Abstract:
A ray tracing apparatus includes a traversal (TRV) core configured to traverse an acceleration structure (AS) to detect a first node and a second node, which intersect with a generated ray and have a determined same parent node, and to determine whether the ray intersects with an overlap region where a first bounding box corresponding to the first node overlaps a second bounding box corresponding to the second node; and, an intersection test (IST) determiner configured to calculate a first hit point where the ray intersects with a primitive belonging to the first node, which is a closer node to a view point of the ray among the first node and the second node, and to determine a final hit point of the ray based on a result of the determining of whether the ray intersects with respect to an overlap region, by the TRV core.
Abstract:
Provided is a data processing apparatus including: a pipeline including a plurality of stages; and a memory that stores data that is processed in the pipeline.
Abstract:
A rendering method includes generating mipmap images of some levels with respect to texture and storing the generated mipmap images in a storage, receiving a request for the texture, calculating a level of a mipmap requested for the texture, determining whether the stored mipmap images include the mipmap image of the calculated level, and performing rendering by using at least one of the stored mipmap images, based on a result of the determining.
Abstract:
A hybrid rendering method includes subdividing a two-dimensional (2D) frame into virtual tiles (hereinafter, referred to as ‘tiles’); classifying the tiles into first tiles which include an object having reflective or transparent properties and second tiles which do not include the object having reflective or transparent properties; storing geometric information of a primitive in the first tiles in a graphics processing unit (GPU) internal memory; and generating a first image by rendering one or more of the first tiles via ray tracing using the geometric information, generating a second image by rendering one or more of the second tiles via rasterization, and outputting a final image by merging the first and second images.
Abstract:
A graphics processing method and apparatus includes determining locations of primitives in a 3-dimensional (3D) space from graphics data for the 3D space in a memory, determining sizes of the primitives, generating Morton codes comprising a piece of information indicating the locations of the primitives and a piece of information indicating the sizes of the primitives, classifying the primitives into bounding boxes using the piece of information indicating the sizes of the primitives, and generating the acceleration structure indicating an inclusion relationship between the bounding boxes.
Abstract:
A method of compensating for a movement of a head-mounted display (HMD) includes sensing the movement of the HMD, predicting a movement of the HMD based on the sensed movement, projecting and rendering an image based on the predicted movement, re-sensing the movement of the HMD, re-predicting the movement of the HMD based on the re-sensed movement, determining an error value based on a comparison between the predicted movement of the HMD and the re-predicted movement of the HMD, and re-projecting and rendering the image based on the determined error value.
Abstract:
A ray tracing apparatus includes a ray generator and a traversal (TRV)/intersection test (IST) integrator. The ray generator is configured to generate a ray. The TRV/IST integrator is configured to receive the ray, determine one of a ray-node intersection test, an intersection distance test, and a hit point test to be performed based on a state of the ray input thereto, and perform the determined test with respect to the ray. The ray-node intersection test, the intersection distance test, and the hit point test are performed with respect to the ray through same pipeline.
Abstract:
A tessellation method and apparatus are provided, where the tessellation method includes receiving a first value that is calculated in performing tessellation, the first value being a first floating-point real number represented by a first exponent and a first mantissa; determining a second precision of the first mantissa on the basis of a value of the first exponent and a first precision; and adjusting the first mantissa to have the second precision.
Abstract:
A hybrid rendering apparatus includes: a tile classification unit configured to classify a plurality of tiles included in a two-dimensional (2D) frame into first tiles and second tiles; a rendering unit comprising a first rendering unit configured to render the first tiles and the second tiles by using a first method and a second rendering unit configured to render the first tiles by using a second method; a tile fetcher configured to fetch one of the plurality of tiles, determine whether the fetched tile is a first tile or a second tile, and output the fetched tile to the rendering unit; and a power controller configured to control power of the second rendering unit according to a result of the determining.
Abstract:
A method and apparatus to perform a ray-node intersection test are provided. The method includes receiving an input representing coordinates of a bounding box and an origin coordinate of a ray as fixed-point numbers, obtaining difference values between the input coordinates of the bounding box and the origin coordinate, and obtaining multiplication values between the obtained difference values and a reciprocal number of a direction vector of the ray, where the reciprocal number is a floating-point number.