Systems, Devices And Methods For Person And Object Tracking And Data Exchange

    公开(公告)号:US20160294960A1

    公开(公告)日:2016-10-06

    申请号:US14673703

    申请日:2015-03-30

    CPC classification number: H04L67/22 G06K9/00671 G06K9/00771 H04L67/10

    Abstract: Systems, devices and methods for managing information about living beings and/or objects are disclosed. The systems and methods of the present invention comprise operably coupling together at least two Digital Person Devices, gathering data about living beings and/or objects with one or more of the Digital Person Devices, analyzing and/or identifying the data gathered, and sharing at least a portion of the data between one or more of the Digital Person Devices so as to improve qualities and/or the quantity of available data to the devices, and/or to reduce the power, performance and/or bandwidth required by one or more of the Digital Person Devices. In some embodiments, the systems and methods also comprise operably coupling a digital professor device to the Digital Person Devices, wherein the Digital Professor Device manages the gathering of data, and/or the storing, analyzing, identifying and/or exchanging of the gathered data.

    AVATAR EYE CONTROL IN A MULTI-USER ANIMATION ENVIRONMENT

    公开(公告)号:US20160086367A1

    公开(公告)日:2016-03-24

    申请号:US14961744

    申请日:2015-12-07

    Abstract: In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may be performed autonomously using software to select and prioritize targets in a visual field. Sequence and duration of apparent gaze may then be controlled using automatically determined priorities. Optionally, user preferences for object characteristics may be factored into determining priority of apparent gaze. Resulting modeled avatars are rendered on client displays to provide more lifelike and interesting avatar depictions with shifting gaze directions.

    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
    6.
    发明申请
    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES 审中-公开
    多重虚拟现实空间

    公开(公告)号:US20170007924A1

    公开(公告)日:2017-01-12

    申请号:US15276643

    申请日:2016-09-26

    Abstract: A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. A common space is modeled in the computer memory configured in relation to the plurality of parallel instances so that an object located inside the common space is visible from viewpoints located inside each of the plurality of parallel instances. Remote clients may output an animated display of a corresponding one of the parallel dimensions and avatars therein.

    Abstract translation: 多实例多用户动画平台在计算机存储器中包括多个建模的并行维度。 每个平行尺寸可以是具有对应特征的物理三维空间的独立模型,使得平行尺寸可被认为彼此对应。 化身位于相应的平行尺寸中,以防止化身中任何一个平行尺寸的过度聚集。 使用来自相应用户的输入来提供虚拟现实数据,化身在不同平行维度的动画中。 在相对于多个并行实例配置的计算机存储器中建模公共空间,使得位于公共空间内的对象可以从位于多个并行实例中的每个中的视点看见。 远程客户端可以输出其中的对应的一个平行尺寸和化身的动画显示。

    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
    7.
    发明申请
    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES 审中-公开
    多重虚拟现实空间

    公开(公告)号:US20150371424A1

    公开(公告)日:2015-12-24

    申请号:US14841331

    申请日:2015-08-31

    Abstract: A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. A common space is modeled in the computer memory configured in relation to the plurality of parallel instances so that an object located inside the common space is visible from viewpoints located inside each of the plurality of parallel instances. Remote clients may output an animated display of a corresponding one of the parallel dimensions and avatars therein.

    Abstract translation: 多实例多用户动画平台在计算机存储器中包括多个建模的并行维度。 每个平行尺寸可以是具有对应特征的物理三维空间的独立模型,使得平行尺寸可被认为彼此对应。 化身位于相应的平行尺寸中,以防止化身中任何一个平行尺寸的过度聚集。 使用来自相应用户的输入来提供虚拟现实数据,化身在不同平行维度的动画中。 在相对于多个并行实例配置的计算机存储器中建模公共空间,使得位于公共空间内的对象可以从位于多个并行实例中的每个中的视点看见。 远程客户端可以输出其中的对应的一个平行尺寸和化身的动画显示。

    SYSTEMS, DEVICES AND METHODS FOR SENSORY AUGMENTATION TO ACHIEVE DESIRED BEHAVIORS OR OUTCOMES
    8.
    发明申请
    SYSTEMS, DEVICES AND METHODS FOR SENSORY AUGMENTATION TO ACHIEVE DESIRED BEHAVIORS OR OUTCOMES 审中-公开
    用于实现所需行为或成果的感觉补充的系统,设备和方法

    公开(公告)号:US20150262429A1

    公开(公告)日:2015-09-17

    申请号:US14657303

    申请日:2015-03-13

    Abstract: Systems, devices and methods for altering sensory perceptions are disclosed. The systems and methods of the present invention comprise operably coupling at least one device for capturing sensory data to a computing device, identifying the captured data, querying at least one data base to identify desired behaviors and/or outcomes, querying the same data base or other data bases to identify and/or calculate modified, enhanced and/or virtual sensory data likely to achieve the desired behaviors or outcomes, generating modified, enhanced and/or virtual sensory data, and substituting the altered sensory data in real or near real time for the sensory data. The present invention advantageously alters sensory perceptions to promote health, ease patient's fears and allow safe performance of medical procedures, promote personal and public safety, and improve the success of military mission and operations.

    Abstract translation: 公开了用于改变感官感知的系统,装置和方法。 本发明的系统和方法包括可操作地耦合至少一个用于将感觉数据捕获到计算设备的设备,识别所捕获的数据,查询至少一个数据库以识别期望的行为和/或结果,查询相同的数据库或 用于识别和/或计算可能实现期望行为或结果的修改,增强和/或虚拟感觉数据的其他数据库,生成修改的,增强的和/或虚拟的感觉数据,以及实时或接近实时地替换改变的感觉数据 用于感官数据。 本发明有利地改变感官感知以促进健康,缓解患者的恐惧,并允许安全地执行医疗程序,促进个人和公共安全,并改善军事使命和行动的成功。

    GAMING INCORPORATING SOCIAL GROUP FEATURES
    10.
    发明申请

    公开(公告)号:US20170337778A1

    公开(公告)日:2017-11-23

    申请号:US15673208

    申请日:2017-08-09

    CPC classification number: G07F17/3274 G07F17/32

    Abstract: A gaming apparatus, method and system enables communication between members of a social group using machines belonging to the system. Members of a social group are thereby enable to share benefits from members' participation or winnings, by altering operation of gaming machines in use by member of the social group. A license to a progressively increasing portion of an audio-video work may be awarded in response to continuing game play by one or more members of the social group.

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