MEMORY TESTING APPARATUS, JUDGMENT TESTING APPARATUS, COMPARISON-FACULTY TESTING APPARATUS, COORDINATION TRAINING APPARATUS, AND WORKING MEMORY TRAINING APPARATUS
    41.
    发明申请
    MEMORY TESTING APPARATUS, JUDGMENT TESTING APPARATUS, COMPARISON-FACULTY TESTING APPARATUS, COORDINATION TRAINING APPARATUS, AND WORKING MEMORY TRAINING APPARATUS 审中-公开
    记忆体测试装置,判定测试装置,比较测试装置,协调培训装置和工作记忆培训装置

    公开(公告)号:US20100068686A1

    公开(公告)日:2010-03-18

    申请号:US12096792

    申请日:2006-12-11

    申请人: Hiromu UESHIMA

    发明人: Hiromu UESHIMA

    IPC分类号: G09B19/00

    摘要: By indicating order of inputting by two rackets RK1 and RK2 in a task displaying area 178 displayed on a television monitor 100 and having a user memorize the order, and further by having the user perform input operation at indicated timing, it is possible to test extent of short term memory of the user based on whether or not the input operation is performed using the indicated racket in the indicated order. Since the input operation is performed by swinging the rackets RK1 and RK2, it is possible to test the short term memory of the user while moving a body.

    摘要翻译: 通过指示在电视监视器100上显示的任务显示区域178中的两个球拍RK1和RK2的输入顺序,并且具有用户存储该命令,并且还通过使用户在指定的时间进行输入操作,可以测试程度 基于用所指示的顺序使用所指示的球拍是否执行了输入操作的用户的短期记忆。 由于通过摆动球拍RK1和RK2进行输入操作,因此可以在移动身体的同时测试用户的短期存储器。

    System and Method for Playing a Game Involving the Conversion of a Communicated Message to a Text Message
    44.
    发明申请
    System and Method for Playing a Game Involving the Conversion of a Communicated Message to a Text Message 失效
    用于播放涉及将通信消息转换为文本消息的游戏的系统和方法

    公开(公告)号:US20090082096A1

    公开(公告)日:2009-03-26

    申请号:US12238166

    申请日:2008-09-25

    IPC分类号: A63F13/00

    摘要: This invention is directed to amusement devices wherein players attempt to rapidly convert target messages into a “text message” using a conventional keypad arrangement such as that provided on a push button phone. The target message is the message that is intended to be translated may be communicated to the player using a visual display or be provided to a player orally. The object of the game is to accurately convert the target message to a “text message” as rapidly as possible using the keypad and the translated message is sent from the keypad data entry device to a central processing unit where it is then displayed and provided a score or rank according to predetermined scoring criteria.

    摘要翻译: 本发明涉及娱乐设备,其中玩家尝试使用诸如在按钮电话上提供的常规键盘布置将目标消息快速转换成“文本消息”。 目标消息是旨在被翻译的消息可以使用视觉显示传送给玩家,或者被口头提供给玩家。 游戏的目的是使用小键盘尽可能快地将目标消息精确地转换为“文本消息”,并且将翻译的消息从键盘数据输入装置发送到中央处理单元,然后显示并提供一个 根据预定评分标准得分或等级。

    INTERACTIVE MULTI-PLAYER AUDIO GAMING DEVICE
    45.
    发明申请
    INTERACTIVE MULTI-PLAYER AUDIO GAMING DEVICE 审中-公开
    互动多媒体音乐游戏设备

    公开(公告)号:US20090005171A1

    公开(公告)日:2009-01-01

    申请号:US12106829

    申请日:2008-04-21

    IPC分类号: A63F9/24

    摘要: An interactive gaming system, preferably including multiple interactive storage medium devices, such as digital audio players. The interactive gaming system enables multiple users to link digital audio players to a central unit, whereby game play is structured around the selection of audio data in accordance to preprogrammed gaming content. The interactive gaming system further comprises a speaker and circuit board assembly operatively connected to buttons and lights, whereby multiple users may compete to answer questions and/or statements regarding audio data included in the users' digital audio players.

    摘要翻译: 交互式游戏系统,优选地包括诸如数字音频播放器的多个交互式存储介质设备。 交互式游戏系统使得多个用户能够将数字音频播放器连接到中央单元,由此根据预编程的游戏内容,围绕音频数据的选择来设计游戏。 交互式游戏系统还包括可操作地连接到按钮和灯的扬声器和电路板组件,由此多个用户可以竞争回答关于包括在用户的数字音频播放器中的音频数据的问题和/或声明。

    Method of conducting an interactive competition
    46.
    发明授权
    Method of conducting an interactive competition 失效
    进行互动竞赛的方法

    公开(公告)号:US07462104B2

    公开(公告)日:2008-12-09

    申请号:US10917498

    申请日:2004-08-13

    IPC分类号: G06F17/00 G06F19/00

    摘要: An interaction competition provides an entertaining enjoyable environment for a player to compete against a celebrity in a head-to-head trivia game. The questions may be associated with the celebrity rather than random general information or general trivia. The celebrity can participate via stored audio media, stored audio-visual media, or in a live real-time format. A goal of the competition is for a player to gain more points than the celebrity. Another goal of the competition is for the player to answer more questions correctly than the celebrity. At least one or more game episodes can be provided on computer-readable media. A game episode may be implemented with a product featuring a celebrity. The competition can be provided in many different gaming environments. The competition can be provided online via a web-based format; a television game show format; telephone call-in radio talk show format; or a cellular phone game format.

    摘要翻译: 互动竞赛为玩家与头脑琐事游戏中的名人进行竞争提供了娱乐愉快的环境。 问题可能与名人相关,而不是随机的一般信息或一般琐事。 名人可以通过存储的音频媒体,存储的视听媒体或以实时的实时格式参与。 比赛的目标是让玩家获得比名人更多的分数。 比赛的另一个目标是让玩家比名人正确回答更多的问题。 可以在计算机可读介质上提供至少一个或多个游戏集。 一个游戏集可能会实现与名人的产品。 比赛可以在许多不同的游戏环境中提供。 比赛可以通过网络格式在线提供; 电视游戏展示格式; 电话呼入无线电谈话节目格式; 或手机游戏格式。

    Telephone Enabled Elimination Game
    47.
    发明申请
    Telephone Enabled Elimination Game 审中-公开
    电话启用消除游戏

    公开(公告)号:US20080300056A1

    公开(公告)日:2008-12-04

    申请号:US11755682

    申请日:2007-05-30

    申请人: Victor Tyrone Lam

    发明人: Victor Tyrone Lam

    IPC分类号: G06F17/00

    摘要: An interactive tournament which involves sending questions to interactive devices such as cell phones or PDAs. The question that is received must be answered in a specified period of time e.g. 10 minutes. Proper answers go on to the next round, improper or late answers cause the player to be eliminated. The game continues till either only a plurality of players are left or only one player is left. As time goes on the game becomes progressively more difficult. The difficulty may be more difficult questions and/or may be more difficult times.

    摘要翻译: 互动锦标赛,涉及将手机或PDA等交互式设备发送问题。 收到的问题必须在指定的时间段内回答,例如 10分钟。 适当的答案进入下一轮,不正当或迟到的答案导致玩家被淘汰。 游戏继续,直到只剩下多个玩家,或者只剩下一个玩家。 随着时间的推移,游戏变得越来越困难。 困难可能是更困难的问题和/或可能是更困难的时期。

    Data processing method
    48.
    发明授权
    Data processing method 失效
    数据处理方法

    公开(公告)号:US07431651B2

    公开(公告)日:2008-10-07

    申请号:US10694741

    申请日:2003-10-29

    IPC分类号: A63F13/00 G06F17/00 G06F19/00

    摘要: A data processing method is provided whereby, even if communication delay occurs between computer game devices connected through a communication network, data is processed practically simultaneously between the respective computer game devices. When a computer game contest is carried out through a network having communication delay, before the game is started, the delay times between the game devices are found and, using these, synchronization of the time counted by the individual game devices is obtained. Then, during the progress of the game, the operating data signal is processed after the lapse of the longest delay time of the delay times between the game devices measured beforehand after it is generated. In this way, the operating data signal can be processed simultaneously in a plurality of game devices.

    摘要翻译: 提供了一种数据处理方法,即使在通过通信网络连接的计算机游戏装置之间发生通信延迟,数据也被实际上同时处理在各个计算机游戏装置之间。 当通过具有通信延迟的网络进行计算机游戏比赛时,在游戏开始之前,找到游戏装置之间的延迟时间,并且使用这些游戏装置获得由各个游戏装置计数的时间的同步。 然后,在游戏进行期间,在经过生成之后预先测量的游戏装置之间的延迟时间的最长延迟时间经过之后处理操作数据信号。 以这种方式,可以在多个游戏装置中同时处理操作数据信号。

    Interactive game system using game data encoded within a video signal
    49.
    发明申请
    Interactive game system using game data encoded within a video signal 有权
    使用在视频信号内编码的游戏数据的交互式游戏系统

    公开(公告)号:US20070288969A1

    公开(公告)日:2007-12-13

    申请号:US11804418

    申请日:2007-05-18

    申请人: Shanon Prum

    发明人: Shanon Prum

    IPC分类号: H04N7/16 H04N7/18

    摘要: An interactive game system includes a specially prepared DVD game disk with video images such as of a game show, and game data and instructions encoded within the VBI data on the disk. A game control unit receives all of the video signals recorded on from the DVD including both video images and the VBI data, extracts the VBI data, and uses the VBI data in conjunction with a plurality of handheld player inputs to allow users to select and answer game questions. The game control unit keeps track of whether the player inputs were correct or incorrect, the players' cumulative scores in accordance with their answers, and displays the players cumulative scores as video overlay on top of the recorded video images to be sent to a video display such as a standard television set. The game control unit controls chapter selection on the user's particular DVD player model via a programmable wireless transmitter, and performs other logic, video, and audio generating and processing functions to allow a highly interactive game playing experience for multiple players.

    摘要翻译: 交互式游戏系统包括具有诸如游戏节目等视频图像的特别准备的DVD游戏盘,以及在盘上的VBI数据中编码的游戏数据和指令。 游戏控制单元接收包括视频图像和VBI数据的从DVD记录的所有视频信号,提取VBI数据,并将VBI数据结合多个手持播放器输入使用,以允许用户选择和应答 游戏问题。 游戏控制单元跟踪播放器输入是正确还是不正确,玩家的累积分数根据他们的答案,并将播放器累积分数显示为视频叠加在记录的视频图像之上,以发送到视频显示器 如标准电视机。 游戏控制单元通过可编程无线发射器控制用户特定DVD播放器模型的章节选择,并执行其他逻辑,视频和音频生成和处理功能,以允许多个播放器的高度互动的游戏体验。

    Storage medium storing a training program, training apparatus and training control method
    50.
    发明申请
    Storage medium storing a training program, training apparatus and training control method 审中-公开
    存储培训计划,培训仪器和训练控制方法的存储介质

    公开(公告)号:US20070146338A1

    公开(公告)日:2007-06-28

    申请号:US11384405

    申请日:2006-03-21

    申请人: Toshikazu Kiuchi

    发明人: Toshikazu Kiuchi

    IPC分类号: G09G5/00

    摘要: A game apparatus includes a first LCD and a second LCD, and a touch panel is provided on the second LCD. A question screen is displayed on the first LCD, and an operation screen for answering the question is displayed on the second LCD. On the question screen, a plurality of points are connected by a connecting line to display figures, characters, symbols (figure, etc). The operation screen displays a figure, etc. displayed on the question screen with a part of the connecting line thereof erased. A player performs an operation on a touch panel so as to display a figure, etc. the same as the figure, etc. displayed on the question screen. The player touches the touch panel to determine a drawing start point, the determination area of a point to be connected with thereto is set to become large while the determination area of the point not to be connected thereto is set to become small.

    摘要翻译: 游戏装置包括第一LCD和第二LCD,并且在第二LCD上设置触摸面板。 第一个LCD上显示一个问题画面,第二个LCD上显示一个用于回答问题的操作画面。 在问题屏幕上,通过连接线连接多个点以显示图形,字符,符号(图等)。 操作屏幕显示在问题屏幕上显示的图形等,其中连接线的一部分被擦除。 玩家在触摸面板上执行操作,以显示与显示在问题屏幕上的图形等相同的图形等。 玩家触摸触摸面板以确定绘图开始点,将要连接的点的确定区域设置为变大,同时将不连接到该点的确定区域设置为较小。