Systems and Methods for Enabling Shadow Play for Video Games Based on Prior User Plays
    21.
    发明申请
    Systems and Methods for Enabling Shadow Play for Video Games Based on Prior User Plays 有权
    基于先前用户播放的视频游戏影音播放系统和方法

    公开(公告)号:US20140187318A1

    公开(公告)日:2014-07-03

    申请号:US13779737

    申请日:2013-02-27

    CPC classification number: A63F13/497 A63F13/355 A63F13/5375 A63F13/795

    Abstract: Methods for playing a video game executed by a game cloud system are provided. One method includes generating a user interface for displaying game interactivity for playing the video game. The user interface includes controls for selecting a mode of play that includes a shadow mode. The method further includes detecting game play of the video game by a current user and identifying one or more previous plays of the video game by other users. After one of the other users is selected to be used in the shadow mode, for a set period of time, the shadow mode is enabled for the selected other user such that an image of the object controlled by the other user along a game sequence that is to be played by the current user of the video game is displayed.

    Abstract translation: 提供了用于玩游戏云系统执行的视频游戏的方法。 一种方法包括生成用于显示用于播放视频游戏的游戏交互性的用户界面。 用户界面包括用于选择包括阴影模式的游戏模式的控件。 该方法还包括检测当前用户的视频游戏的游戏和识别其他用户的视频游戏的一个或多个先前的播放。 在其他用户中的一个被选择为在阴影模式中使用之后,在设定的时间段内,对所选择的其他用户启用阴影模式,使得由另一用户沿着游戏顺序控制的对象的图像, 是由当前用户播放的视频游戏显示。

    Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems

    公开(公告)号:US20170087460A1

    公开(公告)日:2017-03-30

    申请号:US14987669

    申请日:2016-01-04

    Inventor: David Perry

    Abstract: Systems and methods are provided for enabling users playing online games to create coaching videos of gameplay, and post such coaching videos to a cloud gaming system. In one example, coaching videos include a video clip of the gameplay and a video of the user, guiding and/or explaining how the game was played. A user playing the same game may desire coaching, and the cloud gaming system can identify previously posted coaching videos that correspond to the point in time or action in which the user requesting coaching is currently playing. The cloud system can access a database of coaching options, which are then presented to a user. The coaching options may be videos of gameplay and videos of the user providing coaching. The user can then view the coaching videos, rate them if desired, and then resume with his or her gameplay.

    RACK SPACE POWER UTILIZATION
    27.
    发明申请
    RACK SPACE POWER UTILIZATION 有权
    机架空间功率利用

    公开(公告)号:US20160246349A1

    公开(公告)日:2016-08-25

    申请号:US14631621

    申请日:2015-02-25

    Inventor: David Perry

    Abstract: Instances of the one or more computer processing applications are allocated to a subset of terminal processing systems in a plurality of terminal processing systems that are coupled to a network. Each application may be accessed by one or more remote client devices via the network. Each client device has one or more associated users. Each application has an associated power consumption profile and the instances are allocated to the terminal processing systems in accordance with the power consumption profiles and an aggregate power consumption capacity for the plurality of terminal processing systems. The instances are allocated to the terminal processing systems in a way that optimizes a number of users per unit power allocated to the plurality of terminal processing systems.

    Abstract translation: 一个或多个计算机处理应用的实例被分配给耦合到网络的多个终端处理系统中的终端处理系统的子集。 每个应用程序可以由一个或多个远程客户端设备经由网络访问。 每个客户端设备都有一个或多个关联的用户。 每个应用具有相关联的功耗简档,并且根据功耗曲线和多个终端处理系统的总功耗容量将实例分配给终端处理系统。 这些实例以对分配给多个终端处理系统的每单位功率的用户数量进行优化的方式分配给终端处理系统。

    Voice Overlay
    29.
    发明申请
    Voice Overlay 有权
    语音叠加

    公开(公告)号:US20150072787A1

    公开(公告)日:2015-03-12

    申请号:US14543393

    申请日:2014-11-17

    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.

    Abstract translation: 视频服务器被配置为通过计算网络向计算机游戏的玩家提供流视频。 视频服务器可以同时向不同的播放器提供不同游戏的视频。 这是通过使用单个GPU(图形处理单元)并行渲染若干视频流来实现的。 GPU的输出被提供给每个与特定客户端/播放器相关联并且根据需要动态分配的图形处理流水线。 可以使用客户限定符来确保仅能够以最低质量水平向播放器呈现流式视频的客户端仅接收视频流。 由视频服务器提供的视频帧可选地包括添加到GPU的输出的叠加层。 这些重叠可以包括从另一个游戏玩家接收的语音数据。

    Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games
    30.
    发明申请
    Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games 有权
    用于生成和分享云计算游戏视频剪辑的系统和方法

    公开(公告)号:US20140187323A1

    公开(公告)日:2014-07-03

    申请号:US14140402

    申请日:2013-12-24

    Inventor: David Perry

    Abstract: Apparatus, systems and methods for providing inputs to a game executing on a game server, is disclosed. A controller includes a circuit, a plurality of input controls interfaced with the circuit of the controller for producing controller data, and a communication circuit for connecting the controller with an internet access device. The communication circuit is configured to exchange controller data with a game server. The exchange of the controller data occurs without a communication link between the controller and a local game console. The game server is configured to execute a game play of a video game and drive interactivity of the video game using the controller data. The game server is remote from the local game console. The game server transmits a video feed of the game play to the game console.

    Abstract translation: 公开了一种用于向在游戏服务器上执行的游戏提供输入的装置,系统和方法。 控制器包括电路,与用于产生控制器数据的控制器的电路接口的多个输入控制,以及用于将控制器与互联网接入设备连接的通信电路。 通信电路被配置为与游戏服务器交换控制器数据。 控制器数据的交换在控制器和本地游戏机之间没有通信链路的情况下进行。 游戏服务器被配置为使用控制器数据来执行视频游戏的游戏并且驱动视频游戏的交互性。 游戏服务器远离本地游戏机。 游戏服务器将游戏的视频馈送传送到游戏机。

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