WEARABLE DEVICE FOR DETERMINING PSYCHO-EMOTIONAL STATE OF USER DURING EVALUATION OR TESTING

    公开(公告)号:US20200367798A1

    公开(公告)日:2020-11-26

    申请号:US16422993

    申请日:2019-05-25

    申请人: Anthony Frolov

    发明人: Anthony Frolov

    摘要: Wearable devices and methods for determining a psycho-emotional state of a user are described herein. A wearable device for determining a psycho-emotional state of a user may include a plurality of sensors, an evaluation and testing module, and a processing module. The plurality of sensors may be configured to measure physiological parameters of the user. The evaluation and testing module may be configured to evaluate and test the user. The processing module may be configured to analyze the physiological parameters of the user during one of the evaluation or the testing. The processing module may be further configured to determine the psycho-emotional state of the user based on the analysis. The processing module may be configured to determine changes in the psycho-emotional state of the user. The processing module may be further configured to provide recommendations based on the changes in the psycho-emotional state of the user.

    METHODS FOR EVALUATING AND EDUCATING USERS
    4.
    发明申请

    公开(公告)号:US20200372816A1

    公开(公告)日:2020-11-26

    申请号:US16417093

    申请日:2019-05-20

    申请人: Anthony Frolov

    发明人: Anthony Frolov

    IPC分类号: G09B5/02 G06T11/60

    摘要: Systems and methods for evaluating and educating a user are described herein. The method may commence with performing an initial evaluation of the user to establish initial skills with respect to an object or an action and selecting a skill development plan designed to improve the initial skills. The method may continue with providing the object or the action to the user according to the skill development plan. The method may further include determining that the user is perceiving the object or the action via an Augmented Reality (AR)-enabled user device. The method may further include ascertaining the identifier associated with the object or the action and activating an interactive session designed to improve the initial skills with respect to the object or the action. The method may further include performing a follow-up evaluation of the user to establish an improvement in at least one of the initial skills.

    Interactive amusement attraction
    5.
    发明授权
    Interactive amusement attraction 有权
    互动娱乐景点

    公开(公告)号:US09358473B2

    公开(公告)日:2016-06-07

    申请号:US14666923

    申请日:2015-03-24

    申请人: Anthony Frolov

    发明人: Anthony Frolov

    摘要: An interactive amusement attraction includes a track arranged inside a building and a transportation system having ride vehicles configured to move along the track. There are screens secured inside the building and projectors configured to display video content along the track on the screens. There are also input devices associated with passenger seats of the ride vehicles, which are configured to receive visitor inputs. The attraction also includes a controlling system configured to determine a location of the ride vehicle or visitors on the track, receive the visitor inputs from the input devices, and cause modifying and displaying of the video content based on the visitor inputs and the location of ride vehicle or visitor. The controlling system further causes the transportation system to move the ride vehicle based on the visitor inputs and the location of ride vehicle or visitor.

    摘要翻译: 交互式娱乐景点包括布置在建筑物内的轨道和具有被配置成沿着轨道移动的乘坐车辆的运输系统。 在建筑物内部安装有屏幕,并且投影机被配置为沿着屏幕上的轨道显示视频内容。 还有与乘坐车辆的乘客座椅相关联的输入设备,其被配置为接收访问者输入。 该景点还包括一个控制系统,该系统被配置为确定骑行车辆或游客在轨道上的位置,从输入设备接收访问者输入,并且基于访问者输入和乘坐位置导致视频内容的修改和显示 车辆或访客。 控制系统进一步使得运输系统基于乘客输入和乘坐车辆或游客的位置来移动乘坐车辆。

    INTERACTIVE AMUSEMENT ATTRACTION
    6.
    发明申请
    INTERACTIVE AMUSEMENT ATTRACTION 审中-公开
    互动吸引力

    公开(公告)号:US20150190726A1

    公开(公告)日:2015-07-09

    申请号:US14666923

    申请日:2015-03-24

    申请人: Anthony Frolov

    发明人: Anthony Frolov

    IPC分类号: A63J5/02

    摘要: An interactive amusement attraction includes a track arranged inside a building and a transportation system having ride vehicles configured to move along the track. There are screens secured inside the building and projectors configured to display video content along the track on the screens. There are also input devices associated with passenger seats of the ride vehicles, which are configured to receive visitor inputs. The attraction also includes a controlling system configured to determine a location of the ride vehicle or visitors on the track, receive the visitor inputs from the input devices, and cause modifying and displaying of the video content based on the visitor inputs and the location of ride vehicle or visitor. The controlling system further causes the transportation system to move the ride vehicle based on the visitor inputs and the location of ride vehicle or visitor.

    摘要翻译: 交互式娱乐景点包括布置在建筑物内的轨道和具有被配置成沿着轨道移动的乘坐车辆的运输系统。 在建筑物内部安装有屏幕,并且投影机被配置为沿着屏幕上的轨道显示视频内容。 还有与乘坐车辆的乘客座椅相关联的输入设备,其被配置为接收访问者输入。 该景点还包括一个控制系统,该系统被配置为确定骑行车辆或游客在轨道上的位置,从输入设备接收访问者输入,并且基于访客输入和乘坐位置导致视频内容的修改和显示 车辆或访客。 控制系统进一步使得运输系统基于乘客输入和乘坐车辆或游客的位置来移动乘坐车辆。