Game device, game control method and program
    31.
    发明申请
    Game device, game control method and program 失效
    游戏设备,游戏控制方法和程序

    公开(公告)号:US20040204211A1

    公开(公告)日:2004-10-14

    申请号:US10802730

    申请日:2004-03-18

    发明人: Eiji Suzuki

    IPC分类号: A63F013/00

    摘要: A game device for adjusting the progress rate of simulation with the use of a conventional program module for environmental processing is provided. In the game device, a microprocessor (14) selectively performs, in accordance with a game operation provided by a player of a game, either a process for producing environment information which is a basis for a game image of the subsequent predetermined update cycle, and producing a main game image based on the environment information, or a process for repeatedly producing the environment information plural times, and producing a sub game image based on the last produced environment information among the information produced plural times in a shorter time than the main game image.

    摘要翻译: 提供了一种用于通过使用用于环境处理的常规程序模块来调整模拟进度的游戏装置。 在游戏装置中,微处理器14根据由游戏玩家提供的游戏操作有选择地执行作为后续预定更新周期的游戏图像的基础的环境信息的处理,以及 基于环境信息生成主游戏图像,或多次重复生成环境信息的处理,并且在比主游戏更短的时间内产生多次的信息中,基于最后生成的环境信息生成子游戏图像 图片。

    Video game apparatus, image processing method and program
    32.
    发明申请
    Video game apparatus, image processing method and program 有权
    视频游戏装置,图像处理方法和程序

    公开(公告)号:US20040009798A1

    公开(公告)日:2004-01-15

    申请号:US10616325

    申请日:2003-07-08

    IPC分类号: A63F013/00

    摘要: It is an object of the present invention to increase the game operability, and to increase the feeling of pressure and feeling of actual presence on the scene, by making it possible to display partial enlarged images of the scope displays or each of a plurality of players in a manner that allows mutual influence on the screen on which the game images are displayed. The apparatus of the present invention is a video game apparatus in which the game is caused to proceed by shooting with four imitation guns 30 from the front surface of a display part 11 on which game images are displayed; in this apparatus, respective enlarged images are created and displayed from an infrared camera 40 that can detect in a discriminating manner respective light spots on the screen from the laser light emitters 32 of the respective imitation guns 30, and positional data of the images displayed in regions that include the light spots corresponding to partial regions that include the respective light spots on the screen of the display part 11.

    摘要翻译: 本发明的目的是提高游戏操作性,并且通过使得可以显示示波器显示器的多个播放器的各个部分放大的图像或多个播放器中的每一个来增加场景的实际存在的压力感和感觉 以允许在显示游戏图像的屏幕上相互影响的方式。 本发明的装置是一种视频游戏装置,其中使用四个模拟枪30从显示游戏图像的显示部分11的前表面拍摄来进行游戏; 在该装置中,从红外线摄像机40创建并显示相应的放大图像,红外线摄像机40可以从鉴别方式检测来自各个模拟枪30的激光发射器32的屏幕上的各个光点,以及显示在 包括对应于包括显示部分11的屏幕上的各个光点的部分区域的光点的区域。

    Image processing devices and methods
    34.
    发明授权
    Image processing devices and methods 失效
    图像处理设备和方法

    公开(公告)号:US06556204B1

    公开(公告)日:2003-04-29

    申请号:US09182215

    申请日:1998-10-30

    IPC分类号: G09G500

    摘要: An image processor is composed of a game device body, an operation panel and a display. The game device body is composed of a data processor 12 and a memory 12. The data processor realizes a hit determining circuit 112, an enemy control circuit 112, an enemy (object) set circuit 114, a cursor control circuit 114, an enemy retrieval circuit 116 and a camera control circuit 116 in accordance with corresponding programs used. When an object is displayed on the display, the cursor control circuit displays a cursor in accordance with predetermined processing performed on the basis of data on the coordinates of the object. The camera control circuit 116 performs a zoom-in display process for the object when the object is displayed on the display.

    摘要翻译: 图像处理器由游戏装置主体,操作面板和显示器构成。 游戏装置主体由数据处理器12和存储器12组成。数据处理器实现命中判定电路112,敌方控制电路112,敌人(物体)设定电路114,光标控制电路114,敌人检索 电路116和相机控制电路116。 当在显示器上显示对象时,光标控制电路根据关于对象的坐标的数据执行的预定处理来显示光标。 相机控制电路116在对象被显示在显示器上时对对象执行放大显示处理。

    Computer readable recording medium recording a program of a ball game and the program, ball game processing apparatus and its methods
    35.
    发明授权
    Computer readable recording medium recording a program of a ball game and the program, ball game processing apparatus and its methods 失效
    记录球游戏程序的计算机可读记录介质,程序,球游戏处理装置及其方法

    公开(公告)号:US06478678B1

    公开(公告)日:2002-11-12

    申请号:US09670543

    申请日:2000-09-27

    IPC分类号: A63F1300

    摘要: After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and in a rising process of the ball, the mark is displayed in a first color, and in a falling process of the ball, the mark is displayed in a second color. Therefore, the enjoyment of operations by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.

    摘要翻译: 在面糊击中球之后,判断球在穿过当前运动位置的轨迹上移动的高度。 例如,通过椭圆标记在地面上指示位于当前移动位置之前的时间轴上的未来移动位置。 高度的峰值成为边界,并且在球的上升过程中,标记以第一种颜色显示,并且在球的下降过程中,标记以第二种颜色显示。 因此,可以通过组合计算机的操作支持和用户自己的操作技能来获得操作的享受。

    Game playing system with assignable attack icons
    36.
    发明申请
    Game playing system with assignable attack icons 有权
    具有可分配攻击图标的游戏系统

    公开(公告)号:US20020103031A1

    公开(公告)日:2002-08-01

    申请号:US09773452

    申请日:2001-01-31

    IPC分类号: A63F009/02 A63F013/00

    摘要: A video game player can easily target and attack one or more enemies in a video game environment. The player may to quickly designate an enemy on a display screen as a target and associate the enemy with a controller button on a video game controller. When the game player actuates the controller button, a player character initiates an attack on the targeted enemy that is assigned or associated with the button. The character initiates the attack on the enemy regardless of whether the character is facing toward the enemy or away from the enemy. If multiple enemies are present and multiple controller buttons are available, the player can choose which enemy will be targeted and associated with a controller button. This allows the player flexibility in choosing which enemies to attack. The player can also associate additional enemies with different buttons on a controller. The player can then initiate successive attacks on the additional enemies by actuating the buttons associated with the enemies.

    摘要翻译: 视频游戏玩家可以容易地瞄准和攻击视频游戏环境中的一个或多个敌人。 播放器可以在显示屏幕上快速指定敌人作为目标,并将敌人与视频游戏控制器上的控制器按钮相关联。 当游戏玩家启动控制器按钮时,玩家角色发起对与该按钮分配或关联的目标敌人的攻击。 无论角色是面对敌人还是远离敌人,角色都会对敌人发起攻击。 如果存在多个敌人并且有多个控制器按钮可用,则玩家可以选择哪个敌人将被定向并与控制器按钮相关联。 这允许玩家灵活地选择哪些敌人进行攻击。 播放器还可以将附加的敌人与控制器上的不同按钮相关联。 然后,玩家可以通过致动与敌人相关联的按钮来对附加的敌人发起连续的攻击。

    Video game system, character action control method, and readable storage medium storing character action control program
    37.
    发明申请
    Video game system, character action control method, and readable storage medium storing character action control program 有权
    视频游戏系统,角色动作控制方法以及存储角色动作控制程序的可读存储媒体

    公开(公告)号:US20020034979A1

    公开(公告)日:2002-03-21

    申请号:US09956167

    申请日:2001-09-19

    IPC分类号: A63F013/00

    摘要: A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character.

    摘要翻译: 在屏幕中央显示主角G,在主角G的右下侧显示选项字符C,在画面的右上方显示敌方字符N. 图。 图7A示出了通过游戏者的操作来锁定敌人角色N并且显示锁定标记L的状态, 图7B示出了响应于游戏者的另一操作,选项角色C攻击敌人角色N的状态。 通过让玩家参与作为主角的追随者角色的选项角色的动作,游戏可以变得更有趣和巧妙。