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公开(公告)号:US08894484B2
公开(公告)日:2014-11-25
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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公开(公告)号:US20130194164A1
公开(公告)日:2013-08-01
申请号:US13360281
申请日:2012-01-27
申请人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
发明人: Ben Sugden , John Clavin , Ben Vaught , Stephen Latta , Kathryn Stone Perez , Daniel McCulloch , Jason Scott , Wei Zhang , Darren Bennett , Ryan Hastings , Arthur Tomlin , Kevin Geisner
IPC分类号: G09G5/00
CPC分类号: G06T19/006 , G02B27/01 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/1407 , G06F3/167 , G06F17/30241 , G06T7/12 , G06T7/194 , G06T7/215
摘要: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
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公开(公告)号:US09063566B2
公开(公告)日:2015-06-23
申请号:US13308350
申请日:2011-11-30
申请人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
发明人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/014 , G06F3/012 , G06Q10/10 , G06T19/006
摘要: Various embodiments are provided for a shared collaboration system and related methods for enabling an active user to interact with one or more additional users and with collaboration items. In one embodiment a head-mounted display device is operatively connected to a computing device that includes a collaboration engine program. The program receives observation information of a physical space from the head-mounted display device along with a collaboration item. The program visually augments an appearance of the physical space as seen through the head-mounted display device to include an active user collaboration item representation of the collaboration item. The program populates the active user collaboration item representation with additional user collaboration item input from an additional user.
摘要翻译: 提供了用于共享协作系统和用于使活动用户能够与一个或多个附加用户和协作项目交互的相关方法的各种实施例。 在一个实施例中,头戴式显示设备可操作地连接到包括协作引擎程序的计算设备。 该程序与协作项目一起从头戴式显示装置接收物理空间的观察信息。 该程序目视地增强了通过头戴式显示装置所看到的物理空间的外观,以包括协作项目的活动用户协作项目表示。 该程序使用从附加用户输入的附加用户协作项来填充活动的用户协作项表示。
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公开(公告)号:US20130141434A1
公开(公告)日:2013-06-06
申请号:US13309358
申请日:2011-12-01
申请人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, JR.
发明人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, JR.
IPC分类号: G06T15/60
CPC分类号: G06T15/60 , G02B27/017 , G02B27/0172 , G02B2027/0112 , G02B2027/0118 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06F3/04815 , G06T7/11 , G06T7/60 , G06T7/73 , G06T19/006 , G06T2215/16
摘要: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
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公开(公告)号:US08872853B2
公开(公告)日:2014-10-28
申请号:US13309358
申请日:2011-12-01
申请人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, Jr.
发明人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, Jr.
IPC分类号: G09G5/00
CPC分类号: G06T15/60 , G02B27/017 , G02B27/0172 , G02B2027/0112 , G02B2027/0118 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06F3/04815 , G06T7/11 , G06T7/60 , G06T7/73 , G06T19/006 , G06T2215/16
摘要: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
摘要翻译: 头戴式显示系统包括透视显示器,其被配置为通过透视显示器向观看物理环境的用户可视地增加物理环境的外观。 通过透视显示呈现的图形内容是通过建模物理环境的环境照明条件来创建的。
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公开(公告)号:US10796494B2
公开(公告)日:2020-10-06
申请号:US13186666
申请日:2011-07-20
申请人: Shawn C Wright , Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Mike Scavezze , Michael A Spalding , Kevin Geisner , Daniel L. Osborn
发明人: Shawn C Wright , Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Mike Scavezze , Michael A Spalding , Kevin Geisner , Daniel L. Osborn
摘要: A method, medium, and virtual object for providing a virtual representation with an attribute are described. The virtual representation is generated based on a digitization of a real-world object. Properties of the virtual representation, such as colors, shape similarities, volume, surface area, and the like are identified and an amount or degree of exhibition of those properties by the virtual representation is determined. The properties are employed to identify attributes associated with the virtual representation, such as temperature, weight, or sharpness of an edge, among other attributes of the virtual object. A degree of exhibition of the attributes is also determined based on the properties and their degrees of exhibition. Thereby, the virtual representation is provided with one or more attributes that instruct presentation and interactions of the virtual representation in a virtual world.
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公开(公告)号:US09400559B2
公开(公告)日:2016-07-26
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/048 , G06F3/01 , G06F3/0488
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US08418085B2
公开(公告)日:2013-04-09
申请号:US12474453
申请日:2009-05-29
申请人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
发明人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
CPC分类号: G06K9/00342 , G06F3/017 , G06F19/00 , G06F19/3481 , G09B19/0038
摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.
摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。
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公开(公告)号:US20120157203A1
公开(公告)日:2012-06-21
申请号:US12975086
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
IPC分类号: A63F13/00
CPC分类号: G06F3/017 , G06F3/005 , G06F3/011 , G06F3/0304 , G06F3/0346 , G06F3/0485 , G06F3/0486 , G06F2203/04806 , G06T13/40
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为手势控制,并且响应于手势控制来控制三维虚拟世界。
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公开(公告)号:US08145594B2
公开(公告)日:2012-03-27
申请号:US12474581
申请日:2009-05-29
申请人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic
发明人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic
IPC分类号: G06F17/30
摘要: Systems, methods and computer readable media are disclosed for a localized gesture aggregation. In a system where user movement is captured by a capture device to provide gesture input to the system, demographic information regarding users as well as data corresponding to how those users respectively make various gestures is gathered. When a new user begins to use the system, his demographic information is analyzed to determine a most likely way that he will attempt to make or find it easy to make a given gesture. That most likely way is then used to process the new user's gesture input.
摘要翻译: 公开了用于本地化手势聚合的系统,方法和计算机可读介质。 在捕获装置捕获用户移动以向系统提供手势输入的系统中,收集关于用户的人口统计信息以及对应于这些用户如何分别进行各种手势的数据。 当新用户开始使用系统时,他的人口统计信息被分析,以确定他将尝试做出或发现容易做出给定手势的最可能的方式。 那么最有可能的方式是用来处理新用户的手势输入。
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