BOUNDING VOLUME HIERARCHY LEAF NODE COMPRESSION

    公开(公告)号:US20230252725A1

    公开(公告)日:2023-08-10

    申请号:US17650060

    申请日:2022-02-04

    摘要: Aspects presented herein relate to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may configure a BVH structure including a plurality of nodes each including one or more primitives, and each of the primitives being associated with a primitive ID, a geometry ID, and a set of floating-point coordinates. The apparatus may also compress the primitive ID or the geometry ID for each of the primitives. Further, the apparatus may convert a binary representation of each of the floating-point coordinates into an integer value of each of the floating-point coordinates. The apparatus may also calculate a difference between the integer value of each of the set of floating-point coordinates for each of the plurality of primitives. The apparatus may also store the compressed primitive ID or the compressed geometry ID and the calculated difference.

    METHOD FOR EFFECTIVE HAT ANALYSIS DISPLAY IN AVIONICS SOFTWARE

    公开(公告)号:US20230215086A1

    公开(公告)日:2023-07-06

    申请号:US18090535

    申请日:2022-12-29

    IPC分类号: G06T15/80 G06T17/05

    CPC分类号: G06T15/80 G06T17/05

    摘要: A method for effective Height Above Terrain (HAT) analysis display in avionics software is provided. The method enables the display of height above terrain analysis with high performance by the usage of high resolution data. The method includes preparing a shader program, mapping program variables, compiling the shader program, activating the compiled shader program and executing all graphics processing instructions; transferring elevation tiles and running the shader program; transferring an aircraft altitude; and running the shader program, comparing each cell's elevation value to the aircraft altitude and interpreting the difference in values, and displaying a colour value.

    THREE-DIMENSIONAL SHADING METHOD, APPARATUS, AND COMPUTING DEVICE, AND STORAGE MEDIUM

    公开(公告)号:US20230196666A1

    公开(公告)日:2023-06-22

    申请号:US18172353

    申请日:2023-02-22

    发明人: Tengyi LIN

    IPC分类号: G06T15/80 G06T15/20

    CPC分类号: G06T15/80 G06T15/20

    摘要: In a three-dimensional shading method, a computing device obtains position information and intensity of at a light source in a target space. The computing device determines, based on the position information and the intensity of the light source, illumination information corresponding to each surface of a three-dimensional object in the target space under illumination of the light source. For each surface, the illumination information corresponding to the surface includes one or more layers of illumination information that reflect illumination information of each position point on the surface under illumination of the light source. The computing device then provides the illumination information of the multiple surfaces of the three-dimensional object to a device that performs shading processing on the target space.