摘要:
In an embodiment, a power management unit (PMU) may automatically transition (in hardware) the performance states of one or more performance domains in a system. The target performance states to which the performance domains are to transition may be programmable in the PMU by software, and software may signal the PMU that a processor in the system is to enter the sleep state. The PMU may control the transition of the performance domains to the target performance states, and may cause the processor to enter the sleep state. In an embodiment, the PMU may be programmable with a second set of target performance states to which the performance domains are to transition when the processor exits the sleep state. The PMU may control the transition of the performance domains to the second targeted performance states and cause the processor to exit the sleep state.
摘要:
In one embodiment, a memory that is delineated into transparent and non-transparent portions. The transparent portion may be controlled by a control unit coupled to the memory, along with a corresponding tag memory. The non-transparent portion may be software controlled by directly accessing the non-transparent portion via an input address. In an embodiment, the memory may include a decoder configured to decode the address and select a location in either the transparent or non-transparent portion. Each request may include a non-transparent attribute identifying the request as either transparent or non-transparent. In an embodiment, the size of the transparent portion may be programmable. Based on the non-transparent attribute indicating transparent, the decoder may selectively mask bits of the address based on the size to ensure that the decoder only selects a location in the transparent portion.
摘要:
A method and apparatus for efficiently rasterizing graphics is provided. The method is intended to be used in combination with a frame buffer that provides fast tile-based addressing. Within this environment, frame buffer memory locations are organized into a tile hierarchy. For this hierarchy, smaller low-level tiles combine to form larger mid-level tiles. Mid-level tiles combine to form high-level tiles. The tile hierarchy may be expanded to include more levels, or collapsed to included fewer levels. A graphics primitive is rasterized by selecting an starting vertex. The low-level tile that includes the starting vertex is then rasterized. The remaining low-level tiles that are included in the same mid-level tile as the starting vertex are then rasterized. Rasterization continues with the mid-level tiles that are included in the same high-level tile as the starting vertex. These mid-level tiles are rasterized by rasterizing their component low-level tiles. The rasterization process proceeds bottom-up completing at each lower level before completing at higher levels. In this way, the present invention provides a method for rasterizing graphics primitives that accesses memory tiles in an orderly fashion. This reduces page misses within the frame buffer and enhances graphics performance.
摘要:
A method and apparatus for efficiently rasterizing graphics is provided. The method is intended to be used in combination with a frame buffer that provides fast tile-based addressing. Within this environment, frame buffer memory locations are organized into a tile hierarchy. For this hierarchy, smaller low-level tiles combine to form larger mid-level tiles. Mid-level tiles combine to form high-level tiles. The tile hierarchy may be expanded to include more levels, or collapsed to included fewer levels. A graphics primitive is rasterized by selecting an starting vertex. The low-level tile that includes the starting vertex is then rasterized. The remaining low-level tiles that are included in the same mid-level tile as the starting vertex are then rasterized. Rasterization continues with the mid-level tiles that are included in the same high-level tile as the starting vertex. These mid-level tiles are rasterized by rasterizing their component low-level tiles. The rasterization process proceeds bottom-up completing at each lower level before completing at higher levels. In this way, the present invention provides a method for rasterizing graphics primitives that accesses memory tiles in an orderly fashion. This reduces page misses within the frame buffer and enhances graphics performance.
摘要:
A method and apparatus for transferring commands to a graphics processor is provided. The method and apparatus are intended for use in a host computer system having a memory that is addressable by a host processor and a graphics processor. One or more queues of packet descriptors are maintained in the memory of the host computer system. Each packet descriptor includes a pointer to a region of memory known as a packet buffer. Each packet descriptor also includes a ready variable. To pass commands to the graphics processor, a graphics process selects a packet buffer. The packet buffer must have a ready variable that is set to the value false. After selection of the appropriate packet descriptor, the graphics process writes the desired commands into the packet descriptor associated with the selected packet descriptor. The graphics process then sets the ready variable included in the selected packet descriptor to true. The graphics processor traverses the queues of packet descriptors. For each packet descriptor encountered, the graphics processor tests the included ready variable. If the ready variable is set to true, the graphics processor executes the commands included in the associated packet buffer. After completing these commands, the graphics processor sets the ready variable to false. In this way, the present invention allows the host and graphics processors to execute in parallel and allows commands to be transferred to the graphics processor without the use of a system call.
摘要:
A system, apparatus, and method for routing traffic in a SoC from I/O devices to memory. A coherence switch routes coherent traffic through a coherency port on a processor complex to a real-time port of a memory controller. The coherence switch routes non-coherent traffic to a non-real time port of the memory controller. The coherence switch can also dynamically switch traffic between the two paths. The routing of traffic can be configured via a configuration register, and while software can initiate an update to the configuration register, the actual coherence switch hardware will implement the update. Software can write to a software-writeable copy of the configuration register to initiate an update to the flow path to memory for a transaction identifier. The coherence switch detects the update to the software-writeable copy, and then the coherence switch updates the working copy of the configuration register and implements the new routing.
摘要:
A graphics system may include a display pipe with a buffer configured to store pixels to be processed by a display controller for displaying on a display device, with a buffer control circuit coupled to the buffer to supply pixels to the display controller. When the buffer control circuit detects an underrun of the buffer responsive to the display controller attempting to read pixels from the buffer that have not yet been written to the buffer, the buffer control circuit may supply an underrun pixel to the display. The underrun pixel may be selected from a set of previously stored set of underrun pixels, which may include a most recent valid pixel read by the display controller. A read pointer representative of the location in the buffer from where the display controller is currently attempting to read may be advanced even when an underrun condition occurs. The underrun pixel may be supplied to the display controller until the underrun has been resolved, at which point the most recent valid pixel read from the buffer may be supplied to the display controller.
摘要:
A media processing system with an improved method and device for rotating a video image is provided. Embodiments of the media processing system include a video decoder with the ability to output decoded video in a landscape or portrait orientation. In some embodiments, the video output orientation is based on the physical orientation of the display as indicated by an electronic sensor.
摘要:
In an embodiment, a model may be created using a register-transfer level (RTL) representation (or other cycle-accurate representation) of the controller and the circuitry in the communication fabric to the controller. The request sources may be replaced by transactors, which may generate transactions to test the performance of the fabric and controller. Accordingly, only the designs of the controller and the fabric circuitry may be needed to model performance in this embodiment. In an embodiment, at least some of the transactors may be behavioral transactors that attempt to mimic the operation of corresponding request sources. Other transactors may be statistical distributions, in some embodiments. In an embodiment, the transactors may include a transaction generator (e.g. behavioral or statistical) and a protocol translator configured to convert generated transactions to the communication protocol in use at the point that the transactor is connected to the fabric.
摘要:
A technique is provided for processing decoded video data to mask visual compression artifacts resulting from video compression. In accordance with this technique, a hardware block is provided for generating and adding random noise to the decoded video stream. In one embodiment, a random number is generated for each pixel of the decoded video data and compared against one or more threshold values to determine a threshold range. In such an embodiment, a noise addend value is selected based upon the threshold comparison and summed with the current pixel. While the present technique may not eliminate the compression artifacts, the addition of random noise renders the compression artifacts less noticeable to the human eye and, therefore, more aesthetically pleasing to a viewer.