Method and apparatus for downloading auxiliary data to a client from a network during client idle periods
    51.
    发明授权
    Method and apparatus for downloading auxiliary data to a client from a network during client idle periods 失效
    用于在客户机空闲期间从网络向客户端下载辅助数据的方法和装置

    公开(公告)号:US06237039B1

    公开(公告)日:2001-05-22

    申请号:US09107651

    申请日:1998-06-30

    Abstract: A method and apparatus for downloading auxiliary data to a client during idle periods and for displaying the auxiliary data while the client is fetching information from the network is disclosed. According to one embodiment of the present invention, the state of a client device is first determined, wherein the client device is in a fetching state while processing a user request and the user is waiting or in an idle state while not processing a user request and the user is not waiting for the client system. Auxiliary data is then downloaded from a server to the client device when the step of determining determines that the client device is in an idle state. Additionally, the downloaded auxiliary data is buffered in an auxiliary buffer. The auxiliary data is then processed to generate an output and the output is displayed on the client device while the client device is in a fetching state.

    Abstract translation: 公开了一种用于在空闲时段期间向客户端下载辅助数据并在客户端从网络取出信息时显示辅助数据的方法和装置。 根据本发明的一个实施例,首先确定客户端设备的状态,其中客户端设备在处理用户请求时处于取出状态,并且用户在不处理用户请求的同时等待或处于空闲状态, 用户不等待客户端系统。 当确定步骤确定客户端设备处于空闲状态时,辅助数据从服务器下载到客户端设备。 另外,下载的辅助数据被缓冲在辅助缓冲器中。 然后处理辅助数据以产生输出,并且当客户端设备处于取出状态时,输出被显示在客户端设备上。

    Transmitting high bandwidth network content on a low bandwidth
communications channel during off peak hours
    52.
    发明授权
    Transmitting high bandwidth network content on a low bandwidth communications channel during off peak hours 失效
    在高峰时段内,在低带宽通信信道上传输高带宽网络内容

    公开(公告)号:US5978381A

    公开(公告)日:1999-11-02

    申请号:US870532

    申请日:1997-06-06

    CPC classification number: H04L29/06 H04L67/325 H04L67/42 H04L69/329

    Abstract: The present invention describes a method for transmitting high bandwidth network content on a low bandwidth communications channel during off peak hours. According to one embodiment of the present invention, criteria is determined for downloading data from the communications channel and the data is downloaded from the communications channel during off-peak hours based on the determined criteria. According to another embodiment, a method for coordinated multicasts on a network is described. Download requests are received on a server from a plurality of clients on the network and stored on the server for the coordinated multicast. The coordinated multicast is generated at a predetermined time and then broadcast from the server to the plurality of clients at the predetermined time.

    Abstract translation: 本发明描述了一种用于在非高峰时段在低带宽通信信道上发送高带宽网络内容的方法。 根据本发明的一个实施例,确定用于从通信信道下载数据的标准,并且根据所确定的标准,在非高峰时间从通信信道下载数据。 根据另一实施例,描述了一种用于网络上的协调多播的方法。 在服务器上从网络上的多个客户端接收下载请求,并存储在服务器上进行协调多播。 在预定时间生成协调多播,然后在预定时间从服务器广播到多个客户机。

    Method for transmitting bus commands and data over two wires of a serial
bus
    53.
    发明授权
    Method for transmitting bus commands and data over two wires of a serial bus 失效
    通过串行总线的两条线传输总线命令和数据的方法

    公开(公告)号:US5793993A

    公开(公告)日:1998-08-11

    申请号:US516840

    申请日:1995-08-18

    CPC classification number: G06F13/4291

    Abstract: A low power, single master, variable clock rate, daisy-chainable, serial bus connects a bus dispatch (master) to a chain of one or more daisy-chained peripheral devices (slaves). The bus has a bidirectional serial data line, a bidirectional clock line, unidirectional interrupt line, power and ground lines. All bus transactions over the bus occur under bus dispatch commands. If a peripheral device interrupts the bus dispatch, bus dispatch issues commands over the bus to determine which device caused the interrupt and what service is being requested by the device. The bus dispatch may then turn control of the data and clock lines over to the peripheral device for a limited amount of time depending on the service requested. New peripheral devices can be connected onto the bus and unused peripheral devices can be disconnected from the bus while the bus is operating without causing a bus failure. Similarly, bus dispatch may enter a low power sleep mode from which it may be awakened by a peripheral device. In some embodiments, additional lines such as battery charging lines and/or signal lines for other serial buses such as RS-232 and RS-422 are provided.

    Abstract translation: 低功耗,单主机,可变时钟速率,菊花链式串行总线将总线调度(主机)连接到一个或多个菊花链外围设备(从站)的链路。 总线具有双向串行数据线,双向时钟线,单向中断线,电源线和接地线。 总线上的所有总线事务都发生在总线调度命令下。 如果外围设备中断总线调度,总线调度通过总线发出命令,以确定哪个设备导致中断以及设备请求哪些服务。 然后,总线调度可以根据所请求的服务将数据和时钟线的控制转移到外围设备一段有限的时间。 新的外围设备可以连接到总线上,而总线正在运行时,未使用的外围设备可以与总线断开连接,而不会导致总线故障。 类似地,总线调度可以进入低功耗睡眠模式,由此可以由外围设备唤醒。 在一些实施例中,提供了用于诸如RS-232和RS-422的其它串行总线的附加线,例如电池充电线和/或信号线。

    Video display apparatus
    54.
    发明授权
    Video display apparatus 失效
    视频显示装置

    公开(公告)号:US5043714A

    公开(公告)日:1991-08-27

    申请号:US152959

    申请日:1988-02-05

    CPC classification number: G09G5/42 G09G5/14

    Abstract: A video display apparatus for composing video signals for a raster scanned display on a line-by-line basis. Objects are stored in a video RAM and are packed in the RAM without regard to their location on the display. A separate dispatch table contains information on each object and commands. A dispatcher operates on this information, allowing lines of data and commands to be extracted from the RAM as each video line is composed in a buffer.

    Abstract translation: 一种视频显示装置,用于逐行地组合用于光栅扫描显示的视频信号。 对象存储在视频RAM中,并且被包装在RAM中,而不考虑它们在显示器上的位置。 单独的调度表包含有关每个对象和命令的信息。 调度员操作该信息,当缓冲器中组成每个视频行时,允许从RAM中提取数据和命令行。

    SYSTEM AND METHOD FOR DISTRIBUTED ANTENNA WIRELESS COMMUNICATIONS

    公开(公告)号:US20230283327A1

    公开(公告)日:2023-09-07

    申请号:US18144838

    申请日:2023-05-08

    CPC classification number: H04B7/0456 H04B7/0626

    Abstract: A system and method are described for distributed antenna wireless communications. For example, a method implemented within a wireless transmission system comprised of a plurality of wireless client devices and a plurality of distributed antennas is described comprising: computing channel state information (CSI) for wireless communication channels between the plurality of base distributed antennas and the wireless client devices; computing precoding weights from the channel state information; precoding data using the precoding weights prior to wireless transmission from the plurality of distributed antennas to the wireless client devices; and wirelessly transmitting the precoded data from the distributed antennas to each of the wireless client devices, wherein the precoding causes radio frequency interference between the plurality of base stations but simultaneously generating a plurality of non-interfering radio frequency user channels between the plurality of distributed antennas and the plurality of wireless client devices.

    System and method for managing audio and video channels for video game players and spectators
    59.
    发明授权
    System and method for managing audio and video channels for video game players and spectators 有权
    用于管理视频游戏玩家和观众的音频和视频频道的系统和方法

    公开(公告)号:US09339728B2

    公开(公告)日:2016-05-17

    申请号:US13495904

    申请日:2012-06-13

    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

    Abstract translation: 描述了用于管理在线视频游戏或应用的音频聊天的计算机实现的系统和方法。 例如,根据一个实施例的系统包括:在线视频游戏或应用执行引擎,以响应于来自视频游戏或应用的一个或多个用户的输入来执行在线视频游戏或应用,并且响应地生成音频和视频 视频游戏或应用程序; 以及聊天子系统,用于与所述一个或多个用户和一个或多个观众建立与所述视频游戏或应用程序的音频聊天会话,所述聊天子系统建立多个音频聊天频道,所述多个音频聊天频道包括观众参与音频聊天的观众频道;以及 用户参与音频聊天的用户频道。

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