Abstract:
An illumination device (5), for illumination of a portable electronic device comprises: a white LED (9) in a flexible arm (7), plugs into and is powered through a utility power jakc (4) of a portable electronic device (1) in a manner that power is derived from the port (6) of the portable electronic device to power the illumination device. The illumination device includes: a housing (10), a reflector (13), a diffuser or a magnifier (14), and a dimmer (15) to control the light intensity given off by the white LED.
Abstract:
A games module (2) has a signal generator (250) for generating a signal for supply to a playing piece (4) when the playing piece is electrically coupled to the games module. The playing piece (4) has a memory (43) for storing data and is arranged to derive a power supply from the signal supplied by the games module by coupling to a user so as to complete an electrical path via the user back to the games module and to communicate data with the games module when power is thereby derived by the power deriving means from the signal provided by the games module.
Abstract:
A modular portable gaming simulator system includes a transport trailer with at least one movable sidewall to which two or more gaming simulation stations are attached. The movable sidewall can be selectively raised and lowered between a transport or upright position for transporting the system, and a deployed or active position for displaying and operating the gaming simulation stations. The gaming simulation stations are interconnected so that the gaming simulation stations can interactively execute a software program application, such as in head-to-head competition. In the deployed position, the movable sidewall forms a stage on which the gaming simulation stations rest. In order to transport the system, the sidewall is raised into the upright or transportable position for transportation. During transportation, the gaming simulation stations remain attached to the sidewall in a horizontal, sideways position.
Abstract:
A new interactive simulator ride (10) for providing an entertaining interactive visual, audio, and motion simulation. The inventive device includes a guidance track comprised of a plurality of laterally spaced guidance rails (16), a simulator vehicle housing having an interior and having lateral side walls having a plurality of support wheels (27) mounted thereon for supporting the simulator vehicle housing on the spaced guidance rails. A seat for seating by a person is provided within the interior of the simulator vehicle housing. A viewing screen is provided within the simulator vehicle housing interior for providing a computer generated visual image for viewing by a person located in the simulator housing. The invention also includes a projection means for projecting a computer generated visual image on the viewing screen, a means for providing computer generated visual images to the projection means and a user input device.
Abstract:
A video game controller has a main portion for receiving a person interacting with the controller. The controller has a support about which the main portion can be tilted relative to a ground face while maintaining the person interacting with the controller facing substantially the same direction. And the controller can communicate values representative of the tilt to a video game being controlled.
Abstract:
The present invention refers to an embodied Robot videogame apparatus that receives input through the (human) user' s physical actions (full body actions), contact and physiological signals (Bio-signals). The apparatus has as principal components: led/sound sensor eye with a video camera; mechanical lever; rotation sensor; rubber torso; solar battery; sensor leds; heart rate and galvanic skin response sensor; multi - touch computer display, with a 1/0 board v2.0 Bluetooth wireless connection; multiplayer button; microphone;intensity sensor; feet support; suspensions; rubber pneumatic wheels; accelerometer sensor; plastic leveler sensor; wireless Bluetooth digitizers; Velcro strips; and GPS. The apparatus includes a series of electronic sensor that detects the user's input physical actions, contact and physiological signals in real-time. The output result is visualized on a multi - touch computer display. The player's real-time actions are translated in virtual actions in the software game scenarios (e.g., running with the physical robot represents the same virtual action in the game avatar). The apparatus establishes a simultaneous connection between physical and virtual realities and can be shared through online connection.
Abstract:
A method for connecting an electronic device to a gamepad. The method includes providing a gamepad including one or more controls. The method also includes detecting a Bluetooth protocol. The method further includes detecting an electronic device. The method additionally includes connecting the gamepad to the electronic device wirelessly using the Bluetooth protocol.
Abstract:
A game machine comprises: a cable capable of transmitting power and data signals; one or more function modules connected to the cable and configured to perform given functions, respectively; and a main controller for generating data signals so as to control the function modules and for transmitting, to the one or more function modules, the generated data signals and the supplied power through the cable. Because the power and the data signals such as audio signals or video signals are combined and transmitted through a single cable, wiring for data signals and wiring for power between the main controller and the function modules of the game machine are unified into a single unit, thereby simplifying the wiring structure. Accordingly, the manufacturing and maintenance are facilitated and the cost thereof is also reduced.
Abstract:
A game controller apparatus for playing an electronic game, the game controller apparatus comprising a seat (2) which is adapted to receive a player of the electronic game. The game controller apparatus is adapted to cooperate with a sensor board (4) for playing the electronic game, the sensor board (4) comprising sensor means (6) adapted to detect several different types of pressing events directed at a top surface of the sensor board (4), the sensor board (4) being adapted to control the electronic game based on pressing events detected by the sensor means (6). The seat (2) comprises contact means (8) operatively connected to a bottom surface of the seat (2), the contact means (8) being capable of co-operating with the sensor board (4) such that the player of the electronic game may, while in the seat (2), play the electronic game by tilting the seat (2).