Method and apparatus for altering a media activity
    1.
    发明申请
    Method and apparatus for altering a media activity 审中-公开
    用于改变媒体活动的方法和装置

    公开(公告)号:US20070047517A1

    公开(公告)日:2007-03-01

    申请号:US11214259

    申请日:2005-08-29

    申请人: Hua Xu John Harris

    发明人: Hua Xu John Harris

    IPC分类号: H04L12/66

    摘要: A method and apparatus for altering a media activity are disclosed. The provision (101) of a dynamic media activity to a recipient user is enhanced by the dynamic acquisition (102) of information regarding an ambient condition of the user's environment and the use (104) of the information to dynamically alter the media activity in a manner that correlates with the information. An apparatus (200) embodying the method comprises a dynamic media activity engine (201) operably linked to a memory (202) having information regarding at least one ambient condition of the user and to a user interface (205). Information regarding ambient conditions may be obtained by an ambient condition detector (203) linked to the memory (202) or by means of a wireless interface (204).

    摘要翻译: 公开了一种用于改变媒体活动的方法和装置。 通过关于用户环境的环境条件的信息的动态获取(102)和使用(104)信息来动态地改变媒体活动中的媒体活动来增强对接收者用户的动态媒体活动的提供(101) 与信息相关的方式。 实施该方法的装置(200)包括可操作地链接到存储器(202)的动态媒体活动引擎(201),该存储器具有关于用户和用户界面(205)的至少一个环境条件的信息。 关于环境条件的信息可以由链接到存储器(202)的环境条件检测器(203)或借助于无线接口(204)获得。

    System and method for improving player experience in wireless gaming
    3.
    发明申请
    System and method for improving player experience in wireless gaming 审中-公开
    提高无线游戏玩家体验的系统和方法

    公开(公告)号:US20070066395A1

    公开(公告)日:2007-03-22

    申请号:US11231050

    申请日:2005-09-20

    申请人: John Harris Hua Xu

    发明人: John Harris Hua Xu

    IPC分类号: A63F9/24

    摘要: The present invention discloses a method and system for managing an interactivity of a game in at least one wireless communication device, by monitoring (705) at least one predetermined resource parameter associated with the wireless communication device, executing (710) at least one alternate scenario on at least one predetermined location within the game based on the predetermined resource parameter and changing dynamically (715) the interactivity of the wireless communication device with one of a wireless gaming server and at least one other wireless communication device by executing the alternate scenario.

    摘要翻译: 本发明公开了一种通过监视(705)至少一个与无线通信设备相关联的预定资源参数来管理至少一个无线通信设备中的游戏的交互性的方法和系统,执行(710)至少一个备选场景 基于预定资源参数在游戏中的至少一个预定位置上,并且通过执行替代场景来动态地(715)无线通信设备与无线游戏服务器和至少一个其他无线通信设备之一的交互性。

    System and Method for Reducing Latency Using a Sample Channel
    4.
    发明申请
    System and Method for Reducing Latency Using a Sample Channel 审中-公开
    使用采样通道减少延迟的系统和方法

    公开(公告)号:US20090165062A1

    公开(公告)日:2009-06-25

    申请号:US11963168

    申请日:2007-12-21

    申请人: John Harris Hua Xu

    发明人: John Harris Hua Xu

    IPC分类号: H04N7/173

    摘要: A system and method reduce latency involved in delivery of content to a handheld device. A sample channel comprises a plurality of content segments. Each content segment comprises recent content from one channel of a plurality of channels available for request by a subscriber. The sample channel is received by a handheld device and is not requested by the subscriber. The plurality of content segments are stored in a memory associated with the device. Upon detecting a request from the subscriber to view a specified channel, the content segment corresponding to the specified channel is located in memory and displayed on the device. A request is made for subsequent content from the specified channel, the subsequent content starting at or before the end of the content segment. Playback of the subsequent content is then initiated such that the subsequent content starts at a time when the content segment ends.

    摘要翻译: 系统和方法减少了将内容传送到手持设备所涉及的延迟。 样本信道包括多个内容段。 每个内容段包括可由用户请求的多个频道中的一个频道的最近内容。 采样信道由手持设备接收,并且不被用户请求。 多个内容段被存储在与设备相关联的存储器中。 在检测到用户查看指定频道的请求时,对应于指定频道的内容段位于存储器中并显示在设备上。 对来自指定频道的后续内容进行请求,后续内容从内容片段结束或之前开始。 然后启动后续内容的回放,使得后续内容在内容段结束时开始。

    Method and apparatus for serially establishing a group call session
    5.
    发明申请
    Method and apparatus for serially establishing a group call session 有权
    用于串行建立组呼呼叫的方法和装置

    公开(公告)号:US20060276214A1

    公开(公告)日:2006-12-07

    申请号:US11144903

    申请日:2005-06-03

    IPC分类号: H04Q7/20

    CPC分类号: H04W4/08

    摘要: Various embodiments are described for establishing a group call session serially. After receiving a serial group call request from a remote unit (101), fixed network equipment (FNE) (201) selects a first subset of members (260) from the targeted group (250) of units and signals those members to join the group call session. Various techniques for selecting the first subset may be employed depending on what system benefits are desired. A second subset of members (270) from the targeted group of units is also selected and signaled to join the session. This second subset may be used to invite additional units in order to achieve a maximum number of group participants. Alternatively, the second subset may be used to invite a different unit (or units) to participate. This can be triggered by a user request to invite another subset to the group session, as could occur when the user is not able to resolve the particular matter at-hand with the group members of the first subset.

    摘要翻译: 描述了用于串行建立组呼叫会话的各种实施例。 在从远程单元(101)接收到串行组呼叫请求之后,固定网络设备(FNE)(201)从目标组(250)单元中选择成员(260)的第一子集,并且向这些成员指示这些成员加入组 呼叫会话。 根据期望的系统优点,可以采用用于选择第一子集的各种技术。 来自目标组的组的成员(270)的第二子集也被选中并用信号通知以加入会话。 该第二子集可用于邀请附加单元以实现最大数量的组参与者。 或者,第二子集可以用于邀请不同的单元(或单元)参与。 这可以由用户邀请来邀请另一子集到组会话来触发,如当用户不能解决与第一子集的组成员相关的特定事情时可能发生的。

    Link speed fluctuation reduction
    7.
    发明授权

    公开(公告)号:US09692681B2

    公开(公告)日:2017-06-27

    申请号:US14402886

    申请日:2012-07-20

    摘要: Link speed fluctuation reduction can be useful in a variety of communication systems. Such smoothing may have various benefits and may be achieved in various ways. For example, a policy and charging rules function can be leveraged to avoid repeated transfers of a same section of over-the-top video. A method can include detecting, for a link, a link traffic condition above a predetermined threshold. The method can also include estimating link speed to obtain an initial link speed value. When the detected link traffic condition is above a predetermined threshold, the method can further include limiting fluctuation of the link speed to within a threshold amount of the initial link speed value. The method can additionally include periodically re-estimating the recently achieved link speed as an updated link speed value and limiting the fluctuation based on the updated link speed value.

    Media Prefill Performance Improvement
    10.
    发明申请
    Media Prefill Performance Improvement 审中-公开
    媒体预填表演改进

    公开(公告)号:US20140019591A1

    公开(公告)日:2014-01-16

    申请号:US13549951

    申请日:2012-07-16

    申请人: John Harris

    发明人: John Harris

    IPC分类号: G06F15/16

    摘要: In accordance with the exemplary embodiments of the invention there is at least a method and a computer program executed by an apparatus to perform operations including determining a prefill level of a media over hypertext markup language signal being delivered to a device of a wireless communication network, where the determining the prefill level comprises determining whether the prefill level is greater than or less than a threshold, and based on the prefill level, updating at least one of a priority level or minimum guaranteed bit rate of a bearer of the media signal.

    摘要翻译: 根据本发明的示例性实施例,存在至少一种由装置执行的方法和计算机程序,用于执行操作,包括确定传送到无线通信网络的设备的超文本标记语言信号之后的媒体的预填充级别, 其中确定预置级别包括确定预置级别是否大于或小于阈值,并且基于预填充级别,更新媒体信号的承载的优先级或最小保证比特率中的至少一个。