摘要:
Systems, apparatuses and methods may provide away to render augmented reality (AR) and/or virtual reality (VR) sensory enhancements using ray tracing. More particularly, systems, apparatuses and methods may provide a way to normalize environment information captured by multiple capture devices, and calculate, for an observer, the sound sources or sensed events vector paths. The systems, apparatuses and methods may detect and/or manage one or more capture devices and assign one or more the capture devices based on one or more conditions to provide observer an immersive VR/AR experience.
摘要:
An apparatus to facilitate compute optimization is disclosed. The apparatus includes a plurality of processing units each comprising a plurality of execution units (EUs), wherein the plurality of EUs comprise a first EU type and a second EU type
摘要:
A mechanism is described for facilitating improved copying of graphics data at computing devices according to one embodiment. A method of embodiments, as described herein, includes detecting a first data having a first set of primitives at a one-dimensional (“1D”) source buffer. The first data is detected to be copied to a 1D destination buffer. The method may further include re-describing the 1D source buffer and the 1D destination buffer into a two-dimensional (“2D”) source buffer and a 2D destination buffer, respectively, where re-describing may include re-describing the first data having the first set of primitives to a second data having a second set of primitives. The method may further include copying the second data having the second set of primitives from the 2D source buffer to the 2D destination buffer.
摘要:
An apparatus to facilitate compute optimization is disclosed. The apparatus includes a memory device including a first integrated circuit (IC) including a plurality of memory channels and a second IC including a plurality of processing units, each coupled to a memory channel in the plurality of memory channels.
摘要:
A mechanism is described for facilitating improved copying of graphics data at computing devices according to one embodiment. A method of embodiments, as described herein, includes detecting a first data having a first set of primitives at a one-dimensional (“1D”) source buffer. The first data is detected to be copied to a 1D destination buffer. The method may further include re-describing the 1D source buffer and the 1D destination buffer into a two-dimensional (“2D”) source buffer and a 2D destination buffer, respectively, where re-describing may include re-describing the first data having the first set of primitives to a second data having a second set of primitives. The method may further include copying the second data having the second set of primitives from the 2D source buffer to the 2D destination buffer.