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公开(公告)号:US20110197161A1
公开(公告)日:2011-08-11
申请号:US12703115
申请日:2010-02-09
申请人: Andrew Mattingly , Jeremy Hill , Arjun Dayal , Brian Kramp , Ali Vassigh , Christian Klein , Adam Poulos , Alex Kipman , Jeffrey Margolis
发明人: Andrew Mattingly , Jeremy Hill , Arjun Dayal , Brian Kramp , Ali Vassigh , Christian Klein , Adam Poulos , Alex Kipman , Jeffrey Margolis
CPC分类号: G06F3/017 , G06F3/0304 , G06F3/04812 , G06F3/04842
摘要: A system is disclosed for providing on-screen graphical handles to control interaction between a user and on-screen objects. A handle defines what actions a user may perform on the object, such as for example scrolling through a textual or graphical navigation menu. Affordances are provided to guide the user through the process of interacting with a handle.
摘要翻译: 公开了一种用于提供屏幕上的图形句柄以控制用户和屏幕上对象之间的交互的系统。 句柄定义用户可以对对象执行什么操作,例如滚动文本或图形导航菜单。 提供经费以指导用户通过与句柄交互的过程。
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公开(公告)号:US08499257B2
公开(公告)日:2013-07-30
申请号:US12703115
申请日:2010-02-09
申请人: Andrew Mattingly , Jeremy Hill , Arjun Dayal , Brian Kramp , Ali Vassigh , Christian Klein , Adam Poulos , Alex Kipman , Jeffrey Margolis
发明人: Andrew Mattingly , Jeremy Hill , Arjun Dayal , Brian Kramp , Ali Vassigh , Christian Klein , Adam Poulos , Alex Kipman , Jeffrey Margolis
CPC分类号: G06F3/017 , G06F3/0304 , G06F3/04812 , G06F3/04842
摘要: A system is disclosed for providing on-screen graphical handles to control interaction between a user and on-screen objects. A handle defines what actions a user may perform on the object, such as for example scrolling through a textual or graphical navigation menu. Affordances are provided to guide the user through the process of interacting with a handle.
摘要翻译: 公开了一种用于提供屏幕上的图形句柄以控制用户和屏幕上对象之间的交互的系统。 句柄定义用户可以对对象执行什么操作,例如滚动文本或图形导航菜单。 提供经费以指导用户通过与句柄交互的过程。
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3.
公开(公告)号:US20110289455A1
公开(公告)日:2011-11-24
申请号:US12782377
申请日:2010-05-18
申请人: Brendan Reville , Ali Vassigh , Arjun Dayal , Christian Klein , Adam Poulos , Andy Mattingly
发明人: Brendan Reville , Ali Vassigh , Arjun Dayal , Christian Klein , Adam Poulos , Andy Mattingly
摘要: Symbolic gestures and associated recognition technology are provided for controlling a system user-interface, such as that provided by the operating system of a general computing system or multimedia console. The symbolic gesture movements in mid-air are performed by a user with or without the aid of an input device. A capture device is provided to generate depth images for three-dimensional representation of a capture area including a human target. The human target is tracked using skeletal mapping to capture the mid-air motion of the user. The skeletal mapping data is used to identify movements corresponding to pre-defined gestures using gesture filters that set forth parameters for determining when a target's movement indicates a viable gesture. When a gesture is detected, one or more pre-defined user-interface control actions are performed.
摘要翻译: 提供符号手势和相关联的识别技术用于控制诸如由通用计算系统或多媒体控制台的操作系统提供的系统用户界面。 空中的符号手势运动由用户在有或没有输入设备的帮助下执行。 提供捕获装置以产生用于包括人类目标的捕获区域的三维表示的深度图像。 使用骨骼映射跟踪人类目标以捕获用户的空中运动。 骨骼映射数据用于使用手势滤波器来识别与预定义手势相对应的移动,该滤波器设定用于确定目标的移动何时指示可行手势的参数。 当检测到手势时,执行一个或多个预定义的用户界面控制动作。
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公开(公告)号:US08457353B2
公开(公告)日:2013-06-04
申请号:US12782380
申请日:2010-05-18
申请人: Brendan Reville , Ali Vassigh , Christian Klein , Adam Poulos , Jordan Andersen , Zack Fleischman
发明人: Brendan Reville , Ali Vassigh , Christian Klein , Adam Poulos , Jordan Andersen , Zack Fleischman
IPC分类号: G06K9/00
摘要: Gesture modifiers are provided for modifying and enhancing the control of a user-interface such as that provided by an operating system or application of a general computing system or multimedia console. Symbolic gesture movements are performed by a user in mid-air. A capture device generates depth images and a three-dimensional representation of a capture area including a human target. The human target is tracked using skeletal mapping to capture the mid-air motion of the user. Skeletal mapping data is used to identify movements corresponding to pre-defined gestures using gesture filters. Detection of a viable gesture can trigger one or more user-interface actions or controls. Gesture modifiers are provided to modify the user-interface action triggered by detection of a gesture and/or to aid in the identification of gestures.
摘要翻译: 提供手势修改器用于修改和增强诸如由通用计算系统或多媒体控制台的操作系统或应用提供的用户界面的控制。 符号手势运动由用户在半空中进行。 捕获装置产生包括人类目标的捕获区域的深度图像和三维表示。 使用骨骼映射跟踪人类目标以捕获用户的空中运动。 骨骼绘图数据用于使用手势过滤器识别与预定义手势相对应的运动。 检测可行的手势可以触发一个或多个用户界面动作或控件。 提供手势修改器以修改通过检测手势触发的用户界面动作和/或帮助识别手势。
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公开(公告)号:US20110289456A1
公开(公告)日:2011-11-24
申请号:US12782380
申请日:2010-05-18
申请人: Brendan Reville , Ali Vassigh , Christian Klein , Adam Poulos , Jordan Andersen , Zack Fleischman
发明人: Brendan Reville , Ali Vassigh , Christian Klein , Adam Poulos , Jordan Andersen , Zack Fleischman
摘要: Gesture modifiers are provided for modifying and enhancing the control of a user-interface such as that provided by an operating system or application of a general computing system or multimedia console. Symbolic gesture movements are performed by a user in mid-air. A capture device generates depth images and a three-dimensional representation of a capture area including a human target. The human target is tracked using skeletal mapping to capture the mid-air motion of the user. Skeletal mapping data is used to identify movements corresponding to pre-defined gestures using gesture filters. Detection of a viable gesture can trigger one or more user-interface actions or controls. Gesture modifiers are provided to modify the user-interface action triggered by detection of a gesture and/or to aid in the identification of gestures.
摘要翻译: 提供手势修改器用于修改和增强诸如由通用计算系统或多媒体控制台的操作系统或应用提供的用户界面的控制。 符号手势运动由用户在半空中进行。 捕获装置产生包括人类目标的捕获区域的深度图像和三维表示。 使用骨骼映射跟踪人类目标以捕获用户的空中运动。 骨骼绘图数据用于使用手势过滤器识别与预定义手势相对应的运动。 检测可行的手势可以触发一个或多个用户界面动作或控件。 提供手势修改器以修改通过检测手势触发的用户界面动作和/或帮助识别手势。
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公开(公告)号:US20170363867A1
公开(公告)日:2017-12-21
申请号:US15184681
申请日:2016-06-16
申请人: Adam Poulos , Lorenz Henric Jentz , Cameron Brown , Anthony Ambrus , Arthur Tomlin , James Dack , Jeffrey Kohler , Eric Scott Rehmeyer , Edward Daniel Parker , Nicolas Denhez , Benjamin Boesel
发明人: Adam Poulos , Lorenz Henric Jentz , Cameron Brown , Anthony Ambrus , Arthur Tomlin , James Dack , Jeffrey Kohler , Eric Scott Rehmeyer , Edward Daniel Parker , Nicolas Denhez , Benjamin Boesel
CPC分类号: G02B27/0103 , G02B27/0172 , G02B27/0179 , G02B2027/0127 , G02B2027/0134 , G02B2027/0138 , G02B2027/014 , G02B2027/0174 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/0304 , G06T19/006
摘要: A head-mounted display device may display a holographic element with a portable control device. Image data of a physical environment including the control device may be received and used to generate a three dimensional model of at least a portion of the environment. Using position information of the control device, a holographic element is displayed with the control device. Using the position information, it is determined that the control device is within a predetermined proximity of either a holographic object or a physical object. Based on determining that the control device is within the predetermined proximity, the displayed holographic element is modified.
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公开(公告)号:US20100228984A1
公开(公告)日:2010-09-09
申请号:US12397216
申请日:2009-03-03
CPC分类号: A63F13/73 , A63F13/12 , A63F13/71 , A63F13/77 , A63F13/95 , A63F2300/201 , A63F2300/207 , A63F2300/532 , G06F21/10 , G06F2221/0742 , G06F2221/2137 , G11B20/00086 , G11B20/00862 , G11B2220/2516
摘要: A method of playing a digital content item includes downloading the digital content item from a removable data-holding medium to a local data-holding medium of a media playing system, and sending a licensing request to a network-accessible, digital-content service. The method further includes receiving a full-rights license for the digital content item from the digital-content service, where the full-rights license grants a right to play the digital content item from the local data-holding medium of the media playing system without the removable data-holding medium being present. The method further includes receiving a request to play the digital content item, and verifying the full-rights license for the digital content item. The method further includes playing the digital content item from the local data-holding medium if the full-rights license verifies, without the removable data-holding medium being present.
摘要翻译: 播放数字内容的方法包括将数字内容项目从可移动数据保存介质下载到媒体播放系统的本地数据保持介质,并将许可请求发送到网络可访问的数字内容服务。 该方法还包括从数字内容服务接收数字内容项的全权许可,其中全权许可授予从媒体播放系统的本地数据保持介质播放数字内容项目的权利,而没有 存在可移动数据保存介质。 该方法还包括接收播放数字内容项的请求,以及验证数字内容项的全权许可。 该方法还包括如果全权许可证验证,则不存在可移动数据保存介质,则从本地数据保存介质播放数字内容项目。
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公开(公告)号:US20100227681A1
公开(公告)日:2010-09-09
申请号:US12397221
申请日:2009-03-03
IPC分类号: A63F9/24
CPC分类号: A63F13/73 , A63F13/12 , A63F13/77 , A63F13/79 , A63F13/95 , A63F2300/207 , A63F2300/532 , A63F2300/5586 , G06F21/10 , G06F2221/2109
摘要: A method of playing a digital content item includes downloading the digital content item from a removable data-holding medium to a local data-holding medium of a media playing system and sending a licensing request to a network-accessible, digital-content service. The method further includes receiving a limited-rights license for the digital content item from the digital-content service, where the limited-rights license grants a right to play the digital content item from the local data-holding medium of the media playing system without the removable data-holding medium being present under one or more conditions. The method further includes receiving a request to play the digital content item and verifying the limited-rights license for the digital content item. The method further includes playing the digital content item from the local data-holding medium if the limited-rights license verifies, without the removable data-holding medium being present.
摘要翻译: 播放数字内容的方法包括将数字内容项从可移动数据保存介质下载到媒体播放系统的本地数据保持介质,并将许可请求发送到网络可访问的数字内容服务。 该方法还包括从数字内容服务接收数字内容项目的有限权利许可,其中有限权利许可授予从媒体播放系统的本地数据保持媒体播放数字内容项的权利,而没有 可移动数据保持介质存在于一个或多个条件下。 该方法还包括接收播放数字内容项目的请求并验证数字内容项目的有限权利许可。 该方法还包括如果限权许可证验证,则不存在可移动数据保存介质,则从本地数据保存介质播放数字内容项目。
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9.
公开(公告)号:US20160179336A1
公开(公告)日:2016-06-23
申请号:US14611005
申请日:2015-01-30
申请人: Anthony Ambrus , Marcus Ghaly , Adam Poulos , Michael Thomas , Jon Paulovich
发明人: Anthony Ambrus , Marcus Ghaly , Adam Poulos , Michael Thomas , Jon Paulovich
IPC分类号: G06F3/0481 , G06F3/0484 , G02B27/01 , G06F3/01
CPC分类号: G06F3/04815 , G02B27/017 , G02B2027/0178 , G06F3/013 , G06F3/04842 , G09G3/001 , G09G2340/0464 , G09G2354/00
摘要: Disclosed is a method, implemented in a visualization device, to assist a user in placing 3D objects. In certain embodiments the method includes displaying, on a display area of the visualization device, to a user, various virtual 3D objects overlaid on a real-world view of a 3D physical space. The method can further include a holding function, in which a first object, of the various virtual 3D objects, is displayed on the display area so that it appears to move through the 3D physical space in response to input from the user, which may be merely a change in the user's gaze direction. A second object is then identified as a target object for a snap function, based on the detected gaze of the user, the snap function being an operation that causes the first object to move to a location on a surface of the target object.
摘要翻译: 公开了一种在可视化设备中实现的方法,以帮助用户放置3D对象。 在某些实施例中,该方法包括在可视化设备的显示区域上向用户显示覆盖在3D物理空间的真实世界视图上的各种虚拟3D对象。 该方法还可以包括在显示区域上显示各种虚拟3D对象的第一对象的保持功能,使得其似乎响应于来自用户的输入而移动通过3D物理空间,其可以是 只是用户注视方向的变化。 然后,基于所检测到的用户的注视,将第二对象识别为针对快照功能的目标对象,所述快照功能是使第一对象移动到目标对象的表面上的位置的操作。
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公开(公告)号:US09497501B2
公开(公告)日:2016-11-15
申请号:US13312604
申请日:2011-12-06
申请人: Brian Mount , Stephen Latta , Adam Poulos , Daniel McCulloch , Darren Bennett , Ryan Hastings , Jason Scott
发明人: Brian Mount , Stephen Latta , Adam Poulos , Daniel McCulloch , Darren Bennett , Ryan Hastings , Jason Scott
IPC分类号: H04N21/81 , H04N21/414 , H04N13/00 , H04N13/02 , H04N13/04 , G02B27/01 , H04N21/4223
CPC分类号: G06T19/006 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/165 , G06T7/70 , H04N13/156 , H04N13/279 , H04N13/344 , H04N21/41407 , H04N21/41415 , H04N21/4223 , H04N21/6125 , H04N21/8146 , H04N21/816
摘要: A head-mounted display includes a see-through display and a virtual reality engine. The see-through display is configured to visually augment an appearance of a physical space to a user viewing the physical space through the see-through display. The virtual reality engine is configured to cause the see-through display to visually present a virtual monitor that appears to be integrated with the physical space to a user viewing the physical space through the see-through display.
摘要翻译: 头戴式显示器包括透视显示器和虚拟现实引擎。 透视显示器被配置为通过透视显示可视地增加观看物理空间的用户的物理空间的外观。 虚拟现实引擎被配置为使透视显示器可视地呈现虚拟监视器,该虚拟监视器看起来与物理空间集成到通过透视显示器查看物理空间的用户。
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