TRACKING GAME PROGRESS USING PLAYER PROFILES
    1.
    发明申请
    TRACKING GAME PROGRESS USING PLAYER PROFILES 有权
    使用播放器配置文件跟踪游戏进度

    公开(公告)号:US20130012310A1

    公开(公告)日:2013-01-10

    申请号:US13620648

    申请日:2012-09-14

    IPC分类号: G06F17/40

    摘要: In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.

    摘要翻译: 在某些实施例中,提供了允许游戏分发平台分发,更新和/或控制在多个游戏门户上发布的游戏的副本的计算机系统和方法。 在一些实施例中,游戏的副本被保存在游戏分发平台上的数据存储中,并被分发到游戏门户和/或游戏设备。 用于购买的附加内容也可以存储在数据存储器中并且可以在游戏会话期间购买。 有利地,在某些实施例中,当玩家选择玩游戏时,游戏分配平台使得游戏门户和/或游戏设备能够接收游戏的最新版本和/或玩家的购买内容。

    Tracking game progress using player profiles
    2.
    发明授权
    Tracking game progress using player profiles 有权
    使用玩家资料追踪游戏进度

    公开(公告)号:US09005017B2

    公开(公告)日:2015-04-14

    申请号:US13620648

    申请日:2012-09-14

    IPC分类号: A63F13/12 A63F13/40 A63F13/30

    摘要: In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.

    摘要翻译: 在某些实施例中,提供了允许游戏分发平台分发,更新和/或控制在多个游戏门户上发布的游戏的副本的计算机系统和方法。 在一些实施例中,游戏的副本被保存在游戏分发平台上的数据存储中,并被分发到游戏门户和/或游戏设备。 用于购买的附加内容也可以存储在数据存储器中并且可以在游戏会话期间购买。 有利地,在某些实施例中,当玩家选择玩游戏时,游戏分配平台使得游戏门户和/或游戏设备能够接收游戏的最新版本和/或玩家的购买内容。

    Systems and methods for the electronic distribution of games
    3.
    发明授权
    Systems and methods for the electronic distribution of games 有权
    电子分发游戏的系统和方法

    公开(公告)号:US08414390B1

    公开(公告)日:2013-04-09

    申请号:US12570604

    申请日:2009-09-30

    摘要: In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.

    摘要翻译: 在某些实施例中,提供了允许游戏分发平台分发,更新和/或控制在多个游戏门户上发布的游戏的副本的计算机系统和方法。 在一些实施例中,游戏的副本被保存在游戏分发平台上的数据存储中,并被分发到游戏门户和/或游戏设备。 用于购买的附加内容也可以存储在数据存储器中并且可以在游戏会话期间购买。 有利地,在某些实施例中,当玩家选择玩游戏时,游戏分配平台使得游戏门户和/或游戏设备能够接收游戏的最新版本和/或玩家的购买内容。

    Systems and methods for in-game provisioning of content
    5.
    发明授权
    Systems and methods for in-game provisioning of content 有权
    用于游戏内部设置的系统和方法

    公开(公告)号:US08662997B1

    公开(公告)日:2014-03-04

    申请号:US12570569

    申请日:2009-09-30

    IPC分类号: A63F9/24

    摘要: In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.

    摘要翻译: 在某些实施例中,提供了允许游戏分发平台分发,更新和/或控制在多个游戏门户上发布的游戏的副本的计算机系统和方法。 在一些实施例中,游戏的副本被保存在游戏分发平台上的数据存储中,并被分发到游戏门户和/或游戏设备。 用于购买的附加内容也可以存储在数据存储器中并且可以在游戏会话期间购买。 有利地,在某些实施例中,当玩家选择玩游戏时,游戏分配平台使得游戏门户和/或游戏设备能够接收游戏的最新版本和/或玩家的购买内容。

    Providing remote access to games designed for a single-machine experience
    8.
    发明授权
    Providing remote access to games designed for a single-machine experience 有权
    提供远程访问专为单机体验设计的游戏

    公开(公告)号:US08435121B1

    公开(公告)日:2013-05-07

    申请号:US12940132

    申请日:2010-11-05

    IPC分类号: A63F9/24 G06F17/00

    摘要: Disclosed are various embodiments for providing remote access to games that were designed for a single-machine experience. A game that has a single world state is executed in a virtualized environment in one or more computing devices. One or more input events are provided to the game based at least in part on input data from multiple clients that are controlling the game. A video signal generated by the game is encoded into a media stream, and at least a portion of the media stream is sent to each of the clients.

    摘要翻译: 公开了用于提供针对单机体验设计的游戏的远程访问的各种实施例。 具有单一世界状态的游戏在一个或多个计算设备中的虚拟化环境中执行。 至少部分地基于来自正在控制游戏的多个客户端的输入数据向游戏提供一个或多个输入事件。 由游戏生成的视频信号被编码成媒体流,并且媒体流的至少一部分被发送到每个客户端。