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公开(公告)号:US20180211434A1
公开(公告)日:2018-07-26
申请号:US15415813
申请日:2017-01-25
CPC分类号: G06T15/005 , G06T15/10 , G06T15/20 , G06T15/30 , G06T15/80 , H04N13/275
摘要: Techniques for generating a stereo image from a single set of input geometry in a three-dimensional rendering pipeline are disclosed. Vertices are processed through the end of the world-space pipeline. In the primitive assembler, at the end of the world-space pipeline, before perspective division, each clip-space vertex is duplicated. The primitive assembler generates this duplicated clip-space vertex using the y, z, and w coordinates of the original vertex and based on an x coordinate that is offset in the x-direction in clip-space as compared with the x coordinate of the original vertex. Both the original vertex clip-space vertex and the modified clip-space vertex are then sent through the rest of the pipeline for processing, including perspective division, viewport transform, rasterization, pixel shading, and other operations. The result is that a single set of input vertices is rendered into a stereo image.
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12.
公开(公告)号:US20180204304A1
公开(公告)日:2018-07-19
申请号:US15834195
申请日:2017-12-07
发明人: Junyong Noh , Jungjin Lee , Sangwoo Lee , Bumki Kim
CPC分类号: G06T3/005 , G06T3/0018 , G06T15/10 , G06T17/20 , G06T2200/04 , H04N9/3147 , H04N9/3185
摘要: the present invention includes a) creating geometry data of a theater screen, and mapping position information of seating on the geometry data to reconstruct a virtual theater structure, b) generating a grid mesh for each seat of the theater screen without changing edges of the theater screen, and c) generating a compensation map with minimized distortion of the grid mesh for each seat, and based on this, single-sampling compensating a pixel of an image to be displayed on the theater screen by the compensation map.
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公开(公告)号:US20180197341A1
公开(公告)日:2018-07-12
申请号:US15741488
申请日:2017-06-09
发明人: Barrie A. Loberg , Joseph Howell , Robert Blodgett , Simon Francis Stannus , Matthew Hibberd , Tyler West
CPC分类号: G06T19/006 , G06F3/017 , G06F3/04842 , G06T15/04 , G06T15/10 , G06T2210/04
摘要: A computer system for managing multiple distinct perspectives within a mixed-reality design environment loads a three-dimensional architectural model into memory. The three-dimensional architectural model is associated with a virtual coordinate system. The three-dimensional architectural model comprises at least one virtual object that is associated with an independently executable software object that comprises independent variables and functions that are specific to a particular architectural element that is represented by the at least one virtual object. The computer system associates the virtual coordinate system with a physical coordinate system within a real-world environment. The computer system transmits to each device of multiple different devices rendering information. The rendering information comprises three-dimensional image data for rendering the three-dimensional architectural model and coordinate information that maps the virtual coordinate system to the physical coordinate system.
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14.
公开(公告)号:US20180197338A1
公开(公告)日:2018-07-12
申请号:US15404172
申请日:2017-01-11
申请人: DAQRI LLC
发明人: Sterling CRISPIN
CPC分类号: G06F3/012 , G06F3/04815 , G06T3/0031 , G06T15/10 , G06T19/00 , G06T2200/24 , G06T2219/021 , H04N13/279
摘要: Interface-based modeling and design of three dimensional spaces using two dimensional representations are provided herein. An example method includes converting a three dimensional space into a two dimensional space using a map projection schema, where the two dimensional space is bounded by ergonomic limits of a human, and the two dimensional space is provided as an ergonomic user interface, receiving an anchor position within the ergonomic user interface that defines a placement of an asset relative to the three dimensional space when the two dimensional space is re-converted back to a three dimensional space, and re-converting the two dimensional space back into the three dimensional space for display along with the asset, within an optical display system.
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公开(公告)号:US10019835B1
公开(公告)日:2018-07-10
申请号:US14504614
申请日:2014-10-02
发明人: Mark Skoog , Loyd Hook , Shaun McWherter , Jamie Wiley Willhite
CPC分类号: G06T15/10 , G06T17/005 , G06T17/20 , G06T2210/12 , G06T2210/61 , G06T2215/16 , G08G5/04
摘要: The invention is a system and method of compressing terrain data to be used to render a three-dimensional map representation of the terrain data. In general, the invention operates by first selecting the boundaries of the terrain data and to be compressed and dividing the terrain data into regular geometric areas. Next, a type of free-edged, planar geometric surface is defined which is used to approximate the terrain data for each regular geometric area. The approximations are checked to determine if they fall within user selected tolerances. If the approximation for a specific regular geometric area is within the user specified tolerances, the data is saved for that specific regular geometric area. If the approximation for a specific regular geometric area falls outside the user specified tolerances, the regular geometric area is divided and a free-edged, planar geometric surface approximation is made for each of the divided areas. This process is recursively repeated until all of the regular geometric areas are approximated by free-edged, planar surfaces. Finally, the compressed terrain data is used to render a three-dimensional map.
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公开(公告)号:US10008038B2
公开(公告)日:2018-06-26
申请号:US14706875
申请日:2015-05-07
申请人: Magic Leap, Inc.
发明人: Samuel A. Miller
IPC分类号: G09G5/00 , G06T19/00 , G06F3/01 , A63F13/56 , A63F13/577 , A63F13/57 , G06F3/16 , G02B27/01 , G06F3/00 , G06K9/00 , G06T11/60 , G02B27/00 , G06T13/40 , G06T7/60 , G06T13/80 , G06T15/10 , G06Q30/02 , G06T7/70
CPC分类号: G06T19/006 , A63F13/56 , A63F13/57 , A63F13/577 , G02B27/0093 , G02B27/0101 , G02B27/017 , G02B27/0172 , G02B27/0179 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/005 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/014 , G06F3/016 , G06F3/017 , G06F3/16 , G06F3/167 , G06K9/00214 , G06K9/00577 , G06K9/00664 , G06K9/00671 , G06Q30/02 , G06T7/60 , G06T7/70 , G06T11/60 , G06T13/40 , G06T13/80 , G06T15/10 , G06T19/003 , G06T2200/04 , G06T2213/08 , G06T2215/16 , G06T2219/024 , H04S7/304 , H04S2400/11 , H04S2400/15
摘要: A method of displaying augmented reality comprises identifying an object as a totem having at least one user input element, capturing at least one image of an interaction of at least one finger of a user of an augmented reality system with the at least one user input element of the totem, detecting at least one characteristic pertaining to the interaction of the finger(s) of the user with the user input element(s) of the totem based on the capture image(s), and determining a user input based at least in part on the at least one determined characteristic.
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公开(公告)号:US09996953B2
公开(公告)日:2018-06-12
申请号:US13765695
申请日:2013-02-13
IPC分类号: G06F17/00 , G06T11/20 , G06F3/0484 , G06F3/0482 , G06T15/10 , G06T13/00 , G06F17/30 , G06F17/24 , G06F3/0481 , G06F3/01 , G06F3/0488 , G06T19/00 , G06F3/048 , G06T15/00
CPC分类号: G06T11/206 , G06F3/01 , G06F3/048 , G06F3/0481 , G06F3/04815 , G06F3/0482 , G06F3/04842 , G06F3/04847 , G06F3/0488 , G06F17/24 , G06F17/241 , G06F17/246 , G06F17/30056 , G06F17/30061 , G06F17/30241 , G06F17/30244 , G06F17/30551 , G06F17/30554 , G06F17/30572 , G06F17/3087 , G06F17/30991 , G06T13/00 , G06T15/00 , G06T15/10 , G06T19/00
摘要: Concepts and technologies are described herein for providing a three-dimensional (“3D”) annotation facing tool. In accordance with some concepts and technologies disclosed herein, the 3D annotation facing tool provides a way for a user to control the orientation of annotations associated with productivity data in a 3D environment. The 3D annotation facing tool can provide a user with the ability to lock the orientation of the annotation along one or more directional axes. The 3D annotation facing tool can also provide a user with the ability to maintain an orientation of the annotation in a camera facing view.
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公开(公告)号:US20180158234A1
公开(公告)日:2018-06-07
申请号:US15482563
申请日:2017-04-07
发明人: Richard S. Freeman
CPC分类号: G06T17/00 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/04815 , G06T15/10 , G06T19/20 , G06T2210/61 , G06T2219/2004 , G06T2219/2016 , G06T2219/2021 , H04N13/117
摘要: A system and method of interacting with a virtual object in a virtual environment using physical movement. The virtual scene contains a 3D object that appears to extend forward or above the plane of the display. A sensor array is provided that monitors an area proximate the display. The sensor array can detect the presence and position of an object that enters the area. Action points are programmed in, on, or near the virtual objects. Each action point has virtual coordinates in said virtual scene that correspond to real coordinates within the monitored area. Subroutines are activated when the sensor array detects an object that moves to real coordinates that correspond to the virtual coordinates of the action points.
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公开(公告)号:US20180144540A1
公开(公告)日:2018-05-24
申请号:US15427807
申请日:2017-02-08
发明人: Jan NOVAK , Thomas MULLER , Marios PAPAS , Wojciech JAROSZ
CPC分类号: G06T15/10 , G06T15/08 , G06T15/506 , G06T2215/16
摘要: The disclosure provides an approach for rendering heterogeneous polydisperse granular media. In one aspect, a rendering application renders such granular media using a combination of explicit path tracing and accelerated path construction using proxy path tracing, shell tracing, and volumetric path tracing. In proxy path tracing in particular, the rendering application instantiates proxy geometry in the form of a bounding sphere and determines internal scattering in the grain using a precomputed grain scattering distribution function that relates incident and outgoing radiance functions on the bounding sphere. In shell tracing, the rendering application uses shells to aggregate many grain interactions into a single step. The rendering application derives a continuous liquid/volume equivalent to the granular material based on the material's optical properties and selects a precomputed shell transport function (STF) to use from a database by interpolating nearby database entries using radiative transfer equation (RTE) parameters at the shell's center.
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公开(公告)号:US20180144487A1
公开(公告)日:2018-05-24
申请号:US15689569
申请日:2017-08-29
申请人: Matterport, Inc.
发明人: Matthew Bell , David Gausebeck
CPC分类号: G06T7/30 , G01S17/023 , G01S17/89 , G06K9/00624 , G06T5/50 , G06T7/0024 , G06T7/32 , G06T15/10 , G06T19/20 , G06T2207/10024 , G06T2207/10028 , G06T2207/20221 , G06T2219/2004 , G06T2219/2012 , H04N13/204 , H04N13/257 , H04N13/271
摘要: The capture and alignment of multiple 3D scenes is disclosed. Three dimensional capture device data from different locations is received thereby allowing for different perspectives of 3D scenes. An algorithm uses the data to determine potential alignments between different 3D scenes via coordinate transformations. Potential alignments are evaluated for quality and subsequently aligned subject to the existence of sufficiently high relative or absolute quality. A global alignment of all or most of the input 3D scenes into a single coordinate frame may be achieved. The presentation of areas around a particular hole or holes takes place thereby allowing the user to capture the requisite 3D scene containing areas within the hole or holes as well as part of the surrounding area using, for example, the 3D capture device. The new 3D captured scene is aligned with existing 3D scenes and/or 3D composite scenes.
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