摘要:
In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
摘要:
In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
摘要:
In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
摘要:
In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
摘要:
In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
摘要:
Disclosed are various embodiments for enhancing the experience of a user with an application by presenting past usage of the application. An application is executed in a hosted environment in one or more computing devices. Multiple input commands are obtained from a client, and the input commands are provided to the application. A video signal generated by the application is encoded into real-time content, which is sent to the client. Recorded content from a library of recorded content is sent to the client. Each recorded content presents a past usage of the application.
摘要:
Disclosed are various embodiments that reduce video encoding latency for remotely executed applications. An application is executed in response to a client request. A video frame generated by the application is obtained before the video frame is sent to an external port of a graphics device. The video frame is encoded into a compressed video stream. The compressed video stream is sent to the client.
摘要:
Disclosed are various embodiments for providing remote access to games that were designed for a single-machine experience. A game that has a single world state is executed in a virtualized environment in one or more computing devices. One or more input events are provided to the game based at least in part on input data from multiple clients that are controlling the game. A video signal generated by the game is encoded into a media stream, and at least a portion of the media stream is sent to each of the clients.
摘要:
Disclosed are various embodiments that facilitate sending input commands to an application over a network that may have variable latency characteristics. Multiple input commands are obtained from a client over the network. It is determined whether a delay before one of the input commands is necessary to preserve the meaning of the input command. The input command is provided to an application executed in a hosted environment in one or more computing devices after the delay when the delay is determined to be necessary.