Game machine having display screen with touch panel
    12.
    发明授权
    Game machine having display screen with touch panel 有权
    具有触摸屏显示屏的游戏机

    公开(公告)号:US07309287B2

    公开(公告)日:2007-12-18

    申请号:US11005301

    申请日:2004-12-07

    IPC分类号: A63F13/00

    摘要: A change in input is made to a graphic displayed on a second display screen (12a) covered with a touch panel, with a stylus (16) or the like. By doing so, a player character P1 on a first display screen (11a) moves according to the change in the input. This allows a wide range of players to enjoy a game in a game machine having two display screens.

    摘要翻译: 使用触笔(16)等,在被触摸面板覆盖的第二显示屏幕(12a)上显示的图形变化。 通过这样做,第一显示屏幕(11a)上的玩家角色P 1根据输入的变化而移动。 这允许广泛的玩家在具有两个显示屏幕的游戏机中享受游戏。

    Game apparatus, storage medium storing game program and game controlling method
    13.
    发明申请
    Game apparatus, storage medium storing game program and game controlling method 有权
    游戏装置,存储媒体存储游戏程序和游戏控制方法

    公开(公告)号:US20060073899A1

    公开(公告)日:2006-04-06

    申请号:US11240770

    申请日:2005-10-03

    IPC分类号: A63F13/00

    摘要: The game apparatus includes a first LCD and a second LCD, and a touch panel is provided in association with the second LCD. On the two LCDs, different game screens are displayed. Also on the second LCD, two keys are displayed at a certain interval. When one key is touch-input, the key is set to an effective state to change the game screens of the two LCDs on the basis of the key, and when the other key is touch-input, the game screens of the two LCDs are changed on the basis of the key. When a player performs a touch-input on any one of the keys, and then performs a drag operation so as to point a middle area between the two keys, the game screens of the two LCDs are changed on the basis of the key that is set to the effective state.

    摘要翻译: 游戏装置包括第一LCD和第二LCD,并且与第二LCD相关联地提供触摸面板。 在两个LCD上,显示不同的游戏画面。 另外在第二个LCD上,以一定的间隔显示两个按键。 当一个键是触摸输入时,键被设置为有效状态,以基于键来改变两个LCD的游戏画面,并且当另一个键是触摸输入时,两个LCD的游戏画面是 改变了关键的基础。 当玩家在任一个键上执行触摸输入,然后执行拖动操作以指示两个键之间的中间区域时,两个LCD的游戏屏幕基于键 设置为有效状态。

    Storage medium having stored therein game program
    15.
    发明申请
    Storage medium having stored therein game program 有权
    存储有游戏程序的存储介质

    公开(公告)号:US20050202869A1

    公开(公告)日:2005-09-15

    申请号:US11005301

    申请日:2004-12-07

    IPC分类号: A63F13/00

    摘要: A change in input is made to a graphic displayed on a second display screen (12a) covered with a touch panel, with a stylus (16) or the like. By doing so, a player character P1 on a first display screen (11a) moves according to the change in the input. This allows a wide range of players to enjoy a game in a game machine having two display screens.

    摘要翻译: 使用触笔(16)等,在被触摸面板覆盖的第二显示屏幕(12a)上显示的图形变化。 通过这样做,第一显示屏幕(11a)上的玩家角色P 1根据输入的变化而移动。 这允许广泛的玩家在具有两个显示屏幕的游戏机中享受游戏。

    Hand-held game apparatus and game program
    16.
    发明申请
    Hand-held game apparatus and game program 有权
    手持游戏机和游戏程序

    公开(公告)号:US20050130738A1

    公开(公告)日:2005-06-16

    申请号:US10837650

    申请日:2004-05-04

    摘要: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. As liquid crystal display sections embodying two screens, a first liquid crystal display section and a second liquid crystal display section are provided, with a touch panel mounted on the second liquid crystal display section. The first liquid crystal display section displays a narrow-range map, and the second liquid crystal display section displays a broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map displayed on the second liquid crystal display section is moved (scrolled).

    摘要翻译: 提供了一种手持游戏装置和游戏程序,其允许用户在两​​种地图(即窄范围地图和广范围地图游戏)之间来回地玩游戏,并且任意地改变 通过操作安装在液晶显示部分上的用于显示宽范围图的触摸面板来显示宽范围图和窄范围图中的至少一个的显示状态。 作为实现两个屏幕的液晶显示部分,设置有第一液晶显示部分和第二液晶显示部分,其中安装在第二液晶显示部分上的触摸面板。 第一液晶显示部显示窄范围图,第二液晶显示部显示宽幅图。 如果玩家操纵触摸面板指向大范围地图上的坐标位置,从而指定要显示的窄范围地图的坐标,则显示根据需要改变的窄范围地图的图像。 如果播放器在宽范围地图上指示移动方向,因此指定滚动方向,则显示在第二液晶显示部分上的宽范围地图被移动(滚动)。

    Video game system and video game memory medium
    18.
    发明授权
    Video game system and video game memory medium 有权
    视频游戏系统和视频游戏内存媒体

    公开(公告)号:US06634947B1

    公开(公告)日:2003-10-21

    申请号:US09590302

    申请日:2000-06-09

    IPC分类号: H63F922

    摘要: A video game system includes a video game machine and a controller connected thereto, wherein the game machine is further connected with a display device. A video-game memory medium, detachably attached to the game machine, generates image data for displaying a player object, a plurality of courses, and objects other than the player object. A player chooses a course of play by operating the controller. A score-giving condition is detected according to a relation of the player object to another object. Depending on the detection, a first score is counted for the course. When the player object comes under a condition satisfying a course clear, the first score is memorized in a score-register area of a RAM. If the user chooses to play a same course, an initial value is written to the score-register area.

    摘要翻译: 视频游戏系统包括视频游戏机和与其连接的控制器,其中游戏机还与显示装置连接。 可拆卸地附接到游戏机的视频游戏存储介质生成用于显示选手对象,多个课程以及除了选手对象之外的对象的图像数据。 玩家通过操作控制器选择游戏过程。 根据玩家对象与另一对象的关系来检测分数赋予条件。 根据检测,计算第一个分数。 当玩家对象进入满足课程清除的条件时,第一分数被存储在RAM的记分寄存器区域中。 如果用户选择播放相同的课程,则将初始值写入分数注册区域。

    Video game system and method with enhanced three-dimensional character and background control
    19.
    发明授权
    Video game system and method with enhanced three-dimensional character and background control 有权
    视频游戏系统和方法具有增强的三维字符和背景控制

    公开(公告)号:US06331146B1

    公开(公告)日:2001-12-18

    申请号:US09422259

    申请日:1999-10-21

    IPC分类号: A63F1300

    摘要: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character. The video game system and methodology features a unique player controller, which permits control over a character's exploration of the three-dimensional world to an unprecedented extent. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys and a wide range of animation effects are generated.

    摘要翻译: 视频游戏系统包括可插拔地连接到具有主处理器的主控制台,3D图形生成协处理器,可扩展主存储器和播放器控制器的游戏盒。 描述了游戏微处理器和协处理器外部的多功能外围处理子系统,其执行用于处理播放器控制器输入/输出的命令,从而减轻图形处理子系统的处理负担。 视频游戏方法涉及游戏级组织功能,摄像头视角或视点控制功能,以及广泛的动画和角色控制功能。 该系统基于各种条件并且响应于多个不同的控制器键/按钮/开关的启动而自动地改变“相机”角度(即,三维世界中的显示视点),例如四个“C” “按钮。 控制键允许用户在任何时间移动进行关闭或拉回以进行宽视角或将相机平移到左右,以改变视觉摄像机的角度。 这种用户启动的相机操作允许玩家更好地判断跳跃或更精确地确定对象相对于玩家控制的角色位于何处。 视频游戏系统和方法学具有独特的播放器控制器,允许以前所未有的程度控制角色对三维世界的探索。 使用操纵杆和/或交叉开关和/或控制键的组合可以以多种不同的方式来控制玩家控制的角色,并且产生广泛的动画效果。