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公开(公告)号:US20100306712A1
公开(公告)日:2010-12-02
申请号:US12474453
申请日:2009-05-29
申请人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
发明人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
IPC分类号: G06F3/033
CPC分类号: G06K9/00342 , G06F3/017 , G06F19/00 , G06F19/3481 , G09B19/0038
摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.
摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。
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公开(公告)号:US20130141434A1
公开(公告)日:2013-06-06
申请号:US13309358
申请日:2011-12-01
申请人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, JR.
发明人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, JR.
IPC分类号: G06T15/60
CPC分类号: G06T15/60 , G02B27/017 , G02B27/0172 , G02B2027/0112 , G02B2027/0118 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06F3/04815 , G06T7/11 , G06T7/60 , G06T7/73 , G06T19/006 , G06T2215/16
摘要: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
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公开(公告)号:US08872853B2
公开(公告)日:2014-10-28
申请号:US13309358
申请日:2011-12-01
申请人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, Jr.
发明人: Ben Sugden , Darren Bennett , Brian Mount , Sebastian Sylvan , Arthur Tomlin , Ryan Hastings , Daniel McCulloch , Kevin Geisner , Robert Crocco, Jr.
IPC分类号: G09G5/00
CPC分类号: G06T15/60 , G02B27/017 , G02B27/0172 , G02B2027/0112 , G02B2027/0118 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06F3/04815 , G06T7/11 , G06T7/60 , G06T7/73 , G06T19/006 , G06T2215/16
摘要: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
摘要翻译: 头戴式显示系统包括透视显示器,其被配置为通过透视显示器向观看物理环境的用户可视地增加物理环境的外观。 通过透视显示呈现的图形内容是通过建模物理环境的环境照明条件来创建的。
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公开(公告)号:US09077846B2
公开(公告)日:2015-07-07
申请号:US13366647
申请日:2012-02-06
申请人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
发明人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
摘要: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.
摘要翻译: 描述了实现一体化交互空间的技术。 在实现中,定位成在不同位置捕获视频的摄像机被同步,使得不同位置的方面可以用于生成集成的交互式空间。 集成的交互式空间可以使不同位置的用户进行交互,例如通过视频交互,音频交互等。 在至少一些实施例中,可以实现技术来在视频会话期间调整参与者的图像,使得参与者似乎与其他位置处的其他视频会话参与者保持目光接触。 还可以实现技术来提供可以使用户与空间交互的虚拟共享空间,还可以使用户能够彼此交互和/或虚拟共享空间中显示的对象。
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公开(公告)号:US08944917B2
公开(公告)日:2015-02-03
申请号:US11694535
申请日:2007-03-30
申请人: Kevin Geisner , Chee Chew , Andrew Royal , Martin Sleeman , Rob SanFilippo
发明人: Kevin Geisner , Chee Chew , Andrew Royal , Martin Sleeman , Rob SanFilippo
CPC分类号: A63F13/69 , A63F13/12 , A63F13/537 , A63F13/75 , A63F13/792 , A63F13/87 , A63F2300/5513 , A63F2300/5546 , A63F2300/5586
摘要: Online multiplayer games are provided in multiple tiers. A first tier offers limited features and a second tier offers first tier features plus additional features. The additional features are exclusive to the second tier. During game play in the first tier, enticements are provided to participate in the second tier. The first tier requires no subscription to participate therein. Participation in the second tier requires a subscription. In an example configuration, the first tier allows players to host a game on a dedicated server, browse a list of dedicated server games, and join a game from a list of first tier eligible games. And, the second tier offers a variety of additional features, such as the ability to invite other players to join a game session, match making services, and cross-platform game play.
摘要翻译: 在线多人游戏多层次提供。 第一层提供有限的功能,第二层提供第一层功能和附加功能。 附加功能仅适用于第二层。 在第一层的比赛中,提供诱惑参与第二层。 第一层不需要订阅参与。 参与第二层需要订阅。 在示例配置中,第一层允许玩家在专用服务器上托管游戏,浏览专用服务器游戏列表,并从第一级合格游戏列表中加入游戏。 而且,第二层提供了各种附加功能,例如邀请其他玩家加入游戏会话,匹配制作服务和跨平台游戏的功能。
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公开(公告)号:US20130335594A1
公开(公告)日:2013-12-19
申请号:US13526033
申请日:2012-06-18
IPC分类号: H04N5/225
摘要: Captured data is obtained, including various types of captured or recorded data (e.g., image data, audio data, video data, etc.) and/or metadata describing various aspects of the capture device and/or the manner in which the data is captured. One or more elements of the captured data that can be replaced by one or more substitute elements are determined, the replaceable elements are removed from the captured data, and links to the substitute elements are associated with the captured data. Links to additional elements to enhance the captured data are also associated with the captured data. Enhanced content can subsequently be constructed based on the captured data as well as the links to the substitute elements and additional elements.
摘要翻译: 获得捕获的数据,包括各种类型的捕获或记录的数据(例如,图像数据,音频数据,视频数据等)和/或描述捕获装置的各个方面的元数据和/或数据被捕获的方式 。 确定可以由一个或多个替代元素替代的所捕获数据的一个或多个元素,从所捕获的数据中移除可替换元素,并且与代替元素的链接与所捕获的数据相关联。 与附加元素的链接以增强捕获的数据也与捕获的数据相关联。 随后可以基于捕获的数据以及到替代元素和附加元素的链接来构建增强内容。
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公开(公告)号:US20110223995A1
公开(公告)日:2011-09-15
申请号:US12722594
申请日:2010-03-12
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
IPC分类号: A63F9/24
CPC分类号: G06F3/011 , A63F2300/10 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/8023 , A63F2300/8088 , G06F3/017
摘要: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
摘要翻译: 计算系统运行与一个或多个积极参与的用户交互的应用(例如,视频游戏)。 检测组的一个或多个物理属性。 该组可以包括一个或多个积极参与的用户和/或不积极地与应用程序接合的一个或多个实体。 计算系统将确定组(或一个或多个未主动与应用接合的实体)已经执行了预定的动作。 响应于确定组(或一个或多个未与基于计算机的应用程序主动接合的实体)已经执行了预定动作而改变应用的运行时间条件。 改变运行时间条件的例子包括移动对象,改变分数或改变视频游戏的环境状况。
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公开(公告)号:US20100277489A1
公开(公告)日:2010-11-04
申请号:US12434532
申请日:2009-05-01
申请人: Kevin Geisner , Relja Markovic , Stephen Gilchrist Latta , Gregory Nelson Snook , Kudo Tsunoda , Darren Alexander Bennett
发明人: Kevin Geisner , Relja Markovic , Stephen Gilchrist Latta , Gregory Nelson Snook , Kudo Tsunoda , Darren Alexander Bennett
IPC分类号: G09G5/00
CPC分类号: A63F13/213 , A63F13/42 , A63F2300/1093 , A63F2300/6045 , A63F2300/64 , A63F2300/69 , G06F3/011 , G06F3/017 , G06T13/40
摘要: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.
摘要翻译: 可能期望将校正数据应用于捕获图像的方面或用户执行的手势以显示对应于校正数据的视觉表示。 捕获的运动可以是由捕获装置捕获的物理空间中的任何运动,例如相机。 可以在动画之前修改基于捕获设备捕获的图像数据生成的人的骨骼或网格模型的方面。 可以对在物理空间中表示目标或目标的运动(包括用户手势)的图像数据生成的模型进行修改。 例如,可以重新调整或重新对准骨骼模型的某些关节。 可以通过应用差分校正,磁性原理,二进制捕捉,将虚拟运动限定到定义的空间等来修改目标的模型。
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公开(公告)号:US10796494B2
公开(公告)日:2020-10-06
申请号:US13186666
申请日:2011-07-20
申请人: Shawn C Wright , Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Mike Scavezze , Michael A Spalding , Kevin Geisner , Daniel L. Osborn
发明人: Shawn C Wright , Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Mike Scavezze , Michael A Spalding , Kevin Geisner , Daniel L. Osborn
摘要: A method, medium, and virtual object for providing a virtual representation with an attribute are described. The virtual representation is generated based on a digitization of a real-world object. Properties of the virtual representation, such as colors, shape similarities, volume, surface area, and the like are identified and an amount or degree of exhibition of those properties by the virtual representation is determined. The properties are employed to identify attributes associated with the virtual representation, such as temperature, weight, or sharpness of an edge, among other attributes of the virtual object. A degree of exhibition of the attributes is also determined based on the properties and their degrees of exhibition. Thereby, the virtual representation is provided with one or more attributes that instruct presentation and interactions of the virtual representation in a virtual world.
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公开(公告)号:US09498718B2
公开(公告)日:2016-11-22
申请号:US12474769
申请日:2009-05-29
申请人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
发明人: Stephen G. Latta , Gregory N. Snook , Justin McBride , Arthur Charles Tomlin , Peter Sarrett , Kevin Geisner , Relja Markovic , Christopher Vuchetich
IPC分类号: G06F3/033 , A63F13/5255 , A63F13/213 , A63F13/42 , G06F3/01
CPC分类号: A63F13/5255 , A63F13/213 , A63F13/42 , A63F2300/1093 , A63F2300/6045 , A63F2300/6676 , G06F3/011 , G06F3/017
摘要: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.
摘要翻译: 这里公开了用于在显示器环境中改变视角透视的系统和方法。 例如,可以存储对应于多个输入的手势数据。 输入可以被输入到由计算设备实现的游戏或应用中。 可以捕获游戏或应用的用户的图像。 例如,合适的捕获设备可以在一段时间内捕获用户的多个图像。 可以分析和处理图像以检测用户的手势。 可以将用户手势的方面与存储的手势数据进行比较,以确定用户的预期手势输入。 比较可以是用于确定与手势数据相对应的输入的分析的一部分,其中一个或多个输入被输入到游戏或应用程序中,并且导致显示环境内的视角透视。
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