-
公开(公告)号:US11673054B2
公开(公告)日:2023-06-13
申请号:US17468379
申请日:2021-09-07
Applicant: Snap Inc.
Inventor: Itamar Berger , Gal Dudovitch , Gal Sasson , Ma'ayan Shuvi , Matan Zohar
IPC: A63F13/655 , A63F13/426 , A63F13/46 , G06F3/01
CPC classification number: A63F13/655 , A63F13/426 , A63F13/46 , G06F3/017 , A63F2300/308 , A63F2300/8082
Abstract: Methods and systems are disclosed for performing operations comprising: receiving an image that includes a depiction of a person wearing a fashion item; generating a segmentation of the fashion item worn by the person depicted in the image; generating one or more game-based augmented reality elements; and applying the one or more game-based augmented reality elements to the fashion item worn by the person based on the segmentation of the fashion item worn by the person.
-
公开(公告)号:US11644943B2
公开(公告)日:2023-05-09
申请号:US17181790
申请日:2021-02-22
Inventor: Fang Song
IPC: G06F3/04817 , G06F3/0482 , H04M1/72463 , G06F3/0488 , H04M1/72454
CPC classification number: G06F3/04817 , G06F3/0482 , G06F3/0488 , H04M1/724634 , A63F2300/308 , H04M1/72454
Abstract: A method for icon display, a terminal, and a storage medium are provided. The method includes the following. A user interface of a game application is displayed. A display instruction is received, where the display instruction is used to request to display a sidebar. The sidebar is displayed in response to the display instruction. The sidebar includes a switch region, a shortcut function region, and a shortcut application region, where the switch region is used to display a switch icon corresponding to the game application, the shortcut function region is used to display a shortcut function icon corresponding to the game application, and the shortcut application region is used to display an icon of a target application.
-
公开(公告)号:US20190217195A1
公开(公告)日:2019-07-18
申请号:US16361742
申请日:2019-03-22
Applicant: Trigger Global Inc.
Inventor: Jason YIM , Mikayel SARYAN
IPC: A63F13/52 , A63F13/40 , G06F3/0482 , A63F13/235 , A63F13/53 , A63F13/23 , A63F13/95 , G06F3/048 , A63F3/00 , G06F3/038 , G06F3/01 , G06F3/0488 , G06T19/00 , A63F13/24 , A63F13/537 , A63F13/655 , A63F13/5378 , A63F13/25 , A63F13/44 , A63F13/5375 , A63F13/57 , A63F13/65
CPC classification number: A63F13/52 , A63F3/00643 , A63F3/00697 , A63F13/23 , A63F13/235 , A63F13/24 , A63F13/25 , A63F13/40 , A63F13/44 , A63F13/53 , A63F13/537 , A63F13/5375 , A63F13/5378 , A63F13/57 , A63F13/65 , A63F13/655 , A63F13/95 , A63F2009/2482 , A63F2009/2486 , A63F2009/2488 , A63F2300/308 , A63F2300/8082 , G06F3/011 , G06F3/038 , G06F3/048 , G06F3/0482 , G06F3/0488 , G06F2203/0383 , G06T19/006
Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
-
24.
公开(公告)号:US20190176039A1
公开(公告)日:2019-06-13
申请号:US16277144
申请日:2019-02-15
Applicant: GREE, INC.
Inventor: Hirohiko ATOBE
IPC: A63F13/52 , A63F13/95 , A63F13/537 , A63F13/35 , A63F13/25 , A63F13/822 , A63F13/21
CPC classification number: A63F13/52 , A63F13/21 , A63F13/25 , A63F13/35 , A63F13/537 , A63F13/822 , A63F13/95 , A63F2300/308 , A63F2300/65
Abstract: A non-transitory computer readable recording medium stores game program code instructions for a game in which users do battle, and the game program code instructions cause a computer to perform a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; a control function of receiving information regarding a selection by the first user, the selection being for one or more panels indicating characters to be disposed in one or more divisions of a game display screen including a display region formed by the divisions; the data storage function further stores the panel associated with information of motion to the storage unit, and the control function transmits information for displaying the panel as a moving character according to the information of motion associated with the panel when the panel is disposed in a target division.
-
公开(公告)号:US20190114042A1
公开(公告)日:2019-04-18
申请号:US16218701
申请日:2018-12-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Masaki Higuchi , Shigeru Enomoto , Yasuhiro Yamanaka , Shuji Hiramatsu
IPC: G06F3/0482 , G06F3/0485 , G06F3/16 , G09G5/377 , G06F3/0481 , G06F9/451 , G06F3/0484
CPC classification number: G06F3/0482 , A63F2300/308 , A63F2300/636 , G06F3/04817 , G06F3/04847 , G06F3/0485 , G06F3/165 , G06F9/451 , G06F2203/04804 , G09G5/377 , G09G2340/10 , G09G2354/00
Abstract: Methods and apparatus provide for acquiring menu display instructions from a user, and generating and outputting the operating system menu screens for display.
-
公开(公告)号:US20190038977A1
公开(公告)日:2019-02-07
申请号:US16147365
申请日:2018-09-28
Applicant: Sony Interactive Entertainment America LLC
Inventor: Gary M. Zalewski , Richard Marks , Crusoe Xiaodong Mao
IPC: A63F13/42 , A63F13/211 , A63F13/215 , A63F13/213
CPC classification number: A63F13/42 , A63F13/02 , A63F13/06 , A63F13/211 , A63F13/213 , A63F13/215 , A63F13/50 , A63F2300/105 , A63F2300/1062 , A63F2300/1093 , A63F2300/308 , A63F2300/6045
Abstract: A system is provided, including the following: an input device, the input device including, a light emitting diode (LED) array; an image capture device configured to capture images of an interactive environment in which the input device is disposed, the image capture device configured to generate captured image data that is processed to determine a movement of the input device in the interactive environment; wherein a gearing is established that adjusts an amount by which the movement of the input device is mapped to movement of an image that is rendered to a display, the gearing changing to different settings during the movement of the image as the movement of the image is rendered to the display.
-
公开(公告)号:US10035063B2
公开(公告)日:2018-07-31
申请号:US14887649
申请日:2015-10-20
Applicant: Microsoft Technology Licensing, LLC
Inventor: Monty Lee Hammontree , Tyler Edward Gibson , Emmanuel John Athans
IPC: A63F13/42 , A63F13/92 , A63F13/211 , A63F13/285 , A63F13/533 , A63F13/20 , A63F13/426 , A63F13/2145 , A63F13/213 , G06F3/01 , G06F3/0488 , A63F13/428
CPC classification number: A63F13/42 , A63F13/06 , A63F13/211 , A63F13/213 , A63F13/2145 , A63F13/285 , A63F13/426 , A63F13/428 , A63F13/533 , A63F13/92 , A63F2300/1075 , A63F2300/308 , A63F2300/6045 , G06F3/017 , G06F3/0488
Abstract: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.
-
公开(公告)号:US20180203509A1
公开(公告)日:2018-07-19
申请号:US15742651
申请日:2016-08-31
Applicant: SONY CORPORATION
Inventor: Ikuo YAMANO , Yusuke NAKAGAWA , Ryo YOKOYAMA , Akihiro KOMORI , Takashi NOZAKI
IPC: G06F3/01 , A63F13/235 , A63F13/285 , A63F13/31 , A63F13/211 , A63F13/215 , A63F13/577 , A63F13/54 , A63F13/92 , A41D1/02 , A41D1/00 , A63F13/212 , A63F13/428
CPC classification number: G06F3/016 , A41D1/002 , A41D1/02 , A63F13/211 , A63F13/212 , A63F13/215 , A63F13/218 , A63F13/235 , A63F13/24 , A63F13/285 , A63F13/31 , A63F13/426 , A63F13/428 , A63F13/54 , A63F13/577 , A63F13/92 , A63F2250/166 , A63F2300/308 , G02B27/0172 , G02B2027/014 , G06F3/011 , G06F3/014 , G06F3/0487 , H04M19/04
Abstract: There is provided an information processing device to allow a user to receive haptic feedback with a more sense of presence, the information processing device including: a virtual space data generating unit configured to generate data related to a virtual space including a virtual object having an attribute; a listener placing unit configured to place a listener for detecting a contact with the virtual object; a virtual object in which the listener is placed; and a haptic data generating unit configured to generate haptic data for causing a haptic device to be operated on a basis of at least one of attribute information of the virtual object and attribute information of another virtual object when the virtual object comes into contact with the other virtual object.
-
公开(公告)号:US20180133592A1
公开(公告)日:2018-05-17
申请号:US15868564
申请日:2018-01-11
Applicant: Patent Investment & Licensing Company
Inventor: JOHN F. ACRES
CPC classification number: A63F13/00 , A63F2300/1093 , A63F2300/308 , A63F2300/554 , G07F17/32 , G07F17/3237 , G07F17/3239 , G07F17/34
Abstract: Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp.
-
30.
公开(公告)号:US09962612B2
公开(公告)日:2018-05-08
申请号:US15169308
申请日:2016-05-31
Applicant: Zynga Inc.
Inventor: Fareed Behmaram-Mosavat , Seth John Sivak , William Lazzaro
IPC: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/5375 , A63F13/537 , A63F13/533 , A63F13/40 , A63F13/30 , A63F13/31 , A63F13/35
CPC classification number: A63F13/5375 , A63F13/10 , A63F13/12 , A63F13/31 , A63F13/35 , A63F13/533 , A63F13/537 , A63F2300/305 , A63F2300/308 , A63F2300/5513 , A63F2300/807
Abstract: An apparatus, method and computer-readable storage medium for guiding a player to the completion of a task during game play. The player selects a control device in a graphical user interface device generated by a processor. In response to the selection, a hint is provided to the user in the graphical user interface that presents a game board to a player. The player may use the hint to accomplish the task.
-
-
-
-
-
-
-
-
-