Compression for sparse data structures utilizing mode search approximation

    公开(公告)号:US12086120B2

    公开(公告)日:2024-09-10

    申请号:US18066436

    申请日:2022-12-15

    CPC classification number: G06F16/2237 G06N20/00 G06T1/20

    Abstract: Embodiments are generally directed to compression for compression for sparse data structures utilizing mode search approximation. An embodiment of an apparatus includes one or more processors including a graphics processor to process data; and a memory for storage of data, including compressed data. The one or more processors are to provide for compression of a data structure, including identification of a mode in the data structure, the data structure including a plurality of values and the mode being a most repeated value in a data structure, wherein identification of the mode includes application of a mode approximation operation, and encoding of an output vector to include the identified mode, a significance map to indicate locations at which the mode is present in the data structure, and remaining uncompressed data from the data structure.

    APPARATUS AND METHOD FOR ASYNCHRONOUS RAY TRACING

    公开(公告)号:US20240257433A1

    公开(公告)日:2024-08-01

    申请号:US18414841

    申请日:2024-01-17

    Abstract: Apparatus and method for asynchronous ray tracing. For example, one embodiment of a processor comprises: a bounding volume hierarchy (BVH) generator to construct a BVH comprising a plurality of hierarchically arranged nodes including a root node, a plurality of internal nodes, and a plurality of leaf nodes comprising primitives, wherein each internal node comprises a child node to either the root node or another internal node and each leaf node comprises a child node to an internal node; a first storage bank to be arranged as a first plurality of entries; a second storage bank to be arranged as a second plurality of entries, wherein each entry of the first plurality of entries and the second plurality of entries is to store a ray to be traversed through the BVH; an allocator circuit to distribute an incoming ray to either the first storage bank or the second storage bank based on a relative numbers of rays currently stored in the first and second storage banks; and traversal circuitry to alternate between selecting a next ray from the first storage bank and the second storage bank, the traversal circuitry to traverse the next ray through the BVH by reading a next BVH node from a top of a BVH node stack and determining whether the next ray intersects the next BVH node.

    Apparatus and method for throttling a ray tracing pipeline

    公开(公告)号:US11915357B2

    公开(公告)日:2024-02-27

    申请号:US16820483

    申请日:2020-03-16

    CPC classification number: G06T15/005 G06T15/06

    Abstract: Apparatus and method for stack throttling. For example, one embodiment of an apparatus comprises: execution circuitry comprising a plurality of functional units to execute a plurality of ray shaders and generate a plurality of primary rays and a corresponding plurality of ray messages; a first in first out (FIFO) buffer to queue the ray messages generated by the EUs; a cache to store one or more of the plurality of primary rays; a memory-backed stack to store a first subset of the plurality of ray messages in a corresponding plurality of entries; memory-backed stack management circuitry to either store a second subset of the plurality of ray messages to the memory-backed stack, or to temporarily store the one or more the second subset of the plurality of ray messages to a memory subsystem based, at least in part, on a number of entries currently occupied by ray messages in the memory-backed stack; and ray traversal circuitry to read a next ray message from the memory-backed stack, retrieve a next primary ray identified by the ray message from the cache or a memory subsystem, and perform traversal operations on the next primary ray.

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