GRAPHICS PROCESSING ENHANCEMENT BY TRACKING OBJECT AND/OR PRIMITIVE IDENTIFIERS
    21.
    发明申请
    GRAPHICS PROCESSING ENHANCEMENT BY TRACKING OBJECT AND/OR PRIMITIVE IDENTIFIERS 有权
    跟踪对象和/或初始标识符的图形处理增强

    公开(公告)号:US20150287239A1

    公开(公告)日:2015-10-08

    申请号:US14246067

    申请日:2014-04-05

    Inventor: Tobias Berghoff

    Abstract: Graphics processing includes setting up a plurality of objects in a scene in virtual space, each object being defined by a set of vertices. A unique object identifier is assigned to each object and written to an ID buffer. Draw calls are issued to draw the objects associated with the object identifiers. Parameter values of the vertices are manipulated to output vertex parameter values. Primitives are set up from the vertices, each primitive being defined by one or more of the vertices. Each primitive belongs to one or more of the objects. Each primitive is rasterized at a plurality of pixels. Processing the pixels includes spatial or temporal anti-aliasing that utilizes the one or more object identifiers of the plurality of object identifiers. The pixels are processed for each rasterized primitive to generate an output frame.

    Abstract translation: 图形处理包括在虚拟空间中的场景中设置多个对象,每个对象由一组顶点定义。 一个独特的对象标识符分配给每个对象并写入ID缓冲区。 发出绘图调用以绘制与对象标识符相关联的对象。 控制顶点的参数值以输出顶点参数值。 基元是从顶点设置的,每个基元由一个或多个顶点定义。 每个原语属于一个或多个对象。 每个图元在多个像素处被光栅化。 处理像素包括利用多个对象标识符的一个或多个对象标识符的空间或时间抗混叠。 为每个光栅化图元处理像素以产生输出帧。

    GRADIENT ADJUSTMENT FOR TEXTURE MAPPING FOR MULTIPLE RENDER TARGETS WITH RESOLUTION THAT VARIES BY SCREEN LOCATION
    22.
    发明申请
    GRADIENT ADJUSTMENT FOR TEXTURE MAPPING FOR MULTIPLE RENDER TARGETS WITH RESOLUTION THAT VARIES BY SCREEN LOCATION 有权
    用于多个渲染目标的纹理映射的梯度调整,其分辨率由屏幕位置

    公开(公告)号:US20150287230A1

    公开(公告)日:2015-10-08

    申请号:US14246062

    申请日:2014-04-05

    Inventor: Mark Evan Cerny

    Abstract: In a computer graphics processing unit (GPU) having a shader and a texture unit the pixel shader is configured to receive or generate one or more sets of texture coordinates per pixel sample location. The pixel shader and texture unit between them are configured to calculate texture space gradient values for one or more primitives and generate and apply per-pixel gradient scale factors configured to modify the gradient values to smoothly transition them between regions of a display device having different pixel resolutions.

    Abstract translation: 在具有着色器和纹理单元的计算机图形处理单元(GPU)中,像素着色器被配置为在每个像素采样位置接收或生成一组或多组纹理坐标。 它们之间的像素着色器和纹理单元被配置为计算一个或多个图元的纹理空间梯度值,并且生成并应用配置成修改梯度值的每像素梯度比例因子以在具有不同像素的显示设备的区域之间平滑地转换它们 决议。

    VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS
    23.
    发明申请
    VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS 有权
    通过改变放大参数,通过屏幕位置改变有效的分辨率

    公开(公告)号:US20150287166A1

    公开(公告)日:2015-10-08

    申请号:US14246063

    申请日:2014-04-05

    Inventor: Mark Evan Cerny

    Abstract: In graphics processing data is received representing one or more vertices for a scene in a virtual space. Primitive assembly is performed on the vertices to compute projections of the vertices from virtual space onto a viewport of the scene in a screen space of a display device containing a plurality of pixels, the plurality of pixels being subdivided into a plurality of subsections. Scan conversion determines which pixels of the plurality of pixels are part of each primitive that has been converted to screen space coordinates. Coarse rasterization for each primitive determines which subsection or subsections the primitive overlaps. Metadata associated with the subsection a primitive overlaps determines a pixel resolution for the subsection. The metadata is used in processing pixels for the subsection to generate final pixel values for the viewport of the scene that is displayed on the display device in such a way that parts of the scene in two different subsections have different pixel resolution.

    Abstract translation: 在图形处理中,接收到表示虚拟空间中场景的一个或多个顶点的数据。 在顶点上执行基本组装,以计算从包含多个像素的显示装置的屏幕空间中的虚拟空间到顶点视场上的顶点的投影,该多个像素被细分为多个子部分。 扫描转换确定多个像素中的哪些像素是已转换为屏幕空间坐标的每个图元的一部分。 每个基元的粗略光栅化确定原始重叠的哪个子部分或子部分。 与子部分相关联的元数据与原始重叠决定了子部分的像素分辨率。 元数据用于处理子部分的像素以生成显示在显示设备上的场景的视口的最终像素值,使得两个不同子部分中的部分场景具有不同的像素分辨率。

    VIRTUAL OBJECTS WITH ENTITLEMENTS
    25.
    发明申请
    VIRTUAL OBJECTS WITH ENTITLEMENTS 审中-公开
    虚拟对象与实体

    公开(公告)号:US20150269515A1

    公开(公告)日:2015-09-24

    申请号:US14221332

    申请日:2014-03-21

    CPC classification number: G06Q10/087 A63F13/69 A63F13/792 G06Q50/34

    Abstract: Computer-implemented methods and systems for processing of secondary entitlements are provided. An example method includes registering a virtual object with a digital store to create secondary entitlement data, and registering a user with the digital store to create a user account. The user's initial list of secondary entitlements is created. As the user acts within the digital world, application or platform their actions are monitored for acquiring, using and removal of virtual objects with secondary entitlements. Each acquired virtual object is checked for secondary entitlements, and if so added to the users list of secondary entitlements. Each removed virtual object is checked for secondary entitlements, and if so removed from the users list of secondary entitlements. Uses of the secondary entitlements, either inside the digital platform or in the larger outside world, is also watched, and the list of available secondary requirements is updated as necessary.

    Abstract translation: 提供了用于处理二级权利的计算机实现的方法和系统。 示例性方法包括将虚拟对象与数字商店注册以创建次要授权数据,以及向数字商店注册用户以创建用户帐户。 创建用户的二级权利初始列表。 随着用户在数字世界,应用程序或平台中行为,他们的行为被监控以获取,使用和删除具有次要权利的虚拟对象。 检查每个获取的虚拟对象的二级权利,如果这样添加到辅助权限的用户列表中。 检查每个删除的虚拟对象的二级权利,如果从辅助权利的用户列表中删除。 也可以在数字平台或更大的外部世界中使用二级权利,也可以根据需要更新可用次要要求的列表。

    Game play skill training
    26.
    发明授权
    Game play skill training 有权
    游戏技能训练

    公开(公告)号:US09138647B2

    公开(公告)日:2015-09-22

    申请号:US14275886

    申请日:2014-05-13

    Inventor: Gary M. Zalewski

    Abstract: Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof.

    Abstract translation: 本发明的实施例提供了涉及使用特定对象的与游戏相关的视频库。 通过在游戏环境中观察用户的游戏,可以对使用特定对象的用户进行确定。 可以创建,编目和存储与这些用户和特定对象相关的游戏的视频,供以后用于那些不熟悉该对象的用户使用。 通过以特定技能观察对象的游戏玩家的视频,较不熟练的玩家可以改善他们的游戏玩法,从而避免游戏的挫败,这可能导致失去兴趣。 视频的获取和提供可以通过使用观察游戏的分析服务器或功能软件模块来促进,并识别特定技能或缺乏的玩家。

    METHOD AND APPARATUS FOR REAL-TIME VIEWER INTERACTION WITH A MEDIA PRESENTATION
    29.
    发明申请
    METHOD AND APPARATUS FOR REAL-TIME VIEWER INTERACTION WITH A MEDIA PRESENTATION 有权
    实时观察者与媒体介绍相互作用的方法和设备

    公开(公告)号:US20150143417A1

    公开(公告)日:2015-05-21

    申请号:US14558592

    申请日:2014-12-02

    Inventor: Gary M. Zalewski

    Abstract: Real-time participation within a media presentation is disclosed. A participant overlay may be generated by preprocessing a media presentation to extract a time-variant metadata stream associated with one or more interactive regions depicted in the media presentation. The participant overlay includes simulated physics, which may include boundaries of the interactive regions defined in accordance with content in said media presentation. A participant's interaction with said media presentation through the interactive regions may be captured and combined with the media presentation for display on a display. The interaction may comprise a user action upon one or more elements in the media presentation, a user action expressed in the media presentation through an avatar, or a user action in said media presentation in connection with a game element.

    Abstract translation: 披露媒体演讲中的实时参与。 可以通过预处理媒体演示来提取参与者覆盖,以提取与媒体呈现中描绘的一个或多个交互区域相关联的时变元数据流。 参与者覆盖包括模拟物理学,其可以包括根据所述媒体呈现中的内容定义的交互区域的边界。 参与者通过交互区域与所述媒体呈现的交互可以被捕获并与媒体呈现组合以便在显示器上显示。 交互可以包括对媒体呈现中的一个或多个元素的用户动作,通过化身在媒体呈现中表达的用户动作,或与游戏元素相关联的所述媒体呈现中的用户动作。

    PUBLIC VIEWING SECURITY FOR PUBLIC COMPUTER USERS
    30.
    发明申请
    PUBLIC VIEWING SECURITY FOR PUBLIC COMPUTER USERS 有权
    公共电脑用户公共查阅安全

    公开(公告)号:US20150113657A1

    公开(公告)日:2015-04-23

    申请号:US14060461

    申请日:2013-10-22

    Inventor: Shawn Moore

    CPC classification number: G06F21/84 G06F2221/032

    Abstract: Methods and systems for activating a display security application and initiating a privacy measure on a computing device are provided. A user opens and turns on an application on the computing device, which monitors the security of the screen. The security feature recognizes when an unauthorized user is within viewing range of the display of the computing device. The user is prompted to initiate a privacy measure or ignore the unauthorized user. If the user initiates the privacy measure, the unauthorized user is prevented from seeing the content on the display. The user may terminate the privacy measure when the unauthorized user is no longer within viewing range of the display.

    Abstract translation: 提供了用于激活显示器安全应用和在计算设备上发起隐私措施的方法和系统。 用户打开并打开计算设备上的应用程序,监视屏幕的安全性。 安全功能识别未授权用户何时在计算设备的显示器的观看范围内。 提示用户启动隐私措施或忽略未经授权的用户。 如果用户启动隐私措施,则防止未经授权的用户看到显示器上的内容。 当未经授权的用户不在显示器的观看范围内时,用户可以终止隐私措施。

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