SYSTEMS, DEVICES AND METHODS FOR SENSORY AUGMENTATION TO ACHIEVE DESIRED BEHAVIORS OR OUTCOMES
    21.
    发明申请
    SYSTEMS, DEVICES AND METHODS FOR SENSORY AUGMENTATION TO ACHIEVE DESIRED BEHAVIORS OR OUTCOMES 审中-公开
    用于实现所需行为或成果的感觉补充的系统,设备和方法

    公开(公告)号:US20150262429A1

    公开(公告)日:2015-09-17

    申请号:US14657303

    申请日:2015-03-13

    IPC分类号: G06T19/00 G06F17/30

    摘要: Systems, devices and methods for altering sensory perceptions are disclosed. The systems and methods of the present invention comprise operably coupling at least one device for capturing sensory data to a computing device, identifying the captured data, querying at least one data base to identify desired behaviors and/or outcomes, querying the same data base or other data bases to identify and/or calculate modified, enhanced and/or virtual sensory data likely to achieve the desired behaviors or outcomes, generating modified, enhanced and/or virtual sensory data, and substituting the altered sensory data in real or near real time for the sensory data. The present invention advantageously alters sensory perceptions to promote health, ease patient's fears and allow safe performance of medical procedures, promote personal and public safety, and improve the success of military mission and operations.

    摘要翻译: 公开了用于改变感官感知的系统,装置和方法。 本发明的系统和方法包括可操作地耦合至少一个用于将感觉数据捕获到计算设备的设备,识别所捕获的数据,查询至少一个数据库以识别期望的行为和/或结果,查询相同的数据库或 用于识别和/或计算可能实现期望行为或结果的修改,增强和/或虚拟感觉数据的其他数据库,生成修改的,增强的和/或虚拟的感觉数据,以及实时或接近实时地替换改变的感觉数据 用于感官数据。 本发明有利地改变感官感知以促进健康,缓解患者的恐惧,并允许安全地执行医疗程序,促进个人和公共安全,并改善军事使命和行动的成功。

    ENTERTAINMENT SYSTEM FOR PERFORMING HUMAN INTELLIGENCE TASKS

    公开(公告)号:US20200047064A1

    公开(公告)日:2020-02-13

    申请号:US16659431

    申请日:2019-10-21

    摘要: A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.

    SECURITY KEY ENTRY USING ANCILLARY INPUT DEVICE

    公开(公告)号:US20190171836A1

    公开(公告)日:2019-06-06

    申请号:US16258399

    申请日:2019-01-25

    摘要: A physical, non-human readable representation of a digital key may be in a physical key article. The key article may enable a person to generate a signal representing the digital key from a user interface device in communication with a computer by physical manipulation of the key article. Access to digital content via the computer may be unlocked in response to receiving the signal. In addition, a key may be represented by a pattern of unreadable errors in a computer-readable medium.

    ANTI-PHISHING FILTER
    26.
    发明申请
    ANTI-PHISHING FILTER 审中-公开
    防静电过滤器

    公开(公告)号:US20160006761A1

    公开(公告)日:2016-01-07

    申请号:US14853792

    申请日:2015-09-14

    IPC分类号: H04L29/06 G06F17/27 H04L12/58

    摘要: A method operates to detect personal identifying or account information exchanged in a real-time electronic communication occurring between computer network users, such as electronic chat. A detected personal identifier may be recognized as an attempt on the part of one user to engage in a phishing attack upon another user or to otherwise steal the other user's sensitive personal information. Upon recognizing the communication as an unwarranted attempt to collect such information, the electronic communication may be monitored, and communication of the personal information may be prevented.

    摘要翻译: 一种方法用于检测在诸如电子聊天的计算机网络用户之间发生的实时电子通信中交换的个人识别或帐户信息。 检测到的个人标识符可以被认为是一个用户尝试对其他用户进行网络钓鱼攻击或以其他方式窃取其他用户的敏感个人信息。 在将该通信识别为收集这种信息的无理尝试时,可以监视电子通信,并且可以防止个人信息的通信。

    Device Power and Resource Management
    27.
    发明申请
    Device Power and Resource Management 审中-公开
    设备电源和资源管理

    公开(公告)号:US20150323974A1

    公开(公告)日:2015-11-12

    申请号:US14710524

    申请日:2015-05-12

    IPC分类号: G06F1/32 G08B21/18

    摘要: Systems, devices and methods for managing charging and power status for portable devices are disclosed. The systems, devices and methods of the present invention comprise determining existing battery level and charge status of a device, comparing the battery level and charge status with predicted battery usage of tasks associated with calendar events scheduled to take place before the next charge, and transmitting an alert to one or more devices when a threshold likelihood that the battery level will not be sufficient for the predicted battery usage is exceeded. The present invention advantageously displays available power based on time available for certain tasks, and manages device power and resources by modifying and/or transferring tasks from a device having a battery level below a threshold level to one or more other devices with a higher battery levels.

    摘要翻译: 公开了用于管理便携式设备的充电和电源状态的系统,设备和方法。 本发明的系统,设备和方法包括确定设备的现有电池电量和充电状态,将电池电量和充电状态与预定在下一次充电之前发生的日历事件相关联的任务的预计电池使用情况进行比较,以及发送 当超过电池电量不足以预测电池使用量的阈值可能性时,向一个或多个设备发出警报。 本发明有利地基于可用于某些任务的时间来显示可用功率,并且通过将电池电量低于阈值电平的设备修改和/或传送任务到具有较高电池电量的一个或多个其他设备来管理设备功率和资源 。

    Systems, Devices And Methods For Using Massive Data Streams To Emulate Human Response
    28.
    发明申请
    Systems, Devices And Methods For Using Massive Data Streams To Emulate Human Response 审中-公开
    使用大量数据流的系统,设备和方法来模拟人类的反应

    公开(公告)号:US20150278677A1

    公开(公告)日:2015-10-01

    申请号:US14675522

    申请日:2015-03-31

    IPC分类号: G06N3/00 G06N5/04 G06N99/00

    CPC分类号: G06N3/006

    摘要: Systems, devices and methods for gathering, identifying, analyzing, storing and/or using massive data streams to create a virtual consciousness of a person so as to emulate the person's responses to queries from other people and/or situations after the person is no longer able to communicate are disclosed. The systems, methods and devices determine the appropriate weight to give certain subsets of data based on ambient data and/or sensor data, direct input from the person, media and/or social media, and/or constant feedback throughout the person's remaining life, and utilize computer learning techniques to learn the person's idiosyncrasies, experiences, ethics and morals, attitude, personas, communication preferences, habits, goals, aspirations, beliefs, culture, and other aspects of the person's consciousness to predict the response of the person to the queries and/or situations. The system may utilize encryption to protect data, and employ a permissions system to display certain data to appropriate people.

    摘要翻译: 用于收集,识别,分析,存储和/或使用大量数据流以创建人的虚拟意识的系统,设备和方法,以便模仿该人对该人不再是其他人的查询和/或情况的响应 能够进行沟通。 系统,方法和装置确定适当的权重,以基于环境数据和/或传感器数据给出某些数据子集,从人,媒体和/或社交媒体直接输入,和/或整个人的剩余生命中的恒定反馈, 并运用电脑学习技巧来学习个人的特质,经验,伦理道德,态度,角色,沟通偏好,习惯,目标,愿望,信仰,文化等方面的意识,预测人的反应 查询和/或情况。 系统可以利用加密来保护数据,并且使用许可系统来向适当的人显示某些数据。

    Systems, Devices And Methods For Person And Object Tracking And Data Exchange
    29.
    发明申请
    Systems, Devices And Methods For Person And Object Tracking And Data Exchange 审中-公开
    系统,设备和方法进行人物跟踪和数据交换

    公开(公告)号:US20150278604A1

    公开(公告)日:2015-10-01

    申请号:US14673726

    申请日:2015-03-30

    摘要: Systems, devices and methods for managing information about living beings and/or objects are disclosed. The systems and methods of the present invention comprise operably coupling together at least two Digital Person Devices, gathering data about living beings and/or objects with one or more of the Digital Person Devices, analyzing and/or identifying the data gathered, and sharing at least a portion of the data between one or more of the Digital Person Devices so as to improve qualities and/or the quantity of available data to the devices, and/or to reduce the power, performance and/or bandwidth required by one or more of the Digital Person Devices. In some embodiments, the systems and methods also comprise operably coupling a digital professor device to the Digital Person Devices, wherein the Digital Professor Device manages the gathering of data, and/or the storing, analyzing, identifying and/or exchanging of the gathered data.

    摘要翻译: 公开了用于管理有关生物和/或物体的信息的系统,装置和方法。 本发明的系统和方法包括将至少两个数字人设备可操作地耦合在一起,收集关于生物和/或物体的数据与一个或多个数字人设备,分析和/或识别所收集的数据,并在 一个或多个数字人员设备中的数据的至少一部分,以便提高设备的可用数据的质量和/或数量,和/或降低一个或多个所需的功率,性能和/或带宽 的数字人物设备。 在一些实施例中,系统和方法还包括将数字教授设备可操作地耦合到数字人员设备,其中数字教授设备管理数据的收集和/或存储,分析,识别和/或交换所收集的数据 。

    DETECTING MEDICAL STATUS AND COGNITIVE IMPAIRMENT UTILIZING AMBIENT DATA
    30.
    发明申请
    DETECTING MEDICAL STATUS AND COGNITIVE IMPAIRMENT UTILIZING AMBIENT DATA 审中-公开
    检测医疗状况和使用环境数据的认知功能

    公开(公告)号:US20150257681A1

    公开(公告)日:2015-09-17

    申请号:US14658074

    申请日:2015-03-13

    摘要: Methods and systems for determining the likelihood that a person is impaired, generally comprising gathering ambient data from sensors operably coupled to a primary measuring device (PMD), analyzing and/or identifying the ambient data, querying at least one database to identify baseline data regarding the person, and comparing the ambient data to the baseline data to determine the likelihood that the person is impaired. The methods and systems advantageously detect medical and/or cognitive impairment without the need for specialized devices, examination by specialists, consent of the person being evaluated, and compliance with recommendations to be examined, and may be applied to estimating the level of impairment of a person due to alcohol, drugs, exposure to toxic chemicals, changes to mental status, insufficient sleep, medical problems, changes to blood sugar levels, divided attention, vision changes, hearing changes, use of a mobile device while walking or operating a vehicle, and other factors.

    摘要翻译: 用于确定人受损的可能性的方法和系统,通常包括从可操作地耦合到主测量装置(PMD)的传感器收集环境数据,分析和/或识别环境数据,查询至少一个数据库以识别关于 该人,并将环境数据与基线数据进行比较,以确定该人受损的可能性。 所述方法和系统有利地检测医疗和/或认知障碍,而不需要专门的装置,专家的审查,被评估者的同意以及遵守被检查的建议,并且可以应用于估计一个 由于酒精,药物,暴露于有毒化学物质,精神状态改变,睡眠不足,医疗问题,血糖水平变化,注意力,视力变化,听觉变化,行走或操作车辆时使用移动设备, 和其他因素。