Data transmission system and game system using the same
    2.
    发明授权
    Data transmission system and game system using the same 失效
    数据传输系统和游戏系统使用相同

    公开(公告)号:US06324603B1

    公开(公告)日:2001-11-27

    申请号:US09247286

    申请日:1999-02-09

    IPC分类号: G06F1300

    摘要: To provide a new data transmission system between a game device and related peripheral devices, and a device using same. Serial transmission data is divided into an odd-numbered bit sequence and an even-numbered bit sequence. Each bit of the odd-numbered bit sequence data is distributed respectively between pulses of a first pulse sequence signal having a constant interval, thereby forming a first pulse sequence signal (SDCKA). Each bit of the even-numbered bit sequence data is distributed respectively between pulses of a second pulse sequence signal having a constant interval, thereby forming a second pulse sequence signal (SDCKB). The respective time axes are adjusted such that the clock component of the first pulse sequence signal is located in the data section of the second pulse sequence signal, the clock .component of the second pulse sequence signal is located in the data section of the first pulse sequence signal. Data is transmitted using these adjusted first and second pulse sequence signals (SDCKA, SDCKB).

    摘要翻译: 为了在游戏装置和相关的外围设备之间提供新的数据传输系统,以及使用它们的装置。传输数据被分为奇数位序列和偶数位序列。 奇数位序列数据的每一位分别分布在具有恒定间隔的第一脉冲序列信号的脉冲之间,从而形成第一脉冲序列信号(SDCKA)。 偶数位序列数据的每一位分别分布在具有恒定间隔的第二脉冲序列信号的脉冲之间,从而形成第二脉冲序列信号(SDCKB)。 相应的时间轴被调整为使得第一脉冲序列信号的时钟分量位于第二脉冲序列信号的数据部分中,第二脉冲序列信号的时钟部分位于第一脉冲序列信号的数据部分中 序列信号。 使用这些调整的第一和第二脉冲序列信号(SDCKA,SDCKB)发送数据。

    Input device, game device, and method and recording medium for same
    7.
    发明授权
    Input device, game device, and method and recording medium for same 有权
    输入装置,游戏装置,方法和记录媒体相同

    公开(公告)号:US06517438B2

    公开(公告)日:2003-02-11

    申请号:US09938656

    申请日:2001-08-27

    IPC分类号: A63F1302

    摘要: A game processing device processes a simulated game wherein an input device is modeled on an instrument required for a prescribed action in real life. This game processing device comprises game developing means for developing a game simulating said real-life action and providing a display indicating that said instrument has received an impact at a timing during said game corresponding to a time when said instrument would receive an impact during said real-life action; and instruction means for outputting an instruction signal to said input device indicating that said impact has been received at a timing during said game corresponding to a time when said impact would be received. When movement information indicating the movement of said input device and supplied by said input device reaches prescribed conditions, the development of the game by said game developing means is changed.

    摘要翻译: 游戏处理装置处理模拟游戏,其中输入装置在现实生活中对规定动作所需的乐器进行建模。 该游戏处理装置包括:游戏开发装置,用于开发模拟所述现实生活动作的游戏,并提供指示所述乐器在所述游戏期间的定时期间已经接收到影响的显示,对应于所述乐器在所述真实场合期间将受到影响的时间 生活行动 以及指令装置,用于在对应于将接收到所述影响的时间期间的所述游戏期间的时刻向所述输入装置输出指示所述影响已被接收到的指示信号。 当指示所述输入装置的运动并由所述输入装置提供的运动信息达到规定条件时,改变由所述游戏显影装置进行的游戏的开发。

    Input device, game device, and method and recording medium for same
    8.
    发明授权
    Input device, game device, and method and recording medium for same 失效
    输入装置,游戏装置,方法和记录媒体相同

    公开(公告)号:US06312335B1

    公开(公告)日:2001-11-06

    申请号:US09012223

    申请日:1998-01-23

    IPC分类号: A63F1306

    摘要: An input device in which a player moves the whole of the input device and a game processing device for processing a simulated game are disclosed. The input device is modeled on an instrument required for a prescribed action in real-life. The input device includes detecting means for detecting physical quantities corresponding to the movement of the input device as a whole and converting the physical quantities to a detection signal which is output. The input device further includes vibration transmitting means, fixed to the casing of the input device so that vibration is transmitted to the input device, for inducing mechanical displacement corresponding to prescribed instruction signals. The game processing device includes game developing means for developing a game simulating the real-life action and for providing a display indicating that the instrument has received an impact at a time during the game corresponding to a time when the instrument would receive an impact during the real-life action. The game processing device further includes instruction means for outputting an instruction signal to the input device indicating that the impact has been received at a time during the game corresponding to a time when the impact would be received. When movement information indicating the movement of the input device and supplied by the input device reaches a prescribed condition, the development of the game by said game developing means is changed.

    摘要翻译: 公开了一种玩家移动整个输入装置的输入装置和用于处理模拟游戏的游戏处理装置。 输入设备在现实生活中对规定动作所需的仪器进行建模。 输入装置包括检测装置,用于检测与整个输入装置的移动相对应的物理量,并将该物理量转换成输出的检测信号。 输入装置还包括固定到输入装置的壳体的振动传递装置,使得振动传递到输入装置,用于引起对应于规定指令信号的机械位移。 游戏处理装置包括游戏开发装置,用于开发模拟现实生活中的动作的游戏,并且提供指示乐器在游戏过程中一次接收到的影响的显示对应于在该乐器在该乐器期间将受到影响的时间 现实生活中的动作。 游戏处理装置还包括指示装置,用于向输入装置输出指示在游戏期间与在接收到冲击时相对应的游戏时间已经接收到的影响的指示信号。 当指示输入装置的运动并由输入装置提供的运动信息达到规定条件时,改变由游戏显影装置进行的游戏开发。

    Controller and expansion unit for controller
    10.
    发明授权
    Controller and expansion unit for controller 失效
    控制器控制器和扩展单元

    公开(公告)号:US07081051B2

    公开(公告)日:2006-07-25

    申请号:US10106022

    申请日:2002-03-27

    IPC分类号: A63F13/00

    摘要: An expansion unit 50, 60 or 70 is connected to a controller body 10 including an analog direction key 12, a digital direction key 14, command buttons 20a–20z, command levers 22l, 22r, etc. An expansion unit 50 including a photo emitting unit 52 is connected to thereby make the controller cordless. An expansion unit 60 including a photo detecting unit 65, whereby shooting games in which an enemy on a monitor screen can be shot can be played. An expansion unit 70 including a vibration unit 75 is connected, whereby a vibration is given to the controller body 10 to make a shooting game more realistic. New functions can be added to the conventional controller, and the new functions can be added freely without making no change to the controller body.

    摘要翻译: 扩展单元50,60或70连接到包括模拟方向键12,数字方向键14,命令按钮20a至20z,指令杆22 l,22 r等的控制器本体10.扩展单元50 包括光电发射单元52连接,从而使控制器无绳。 可以播放包括照片检测单元65的扩展单元60,其中可以拍摄监视器屏幕上的敌人的射击游戏。 连接有包括振动单元75的扩展单元70,由此向控制器主体10施加振动,使得射击游戏变得更加现实。 可以将新功能添加到常规控制器中,并且可以自由添加新功能,而不会改变控制器主体。