise such that an increased number of client devices may be served by the streaming servers.

    Unsupervised classification of gameplay video using machine learning models

    公开(公告)号:US11023732B2

    公开(公告)日:2021-06-01

    申请号:US16459957

    申请日:2019-07-02

    Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.

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