Methods and Systems for Navigation within Virtual Reality Space using Head Mounted Display

    公开(公告)号:US20170221264A1

    公开(公告)日:2017-08-03

    申请号:US15009796

    申请日:2016-01-28

    Inventor: David Perry

    Abstract: Video data is transmitted to a head mounted display for display of a virtual reality scene within the head mounted display. The virtual reality scene includes multiple objects representing display screens of computing sources or information sources. Upon detecting movement of the head mounted display, an adjustment of the virtual reality scene is generated in which a field of view of the user is moved within the virtual reality scene, and a focus direction of the user is determined. Based on the focus direction of the user, an object of current focus of the user within the virtual reality scene is determined. The virtual reality scene is adjusted to move the object of current focus of the user toward a point of view of the user within the virtual reality scene. Audio content associated with the object of current focus of the user is provided to the head mounted display.

    Systems and methods for generating and sharing video clips of cloud-provisioned games
    33.
    发明授权
    Systems and methods for generating and sharing video clips of cloud-provisioned games 有权
    用于生成和分享云计算游戏视频剪辑的系统和方法

    公开(公告)号:US09566505B2

    公开(公告)日:2017-02-14

    申请号:US13840547

    申请日:2013-03-15

    Inventor: David Perry

    Abstract: Systems and methods for managing sharing of mini-games over a game cloud system include receiving a request to play a first game executed by the game cloud system, from a first user. The first user is enabled to play the first game, in response to the request, and a recorded video of the game play of the first user is generated. A share request is received from the first user to share the recorded video of the game play. The share request includes a location indicator identifying a location within the recorded video. A video clip is generated from the recorded video of the game play of the first user by including a portion of the recorded video defined in relation to the location indicator identified in the share request. The video clip is shared with one or more users based on information provided in the share request.

    Abstract translation: 用于管理游戏云系统中的迷你游戏共享的系统和方法包括从第一用户接收播放由游戏云系统执行的第一游戏的请求。 响应于该请求,第一用户能够播放第一游戏,并且生成第一用户的游戏的记录视频。 从第一用户接收到共享请求以共享游戏的录制视频。 共享请求包括识别记录的视频内的位置的位置指示符。 通过包括关于在共享请求中识别的位置指示符定义的记录视频的一部分,从第一用户的游戏播放的记录视频生成视频剪辑。 根据共享请求中提供的信息,视频剪辑与一个或多个用户共享。

    CAPTURING ASYNCHRONOUS COMMENTARY TO PRE-RECORDED GAMEPLAY
    34.
    发明申请
    CAPTURING ASYNCHRONOUS COMMENTARY TO PRE-RECORDED GAMEPLAY 审中-公开
    捕获对记录游戏的异常评论

    公开(公告)号:US20160361646A1

    公开(公告)日:2016-12-15

    申请号:US14788353

    申请日:2015-06-30

    Inventor: David Perry

    Abstract: A system and method for saving at least a portion of a game with the comments that were made by one or more spectators to the user's live gaming session. The saved portion of the gaming session can be played back at a later time. One or more play back viewer's comments can be associated to the recorded gaming session. The associated play back viewer's comments can be associated corresponding in time with a timing reference within the game. The play back viewer's comments can include the play back viewer's identification. All of the comments to the user's game play can be filtered and shared according to a friend list or other sharing protocol.

    Abstract translation: 一种用于将至少一部分游戏的一个或多个观众的评论保存到用户的直播游戏会话的系统和方法。 游戏会话的保存部分可以在以后再播放。 一个或多个回放查看器的注释可以与记录的游戏会话相关联。 相关联的回放观看者的评论可以在时间上与游戏中的时间参考相关联。 播放观看者的评论可以包括播放观看者的身份。 可以根据朋友列表或其他共享协议对用户游戏的所有评论进行过滤和共享。

    Systems and Methods for Using Reduced Hops to Generate an Augmented Virtual Reality Scene Within A Head Mounted System
    36.
    发明申请
    Systems and Methods for Using Reduced Hops to Generate an Augmented Virtual Reality Scene Within A Head Mounted System 审中-公开
    使用缩小的蜂窝来生成头戴式系统中增强的虚拟现实场景的系统和方法

    公开(公告)号:US20140364209A1

    公开(公告)日:2014-12-11

    申请号:US14144210

    申请日:2013-12-30

    Inventor: David Perry

    Abstract: Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media.

    Abstract translation: 用于在头戴式显示器中使用减少的跳跃来产生增强的虚拟现实场景的系统和方法。 头戴式显示器用于通过游戏云系统进行游戏。 头戴显示器包括用于经由网络发送与游戏程序相关联的真实世界媒体的通信电路。 真实世界媒体由游戏云系统处理,直接从通信电路流向游戏云系统。 头戴式显示器还包括耦合到通信电路的游戏处理电路。 游戏处理电路用于通过网络解码从游戏云系统接收的计算机生成的交互式媒体。 游戏处理电路通过将计算机生成的交互式媒体叠加在真实世界媒体上来驱动与游戏程序相关联的一部分交互性。 计算机生成的交互式媒体是基于真实媒体生成的。

    Systems and Methods for Reducing Hops Associated with A Head Mounted System
    37.
    发明申请
    Systems and Methods for Reducing Hops Associated with A Head Mounted System 审中-公开
    减少与头戴系统有关的啤酒花的系统和方法

    公开(公告)号:US20140364208A1

    公开(公告)日:2014-12-11

    申请号:US14144185

    申请日:2013-12-30

    Inventor: David Perry

    Abstract: Systems and methods for reducing hops associated with a head mounted display are described. The head mounted display includes a communications circuit for receiving and transmitting interactive media associated with a game program via a network. The interactive media is processed by the game cloud system and streamed directly to the communications circuit of the head mounted display. The head mounted display further includes a user input circuit for receiving an action from a user to generate an input, which includes position and motion detected by the user input circuit. The head mounted display includes a game processing circuit for decoding the interactive media received from the network. The game processing circuit drives a portion of interactivity associated with the game program. The portion of interactivity is generated based on the input.

    Abstract translation: 描述了用于减少与头戴式显示器相关联的跳跃的系统和方法。 头戴式显示器包括用于经由网络接收和发送与游戏程序相关联的交互式媒体的通信电路。 交互式媒体由游戏云系统处理,并直接流式传输到头戴式显示器的通信电路。 头戴式显示器还包括用户输入电路,用于接收来自用户的动作以产生包括由用户输入电路检测到的位置和运动的输入。 头戴显示器包括用于对从网络接收的交互式媒体进行解码的游戏处理电路。 游戏处理电路驱动与游戏程序相关联的一部分交互性。 交互性的一部分是基于输入产生的。

    Systems and Methods for Tagging Content of Shared Cloud Executed Mini-Games and Tag Sharing Controls
    38.
    发明申请
    Systems and Methods for Tagging Content of Shared Cloud Executed Mini-Games and Tag Sharing Controls 审中-公开
    用于标记共享云执行的小型游戏和标签共享控件的内容的系统和方法

    公开(公告)号:US20140179424A1

    公开(公告)日:2014-06-26

    申请号:US13779730

    申请日:2013-02-27

    Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.

    Abstract translation: 在游戏云系统中执行的游戏过程中标记视频游戏标题中的内容的方法以及社交共享方法。 一种方法包括在游戏过程中接收暂停指示并暂停游戏,将视频游戏标题保存在当前帧图像中,存储游戏状态,以及接收与当前帧图像中的位置相关联的标签数据,以及 到当前帧图像的用户标识符。 该方法还包括生成具有标签数据的游戏的视频记录,并从视频游戏标题的一部分生成小型游戏。 迷你游戏包括可播放部分,以便观看迷你游戏的视频记录的一部分和可执行部分,以便能够播放作为视频游戏标题的一部分的小型游戏的游戏代码。

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