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公开(公告)号:US11724201B1
公开(公告)日:2023-08-15
申请号:US17120011
申请日:2020-12-11
申请人: Electronic Arts Inc.
发明人: Harold Henry Chaput , Mattias Teye , Zebin Chen , Wei Wang , Ulf Erik Kristoffer Sjöö , Ulf Martin Lucas Singh-Blom
IPC分类号: A63F13/58 , A63F13/85 , A63F13/35 , A63F13/795 , A63F13/798 , A63F13/215 , G06T13/40 , G06N20/00 , A63F13/424
CPC分类号: A63F13/798 , A63F13/215 , A63F13/424 , G06N20/00 , G06T13/40
摘要: Various aspects of the subject technology relate to systems, methods, and machine-readable media for generating insights for video games. The method includes gathering information regarding a player for a plurality of video games, the information comprising at least one of in-world state data, player action data, player progression data, and/or real-world events relevant to each video game. The method also includes tracking events in at least one video game of the plurality of video games, the events comprising an action event or a standby event. The method also includes determining that an event of the tracked events is an action event. The method also includes generating insights regarding the action event based on the information gathered regarding the player, the insights for improving the player's performance in the video game. The method also includes relaying the insights to the player to improve the player's performance in the video game.
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公开(公告)号:US20230241508A1
公开(公告)日:2023-08-03
申请号:US18295429
申请日:2023-04-04
发明人: Sohrob Farudi , Steven ADLER , Raymond AUSTIN , Grant COHEN , Patrick DEES
IPC分类号: A63F13/65 , A63F13/812 , A63F13/847 , H04L9/06 , A63F13/335 , A63F13/798 , A63B71/06 , H04L9/32
CPC分类号: A63F13/65 , A63F13/812 , A63F13/847 , H04L9/0637 , A63F13/335 , A63F13/798 , A63B71/0616 , A63B71/06 , A63B71/0622 , H04L9/3239 , H04L9/50
摘要: Described herein are computerized methods and systems for enabling remote participation in sporting event decision-making. A current game situation in a sporting event is received by a server from a remote device. The server retrieves plays applicable to the current game situation from a playbook. The server generates a playcall UI comprising the retrieved play categories and plays and transmits the playcall UI to fan computing devices. The server receives a vote for one of the plays from the fan computing devices. The server determines a selected play based on the received votes. The server transmits the selected play to player computing devices associated with players involved in the sporting event, wherein the players execute the selected play. The current game situation is updated at the remote device based upon an outcome of the selected play.
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公开(公告)号:US11712631B2
公开(公告)日:2023-08-01
申请号:US17663337
申请日:2022-05-13
申请人: Skillz Platform Inc.
发明人: Andrew Reynolds Meckel , Matthew Palmer , Samuel York Baker , Scott M. Halladin , Kevin Babb , Scott L. Gregoire
IPC分类号: A63F13/795 , A63F13/798
CPC分类号: A63F13/795 , A63F13/798 , A63F2300/558 , A63F2300/5566
摘要: In an aspect, a request, from a first user of a plurality of users of an application client executing on respective mobile devices of the plurality of users, to interact with one or more other users of the plurality of users in the application client, based on a first plurality of interaction templates selected by the first user, can be received. A second user associated with a second interaction template can be determined from the plurality of users, and the determination can be based on an identification of a match between the second interaction template and a first interaction template from the first plurality of interaction templates. Interaction in the application client, between the first user and the second user, can be initiated in response to the determination of the second user. Related systems, apparatus, techniques, and articles are also described.
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公开(公告)号:US20230219009A1
公开(公告)日:2023-07-13
申请号:US17647590
申请日:2022-01-10
申请人: Electronic Arts Inc.
发明人: Matthew Aaron Dion , Chong Won Ahn
IPC分类号: A63F13/798 , A63F13/69
CPC分类号: A63F13/798 , A63F13/69
摘要: The present disclosure provides a video game based reward distribution system. The reward system can provide users with a plurality of progression tracks that allow the users to choose how to progress through the reward map when advancing or leveling up a virtual character or user account within the video game.
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公开(公告)号:US11654368B2
公开(公告)日:2023-05-23
申请号:US17064386
申请日:2020-10-06
申请人: Winview, Inc.
IPC分类号: A63F13/77 , A63F13/332 , A63F13/35 , A63F13/79 , A63F13/75 , A63F13/798 , A63F13/352 , A63F13/92
CPC分类号: A63F13/77 , A63F13/332 , A63F13/35 , A63F13/352 , A63F13/75 , A63F13/79 , A63F13/798 , A63F13/92 , A63F2300/406 , A63F2300/535 , A63F2300/552 , A63F2300/558 , A63F2300/5586
摘要: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants. In some embodiments, the non-sampling participant determines a standing relative to the other participants in the game event. Some embodiments provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant an average performance level. Based on the average performance level, the method tracks for the participant a participant improvement factor and stores the participant improvement factor. The method compares the participant improvement factor to a threshold value.
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公开(公告)号:US11648482B2
公开(公告)日:2023-05-16
申请号:US16980668
申请日:2019-04-24
申请人: Tatsunori Ogawa
发明人: Tatsunori Ogawa
IPC分类号: A63F13/80 , A63F13/327 , A63F13/48 , A63F13/798
CPC分类号: A63F13/80 , A63F13/327 , A63F13/48 , A63F13/798
摘要: In a network match puzzle game, players participate through wireless communication over the Internet. A game management system is provided for a puzzle game in which players alternately put blocks of different shapes in unoccupied space on a game board of a predetermined shape within a predetermined allotted time, and sets competition schedule information including match start times of all matches of a tournament up to a final match, each match start time being calculated by using a game time per match based on a maximum turn number and the allotted time, the maximum turn number being set for each game board or for each shape and/or number of the blocks. The game management system provides the competition schedule information, receives a competition entry request, and sets pairings in the tournament. The game management system establishes a game session and performs game control, and simultaneously starts control of games.
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公开(公告)号:US20230132944A1
公开(公告)日:2023-05-04
申请号:US18091752
申请日:2022-12-30
发明人: Shigeru CHIBA , Akira SAKAI , Junki HIRAI , Kai INOUE , Tsuguo SHINPO , Toshiaki KANAHARA , Yoshihiko NARITA
IPC分类号: A63F13/795 , A63F13/798 , A63F13/69 , A63F13/355
摘要: A control system includes: at least one memory that stores a program; and at least one processor that implements the program to: manage a contest in which a plurality of participants play a competitive video game; accept a registration request of each of a plurality of users; and determine a pair of (i) any participant of the plurality of participants and (ii) any user of the plurality of users. The pair will be players of the competitive video game.
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公开(公告)号:US20230132529A1
公开(公告)日:2023-05-04
申请号:US17516936
申请日:2021-11-02
发明人: Stephen Paddon , Mischa Stevens , Ramana Prakesh , Xiaohan Zhang , Andrew Heman , Adil Sherwani , Dustin Clingman , Dmitry Makarov
IPC分类号: H04N21/845 , H04N21/84 , A63F13/86 , A63F13/798 , H04N21/454
摘要: A system and method for providing personalized assistance in a virtual environment is disclosed. A plurality of trigger events is stored in memory, each trigger event based on a user interaction in the virtual environment. Data sent over a communication network regarding gameplay of a user associated with a media title engaged in the virtual environment is received. Play characteristics exhibited by the user based on the received data are identified. One or more user generated content streams that meet conditions of an identified one or more trigger events are identified. Identified streams are ranked based on a match between the play characteristics exhibited by the user and metadata of each of the identified streams. A display of the ranked streams is provided, wherein the display includes an analysis of the match.
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公开(公告)号:US11638878B2
公开(公告)日:2023-05-02
申请号:US17364635
申请日:2021-06-30
IPC分类号: A63F13/67 , A63F13/798 , A63F13/216 , A63B24/00 , A63F13/847
摘要: A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.
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公开(公告)号:US20230121618A1
公开(公告)日:2023-04-20
申请号:US17487234
申请日:2021-09-28
发明人: Olga Rudi
IPC分类号: A63F13/497 , A63F13/798 , A63F13/46
摘要: A method and system for integrating media of past gameplay into overlays is disclosed. A plurality of trigger points associated with one or more interactive content titles is stored. Each trigger point is associated with a plurality of possible results of an activity in a respective interactive content title. Each of the possible results associated with one or more media files depicting the associated result of the activity. Gameplay data sent over a communication network of a current activity is monitored. The monitored gameplay data that indicates a possible result associated with the current activity is identified. The stored media files is filtered based on the identified result of the identified trigger point associated with the current activity. An overlay display of at least one of the filtered media files is generated and provided to the client device for presentation in association with the current gameplay session.
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