Abstract:
An apparatus and method for closed loop dynamic resource allocation. For example, one embodiment of a method comprises: collecting data related to usage of a plurality of resources by a plurality of workloads over one or more time periods, the workloads including priority workloads associated with one or more guaranteed performance levels and best effort workloads not associated with guaranteed performance levels; analyzing the data to identify resource reallocations from one or more of the priority workloads to one or more of the best effort workloads in one or more subsequent time periods while still maintaining the guaranteed performance levels; reallocating the resources from the priority workloads to the best effort workloads for the subsequent time periods; monitoring execution of the priority workloads with respect to the guaranteed performance level during the subsequent time periods; and preemptively reallocating resources from the best effort workloads to the priority workloads during the subsequent time periods to ensure compliance with the guaranteed performance level and responsive to detecting that the guaranteed performance level is in danger of being breached.
Abstract:
Methods, apparatuses, systems, and storage media for creating, discovering, and/or resolving spells using a wand are provided. In embodiments, a computing device or a wand may detect one or more gestures and sensors in the wand may generate sensor data representative of the one or more gestures. The one or more gestures may be movements performed using the wand. The sensor data representative of the one or more gestures may be converted into a spell sequence. The wand may transmit the spell sequence to a computing device, and receive, from the computing device, a spell output based on the spell sequence, a wand position, and a quest. The quest may indicate an order in which one or more second devices are to be activated and one or more spells to activate each of the one or more second devices. Other embodiments may be described and/or claimed.
Abstract:
A mechanism is described for facilitating dynamic game surface adjustment at smart play surfaces of smart play sets according to one embodiment. A method of embodiments, as described herein, includes receiving one or more inputs to perform an action at a portion of a play surface of a play set; evaluating the one or more inputs for generating an action plan to perform the action at the portion of the play surface, where the action plan is to affect one or more objects acting on the surface. The method may further include executing the action at the portion of the surface, wherein the action to adjust one or more properties of the play surface.
Abstract:
An apparatus and method for dynamic resource allocation with mile/performance markers. For example, one embodiment of a processor comprises: resource allocation circuitry to allocate a plurality of hardware resources to a plurality of workloads including priority workloads associated with one or more guaranteed performance levels; and monitoring circuitry to evaluate execution progress of a workload across a plurality of nodes, each node to execute one or more processing stages of the workload, wherein the monitoring circuitry is to evaluate the execution progress of the workload, at least in part, by reading progress markers advertised by the workload at the specified processing stages, wherein the monitoring circuitry is to detect that the workload may not meet one of the guaranteed performance levels based on the progress markers, and wherein the resource allocation circuitry, responsive to the monitoring circuitry, is to reallocate one or more of the plurality of hardware resources to improve the performance level of the workload.
Abstract:
Methods, apparatus, and systems to create, output, and use animation programs comprising keyframes, objects, object states, and programming elements. Objects, object states, and programming elements may be created through image analysis of image input. Animation programs may be output as videos, as non-linear interactive experiences, and/or may be used to control electronic actuators in articulated armatures.
Abstract:
Examples may include techniques to coordinate the sharing of resources among virtual elements, including service chains, supported by a shared pool of configurable computing resources based on relative priority among the virtual element and service chains. Information including indications of the performance of the service chains and also the relative priority of the service chains may be received. The resource allocation of portions of the shared pool of configurable computing resources supporting the service chains can be adjusted based on the received performance and priority information.
Abstract:
Methods, apparatuses, systems, and storage media for creating, discovering, and/or resolving spells using a wand are provided. In embodiments, a computing device or a wand may detect one or more gestures and sensors in the wand may generate sensor data representative of the one or more gestures. The one or more gestures may be movements performed using the wand. The sensor data representative of the one or more gestures may be converted into a spell sequence. The wand may transmit the spell sequence to a computing device, and receive, from the computing device, an authentication spell output when the spell sequence corresponds with an authentication spell sequence or an inactivation spell output when the spell sequence does not correspond with the authentication spell sequence. Other embodiments may be described and/or claimed.
Abstract:
Techniques for a system, article, and method of low-complexity histogram of gradients generation for image processing may include histogram of gradients generation for image processing including the following operations: obtaining image data including horizontal and vertical gradient components of individual pixels of an image; associating the horizontal and vertical gradient components of the same pixel with one of a plurality of angular channels depending on the values of the horizontal and vertical gradient components; determining a gradient magnitude and a gradient orientation of individual angular channels after the horizontal and vertical gradient components are assigned to the channels; and generating a histogram of gradients by using the gradient direction and gradient magnitude of the angular channels.
Abstract:
Methods, apparatuses, systems, and storage media for creating, discovering, and/or resolving spells using a wand are provided. In embodiments, a computing device or a wand may detect one or more gestures and sensors in the wand may generate sensor data representative of the one or more gestures. The one or more gestures may be movements performed using the wand. The sensor data representative of the one or more gestures may be converted into a spell sequence. The wand may transmit the spell sequence to a computing device, and receive, from the computing device, an acknowledgement that is to indicate whether the wand is to be included in a duel with another wand based on the spell sequence and a wand position. The wand may also determine the spell output based on the spell sequence without transmitting the spell sequence to another device. Other embodiments may be described and/or claimed.
Abstract:
A mechanism is described for dynamically facilitating media play and real-time interaction with smart physical objects according to one embodiment. A method of embodiments, as described herein, includes seeking one or more personal devices accessible to one or more users; presenting media contents; detecting, in real-time, an update relating to the media contents; recommending one or more revisions to activities or arrangements relating to the one or more personal devices based on the update relating to the media contents; preparing a set of instructions detailing the one or more revisions to the activities or the arrangements; and executing the set of instructions to facilitate the one or more revisions to the activities or the arrangements relating to the one or more personal devices.