Method for forming an electrode
    1.
    发明授权
    Method for forming an electrode 失效
    电极形成方法

    公开(公告)号:US5352479A

    公开(公告)日:1994-10-04

    申请号:US88731

    申请日:1993-07-08

    IPC分类号: H05K1/02 H05K1/09 B05D5/12

    摘要: The present invention provides a method for forming an electrode, which comprises printing and drying on a glass substrate a thick film paste (a) having an inorganic powder containing an inorganic pigment as the main component, dispersed in an organic binder, then printing a thick film paste (b) having an inorganic powder containing a metal power and a glass powder as the main components, dispersed in an organic binder, to cover at least a part of said thick film paste (a), followed by baking at a temperature of from 400.degree. to 800.degree. C., and then removing (a) at the portion which is not covered by (b), to form an electrode which exhibits a desired color as observed from the side opposite to the printed side. According to the present invention, an electrode which exhibits a desired color as observed from the side of the glass substrate on which no electrode is formed, can be formed with excellent productivity.

    摘要翻译: 本发明提供一种形成电极的方法,包括在玻璃基板上印刷和干燥具有分散在有机粘合剂中的无机颜料作为主要成分的无机粉末的厚膜糊(a),然后印刷厚 将具有金属粉末和玻璃粉末的无机粉末作为主要成分的膜糊(b)分散在有机粘合剂中,覆盖至少一部分所述厚膜糊(a),然后在 400℃至800℃,然后在(b)未被覆盖的部分除去(a),以形成从与印刷侧相反侧观察到的所需颜色的电极。 根据本发明,可以以优异的生产率形成从玻璃基板的没有形成电极的侧面观察到所期望的颜色的电极。

    Game device, game control, method, information recording medium and program
    2.
    发明授权
    Game device, game control, method, information recording medium and program 有权
    游戏装置,游戏控制,方法,信息记录介质和程序

    公开(公告)号:US08012020B2

    公开(公告)日:2011-09-06

    申请号:US11817129

    申请日:2006-02-28

    申请人: Michio Yamada

    发明人: Michio Yamada

    IPC分类号: A63F13/00

    摘要: In a game device (301) for showing a past operation history to a player in comparison with the current operation status, a first moving unit (303) moves a first object in a virtual space based on a moving instruction input received by an input receiving unit (302), an input history storage unit (304) stores the moving instruction input as input history information, a second moving unit (305) moves a second object in the virtual space based on input history information stored in the past, an assessment unit (306) assesses whether or not the first object and the second object are overlapping in the virtual space, and a display unit (307) displays the second object in a case where a non-overlapping state has been identified and stops the display of the second object in a case where an overlapping state has been identified.

    摘要翻译: 在与当前操作状态相对应的玩家显示过去操作历史的游戏装置(301)中,第一移动单元(303)基于由输入接收接收到的移动指令输入来移动虚拟空间中的第一对象 单元(302),输入历史存储单元(304)存储作为输入历史信息的移动指令输入,第二移动单元(305)基于过去存储的输入历史信息移动虚拟空间中的第二对象, 单元(306)评估第一对象和第二对象是否在虚拟空间中重叠,并且在已经识别出不重叠状态的情况下,显示单元(307)显示第二对象,并且停止显示 在已经识别重叠状态的情况下的第二对象。

    Game Device, Game Control, Method, Information Recording Medium and Program
    3.
    发明申请
    Game Device, Game Control, Method, Information Recording Medium and Program 有权
    游戏设备,游戏控制,方法,信息记录媒体和程序

    公开(公告)号:US20090011831A1

    公开(公告)日:2009-01-08

    申请号:US11817129

    申请日:2006-02-28

    申请人: Michio Yamada

    发明人: Michio Yamada

    IPC分类号: A63F9/24 G06F17/00 G06F9/44

    摘要: In a game device (301) for showing a past operation history to a player in comparison with the current operation status, a first moving unit (303) moves a first object in a virtual space based on a moving instruction input received by an input receiving unit (302), an input history storage unit (304) stores the moving instruction input as input history information, a second moving unit (305) moves a second object in the virtual space based on input history information stored in the past, an assessment unit (306) assesses whether or not the first object and the second object are overlapping in the virtual space, and a display unit (307) displays the second object in a case where a non-overlapping state has been identified and stops the display of the second object in a case where an overlapping state has been identified.

    摘要翻译: 在与当前操作状态相对应的玩家显示过去操作历史的游戏装置(301)中,第一移动单元(303)基于由输入接收接收到的移动指令输入来移动虚拟空间中的第一对象 单元(302),输入历史存储单元(304)存储作为输入历史信息的移动指令输入,第二移动单元(305)基于过去存储的输入历史信息移动虚拟空间中的第二对象, 单元(306)评估第一对象和第二对象是否在虚拟空间中重叠,并且在已经识别出不重叠状态的情况下,显示单元(307)显示第二对象,并且停止显示 在已经识别重叠状态的情况下的第二对象。

    CONVERTER CIRCUIT AND MOTOR DRIVE APPARATUS, AIR-CONDITIONER, REFRIGERATOR, AND INDUCTION HEATING COOKER PROVIDED WITH THE CIRCUIT
    7.
    发明申请
    CONVERTER CIRCUIT AND MOTOR DRIVE APPARATUS, AIR-CONDITIONER, REFRIGERATOR, AND INDUCTION HEATING COOKER PROVIDED WITH THE CIRCUIT 有权
    变频器电路和电机驱动装置,空调器,制冷器和电感加热烹饪机

    公开(公告)号:US20110132899A1

    公开(公告)日:2011-06-09

    申请号:US13058401

    申请日:2009-03-17

    IPC分类号: H05B6/12 H02M7/06

    摘要: To obtain a converter circuit capable of being made to be small and light-weighted and reducing switching loss, a motor drive control apparatus, an air-conditioner, a refrigerator, and an induction heating cooker provided with the circuit.There are provided: a step-up converter 3a including a rectifier 2, a step-up reactor 4a, a switching element 5a, and a reverse current prevention element 6a; a step-up converter 3b having a step-up reactor 4b, a switching element 5b, and a reverse current prevention element 6b and connected in parallel with the step-up converter 3a; switching control means 7 that controls switching elements 5a and 5b; and a smoothing capacitor that is provided at the output of the step-up converters 3a and 3b. The switching control means 7 switches the current mode of the current flowing through the step-up reactors 4a and 4b into any of a continuous mode, a critical mode, and a discontinuous mode based on a predetermined condition.

    摘要翻译: 为了获得能够变得小而重量轻并且减少开关损耗的转换器电路,设置有电路的电动机驱动控制装置,空调器,冰箱和感应加热烹调器。 提供:包括整流器2,升压电抗器4a,开关元件5a和反向电流保护元件6a的升压转换器3a; 具有升压电抗器4b,开关元件5b和反向电流保护元件6b并与升压转换器3a并联连接的升压转换器3b; 切换控制装置7,其控制开关元件5a和5b; 以及设置在升压转换器3a和3b的输出端的平滑电容器。 开关控制装置7基于预定条件将流过升压电抗器4a和4b的电流的电流模式切换成连续模式,临界模式和不连续模式中的任何一种。

    Electric leakage current prevention using an equivalent impedance
    9.
    发明授权
    Electric leakage current prevention using an equivalent impedance 失效
    使用等效阻抗防止漏电流

    公开(公告)号:US5748459A

    公开(公告)日:1998-05-05

    申请号:US767860

    申请日:1996-12-17

    CPC分类号: H02M7/00

    摘要: An electric leakage preventive apparatus comprises an equivalent impedance which is equivalent to a load leakage impedance of a load in a main body; a switching unit for applying voltage to the equivalent impedance; a driving unit for driving the switching unit; and a control unit for generating a switching pattern. The leakage preventive apparatus is capable of simply and surely preventing leakage current since the earthing current is canceled by applying an anti-phase voltage to the equivalent impedance.

    摘要翻译: 防漏电装置包括等效于等效于主体负载的负载泄漏阻抗的阻抗; 用于向等效阻抗施加电压的开关单元; 用于驱动切换单元的驱动单元; 以及用于产生切换图案的控制单元。 防漏电装置能够简单且可靠地防止泄漏电流,因为通过对等效阻抗施加反相电压来抵消接地电流。