GAMES APPARATUS
    32.
    发明申请
    GAMES APPARATUS 审中-公开
    游戏机

    公开(公告)号:WO00031676A1

    公开(公告)日:2000-06-02

    申请号:PCT/GB1999/003948

    申请日:1999-11-26

    Abstract: A games module (2) has a signal generator (250) for generating a signal for supply to a playing piece (4) when the playing piece is electrically coupled to the games module. The playing piece (4) has a memory (43) for storing data and is arranged to derive a power supply from the signal supplied by the games module by coupling to a user so as to complete an electrical path via the user back to the games module and to communicate data with the games module when power is thereby derived by the power deriving means from the signal provided by the games module.

    Abstract translation: 游戏模块(2)具有信号发生器(250),用于在游戏模块电连接到游戏模块时产生用于向玩具(4)供应的信号。 播放器(4)具有用于存储数据的存储器(43),并且被布置成通过耦合到用户从游戏模块提供的信号中导出电源,以便通过用户完成电路径返回到游戏 模块,并且当通过由游戏模块提供的信号由功率推导装置导出功率时,与游戏模块通信数据。

    MODULAR PORTABLE GAMING SIMULATOR SYSTEMS AND METHODS
    33.
    发明申请
    MODULAR PORTABLE GAMING SIMULATOR SYSTEMS AND METHODS 审中-公开
    模块化便携式游戏模拟器系统和方法

    公开(公告)号:WO9959689A9

    公开(公告)日:2000-05-04

    申请号:PCT/US9911009

    申请日:1999-05-18

    Inventor: BURDICK ANDREW D

    Abstract: A modular portable gaming simulator system includes a transport trailer with at least one movable sidewall to which two or more gaming simulation stations are attached. The movable sidewall can be selectively raised and lowered between a transport or upright position for transporting the system, and a deployed or active position for displaying and operating the gaming simulation stations. The gaming simulation stations are interconnected so that the gaming simulation stations can interactively execute a software program application, such as in head-to-head competition. In the deployed position, the movable sidewall forms a stage on which the gaming simulation stations rest. In order to transport the system, the sidewall is raised into the upright or transportable position for transportation. During transportation, the gaming simulation stations remain attached to the sidewall in a horizontal, sideways position.

    Abstract translation: 模块化便携式游戏模拟器系统包括具有至少一个可移动侧壁的运输拖车,两个或多个游戏模拟站附接到该拖车上。 可移动侧壁可以在用于运送系统的运输或直立位置之间选择性地升高和降低,以及用于显示和操作游戏模拟站的部署或主动位置。 游戏模拟站相互连接,使得游戏模拟站可以交互地执行诸如头对头竞争的软件程序应用。 在展开位置,活动侧壁形成游戏模拟站休息的阶段。 为了运输系统,侧壁被升高到用于运输的直立或运输位置。 在运输过程中,游戏模拟站在水平的侧面位置保持附着在侧壁上。

    INTERACTIVE SIMULATOR RIDE
    34.
    发明申请
    INTERACTIVE SIMULATOR RIDE 审中-公开
    互动模拟器

    公开(公告)号:WO99034344A1

    公开(公告)日:1999-07-08

    申请号:PCT/US1998/027874

    申请日:1998-12-31

    Abstract: A new interactive simulator ride (10) for providing an entertaining interactive visual, audio, and motion simulation. The inventive device includes a guidance track comprised of a plurality of laterally spaced guidance rails (16), a simulator vehicle housing having an interior and having lateral side walls having a plurality of support wheels (27) mounted thereon for supporting the simulator vehicle housing on the spaced guidance rails. A seat for seating by a person is provided within the interior of the simulator vehicle housing. A viewing screen is provided within the simulator vehicle housing interior for providing a computer generated visual image for viewing by a person located in the simulator housing. The invention also includes a projection means for projecting a computer generated visual image on the viewing screen, a means for providing computer generated visual images to the projection means and a user input device.

    Abstract translation: 一种新的交互式模拟器(10),用于提供有趣的交互式视觉,音频和运动模拟。 本发明的装置包括由多个横向隔开的引导轨道(16)组成的引导轨道,模拟器车辆壳体具有内部并且具有侧面侧壁,其具有安装在其上的多个支撑轮(27),用于将模拟器车辆壳体支撑在 间隔的导轨。 在模拟器车体的内部设置有用于座位的座椅。 在模拟器车辆壳体内部提供观察屏幕,用于提供计算机生成的视觉图像以供位于模拟器壳体中的人观看。 本发明还包括用于将计算机生成的视觉图像投影到观看屏幕上的投影装置,用于将计算机生成的视觉图像提供给投影装置和用户输入装置的装置。

    INTERACTIVE EMBODIED ROBOT VIDEOGAME THROUGH THE USE OF SENSORS AND PHYSICAL OBJECTS
    36.
    发明申请
    INTERACTIVE EMBODIED ROBOT VIDEOGAME THROUGH THE USE OF SENSORS AND PHYSICAL OBJECTS 审中-公开
    通过使用传感器和物理对象的互动式机器人视频

    公开(公告)号:WO2013070103A1

    公开(公告)日:2013-05-16

    申请号:PCT/PT2012/000044

    申请日:2012-11-09

    Abstract: The present invention refers to an embodied Robot videogame apparatus that receives input through the (human) user' s physical actions (full body actions), contact and physiological signals (Bio-signals). The apparatus has as principal components: led/sound sensor eye with a video camera; mechanical lever; rotation sensor; rubber torso; solar battery; sensor leds; heart rate and galvanic skin response sensor; multi - touch computer display, with a 1/0 board v2.0 Bluetooth wireless connection; multiplayer button; microphone;intensity sensor; feet support; suspensions; rubber pneumatic wheels; accelerometer sensor; plastic leveler sensor; wireless Bluetooth digitizers; Velcro strips; and GPS. The apparatus includes a series of electronic sensor that detects the user's input physical actions, contact and physiological signals in real-time. The output result is visualized on a multi - touch computer display. The player's real-time actions are translated in virtual actions in the software game scenarios (e.g., running with the physical robot represents the same virtual action in the game avatar). The apparatus establishes a simultaneous connection between physical and virtual realities and can be shared through online connection.

    Abstract translation: 本发明涉及一种体现的机器人视频游戏装置,其通过(人类)用户的身体动作(全身动作),接触和生理信号(生物信号)接收输入。 该设备具有主要部件:带有摄像机的LED /声音传感器眼睛; 机械杠杆 旋转传感器; 橡胶躯干 太阳能电池 传感器灯; 心率和电流皮肤反应传感器; 多点触摸电脑显示,配有1/0主板v2.0蓝牙无线连接; 多人按钮; 麦克风;强度传感器; 脚支撑; 悬浮液; 橡胶气动轮; 加速度传感器; 塑料矫直机传感器; 无线蓝牙数字化仪; 魔术贴 和GPS。 该装置包括一系列实时检测用户的输入物理动作,接触和生理信号的电子传感器。 输出结果可在多点触摸式计算机显示器上显示。 玩家的实时动作在软件游戏场景中的虚拟动作中被翻译(例如,使用物理机器人运行代表游戏头像中相同的虚拟动作)。 该设备建立物理和虚拟现实之间的同时连接,并可通过在线连接共享。

    ELECTRONIC COMMUNICATION BETWEEN A GAMEPAD AND AN ELECTRONIC DEVICE
    37.
    发明申请
    ELECTRONIC COMMUNICATION BETWEEN A GAMEPAD AND AN ELECTRONIC DEVICE 审中-公开
    游戏机和电子设备之间的电子通信

    公开(公告)号:WO2013061283A2

    公开(公告)日:2013-05-02

    申请号:PCT/IB2012/055895

    申请日:2012-10-26

    Applicant: BLADEPAD, LLC

    Abstract: A method for connecting an electronic device to a gamepad. The method includes providing a gamepad including one or more controls. The method also includes detecting a Bluetooth protocol. The method further includes detecting an electronic device. The method additionally includes connecting the gamepad to the electronic device wirelessly using the Bluetooth protocol.

    Abstract translation: 一种用于将电子设备连接到游戏手柄的方法。 该方法包括提供包括一个或多个控制的游戏手柄。 该方法还包括检测蓝牙协议。 该方法还包括检测电子设备。 该方法还包括使用蓝牙协议无线地将游戏手柄连接到电子设备。

    GAME MACHINE
    38.
    发明申请
    GAME MACHINE 审中-公开
    游戏机

    公开(公告)号:WO2011152642A3

    公开(公告)日:2012-04-19

    申请号:PCT/KR2011003964

    申请日:2011-05-31

    Abstract: A game machine comprises: a cable capable of transmitting power and data signals; one or more function modules connected to the cable and configured to perform given functions, respectively; and a main controller for generating data signals so as to control the function modules and for transmitting, to the one or more function modules, the generated data signals and the supplied power through the cable. Because the power and the data signals such as audio signals or video signals are combined and transmitted through a single cable, wiring for data signals and wiring for power between the main controller and the function modules of the game machine are unified into a single unit, thereby simplifying the wiring structure. Accordingly, the manufacturing and maintenance are facilitated and the cost thereof is also reduced.

    Abstract translation: 游戏机包括:能够发送电力和数据信号的电缆; 一个或多个功能模块分别连接到电缆并被配置为执行给定的功能; 以及主控制器,用于产生数据信号,以便控制功能模块,并通过电缆向一个或多个功能模块发送生成的数据信号和所提供的电力。 由于电力和数据信号如音频信号或视频信号通过单根电缆组合传输,数据信号的布线和主控制器与游戏机的功能模块之间的电力接线被统一为一个单元, 从而简化了布线结构。 因此,制造和维护便利,并且其成本也降低。

    物品販売装置
    39.
    发明申请
    物品販売装置 审中-公开
    文章销售设备

    公开(公告)号:WO2012039222A1

    公开(公告)日:2012-03-29

    申请号:PCT/JP2011/068954

    申请日:2011-08-23

    CPC classification number: G07F11/00 G07F9/023

    Abstract: [課題]物品販売装置における物品サンプルの展示部において物品サンプルを縦向きにも横向きにも展示しやすくする。 [解決手段]ホルダー部を縦向きに取り付ける際に底辺に当接する辺の形状と、ホルダー部を横向きに取り付ける際に底辺に当接する辺の形状とを、底辺の形状に対して略相似とする。これにより、ホルダー部を縦向きにも横向きにも取り付けることができる。つまり、物品を縦向きにも横向きにも展示することができる。

    Abstract translation: [问题]在物品销售装置中的物品样品的显示单元中,制品样品的显示在纵向和横向方向上容易。 [解决方案]将沿着长度方向安装保持器单元的基部的侧面的形状以及在沿着横向方向安装保持器单元时与基部接触的一侧的形状被设置为基本上类似于 形状的基地。 结果,可以在长度方向和横向上安装保持器单元。 也就是说,可以在纵向和横向上显示物品。

    GAME CONTROLLER APPARATUS
    40.
    发明申请
    GAME CONTROLLER APPARATUS 审中-公开
    游戏控制器设备

    公开(公告)号:WO2011135154A1

    公开(公告)日:2011-11-03

    申请号:PCT/FI2010/050351

    申请日:2010-04-29

    Abstract: A game controller apparatus for playing an electronic game, the game controller apparatus comprising a seat (2) which is adapted to receive a player of the electronic game. The game controller apparatus is adapted to cooperate with a sensor board (4) for playing the electronic game, the sensor board (4) comprising sensor means (6) adapted to detect several different types of pressing events directed at a top surface of the sensor board (4), the sensor board (4) being adapted to control the electronic game based on pressing events detected by the sensor means (6). The seat (2) comprises contact means (8) operatively connected to a bottom surface of the seat (2), the contact means (8) being capable of co-operating with the sensor board (4) such that the player of the electronic game may, while in the seat (2), play the electronic game by tilting the seat (2).

    Abstract translation: 一种用于播放电子游戏的游戏控制器装置,该游戏控制器装置包括适于接收电子游戏玩家的座位(2)。 游戏控制器装置适于与用于播放电子游戏的传感器板(4)协作,传感器板(4)包括传感器装置(6),适于检测针对传感器顶表面的几种不同类型的按压事件 板(4),传感器板(4)适于基于由传感器装置(6)检测到的按压事件来控制电子游戏。 座椅(2)包括可操作地连接到座椅(2)的底表面的接触装置(8),接触装置(8)能够与传感器板(4)协作,使得电子玩家 游戏可以在座位(2)中通过倾斜座椅(2)来玩电子游戏。

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