System and method for managing audio and video channels for video game players and spectators
    113.
    发明授权
    System and method for managing audio and video channels for video game players and spectators 有权
    用于管理视频游戏玩家和观众的音频和视频频道的系统和方法

    公开(公告)号:US09339728B2

    公开(公告)日:2016-05-17

    申请号:US13495904

    申请日:2012-06-13

    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

    Abstract translation: 描述了用于管理在线视频游戏或应用的音频聊天的计算机实现的系统和方法。 例如,根据一个实施例的系统包括:在线视频游戏或应用执行引擎,以响应于来自视频游戏或应用的一个或多个用户的输入来执行在线视频游戏或应用,并且响应地生成音频和视频 视频游戏或应用程序; 以及聊天子系统,用于与所述一个或多个用户和一个或多个观众建立与所述视频游戏或应用程序的音频聊天会话,所述聊天子系统建立多个音频聊天频道,所述多个音频聊天频道包括观众参与音频聊天的观众频道;以及 用户参与音频聊天的用户频道。

    System and method for adjusting DIDO interference cancellation based on signal strength measurements
    118.
    发明授权
    System and method for adjusting DIDO interference cancellation based on signal strength measurements 有权
    基于信号强度测量来调整DIDO干扰消除的系统和方法

    公开(公告)号:US08971380B2

    公开(公告)日:2015-03-03

    申请号:US13461682

    申请日:2012-05-01

    Abstract: A machine-implemented system and method are described for removing interference between adjacent distributed-input-distributed-output (DIDO) clusters comprising. For example, a method according to one embodiment comprises: detecting signal strength at a first client from a main DIDO cluster; detecting interference signal strength at the first client from an interfering DIDO cluster; if the signal strength from the main DIDO cluster reaches a specified value relative to the value of the interference signal strength from the interfering DIDO cluster, then generating channel state information (CSI) defining channel state between one or more antennas of the first client and one or more antennas of the interfering DIDO cluster; transmitting the CSI from the first client to a base transceiver station (BTS) in the interfering DIDO cluster; and implementing DIDO precoding with inter-DIDO-cluster interference (IDCI) cancellation at the BTS in the interfering DIDO cluster to avoid RF interference at the first client.

    Abstract translation: 描述了用于消除相邻分布式输入分布式输出(DIDO)群集之间的干扰的机器实现的系统和方法,包括。 例如,根据一个实施例的方法包括:从主DIDO簇检测第一客户端处的信号强度; 从干扰DIDO簇检测第一客户端处的干扰信号强度; 如果来自主DIDO簇的信号强度相对于来自干扰DIDO簇的干扰信号强度的值达到指定值,则产生定义第一客户端的一个或多个天线之间的信道状态的信道状态信息(CSI)和一个 或更多的干扰DIDO簇的天线; 将CSI从第一客户端发送到干扰DIDO簇中的基站收发器(BTS); 并且在干扰DIDO簇中的BTS处实施DIDO簇间干扰(IDCI)消除的DIDO预编码,以避免在第一客户端处的RF干扰。

    Graphical user interface, system and method for implementing a game controller on a touch-screen device
    120.
    发明授权
    Graphical user interface, system and method for implementing a game controller on a touch-screen device 有权
    用于在触摸屏设备上实现游戏控制器的图形用户界面,系统和方法

    公开(公告)号:US08591334B2

    公开(公告)日:2013-11-26

    申请号:US13155633

    申请日:2011-06-08

    Abstract: A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game.

    Abstract translation: 描述了用于控制在线视频游戏的触摸屏设备和方法。 例如,触摸屏装置的一个实施例包括:触摸屏显示器,用于响应于用户触摸触摸屏显示而显示图像和接收用户输入; 网络接口,用于响应于来自所述设备的用户输入,与执行视频游戏的游戏服务器建立网络连接,所述游戏服务器压缩来自所述视频游戏的视频输出以产生交互式压缩流视频,以及发送所生成的交互压缩流视频 通过所述视频游戏通过所述网络连接到所述触摸屏设备; 用于存储程序代码的存储器和用于处理程序代码以生成触摸屏图形用户界面(GUI)的处理器,包括:多个用户输入元件,响应于用户在触摸上选择用户输入元素来提供用户输入 屏幕显示; 其中,所述用户输入从所述触摸屏设备发送到所述游戏服务器,以控制所述视频游戏的执行。

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