Gesture Coach
    51.
    发明申请
    Gesture Coach 有权
    手势教练

    公开(公告)号:US20100306712A1

    公开(公告)日:2010-12-02

    申请号:US12474453

    申请日:2009-05-29

    IPC分类号: G06F3/033

    摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.

    摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。

    Integrated interactive space
    54.
    发明授权
    Integrated interactive space 有权
    集成交互空间

    公开(公告)号:US09077846B2

    公开(公告)日:2015-07-07

    申请号:US13366647

    申请日:2012-02-06

    IPC分类号: H04N7/14 H04N7/15

    CPC分类号: H04N7/157 H04N7/144

    摘要: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.

    摘要翻译: 描述了实现一体化交互空间的技术。 在实现中,定位成在不同位置捕获视频的摄像机被同步,使得不同位置的方面可以用于生成集成的交互式空间。 集成的交互式空间可以使不同位置的用户进行交互,例如通过视频交互,音频交互等。 在至少一些实施例中,可以实现技术来在视频会话期间调整参与者的图像,使得参与者似乎与其他位置处的其他视频会话参与者保持目光接触。 还可以实现技术来提供可以使用户与空间交互的虚拟共享空间,还可以使用户能够彼此交互和/或虚拟共享空间中显示的对象。

    Multi-tier online game play
    55.
    发明授权
    Multi-tier online game play 有权
    多层次在线游戏

    公开(公告)号:US08944917B2

    公开(公告)日:2015-02-03

    申请号:US11694535

    申请日:2007-03-30

    IPC分类号: A63F9/24 A63F13/30

    摘要: Online multiplayer games are provided in multiple tiers. A first tier offers limited features and a second tier offers first tier features plus additional features. The additional features are exclusive to the second tier. During game play in the first tier, enticements are provided to participate in the second tier. The first tier requires no subscription to participate therein. Participation in the second tier requires a subscription. In an example configuration, the first tier allows players to host a game on a dedicated server, browse a list of dedicated server games, and join a game from a list of first tier eligible games. And, the second tier offers a variety of additional features, such as the ability to invite other players to join a game session, match making services, and cross-platform game play.

    摘要翻译: 在线多人游戏多层次提供。 第一层提供有限的功能,第二层提供第一层功能和附加功能。 附加功能仅适用于第二层。 在第一层的比赛中,提供诱惑参与第二层。 第一层不需要订阅参与。 参与第二层需要订阅。 在示例配置中,第一层允许玩家在专用服务器上托管游戏,浏览专用服务器游戏列表,并从第一级合格游戏列表中加入游戏。 而且,第二层提供了各种附加功能,例如邀请其他玩家加入游戏会话,匹配制作服务和跨平台游戏的功能。

    ENHANCING CAPTURED DATA
    56.
    发明申请
    ENHANCING CAPTURED DATA 审中-公开
    增强捕获数据

    公开(公告)号:US20130335594A1

    公开(公告)日:2013-12-19

    申请号:US13526033

    申请日:2012-06-18

    IPC分类号: H04N5/225

    CPC分类号: G06F16/58 G06F16/29 G09B29/10

    摘要: Captured data is obtained, including various types of captured or recorded data (e.g., image data, audio data, video data, etc.) and/or metadata describing various aspects of the capture device and/or the manner in which the data is captured. One or more elements of the captured data that can be replaced by one or more substitute elements are determined, the replaceable elements are removed from the captured data, and links to the substitute elements are associated with the captured data. Links to additional elements to enhance the captured data are also associated with the captured data. Enhanced content can subsequently be constructed based on the captured data as well as the links to the substitute elements and additional elements.

    摘要翻译: 获得捕获的数据,包括各种类型的捕获或记录的数据(例如,图像数据,音频数据,视频数据等)和/或描述捕获装置的各个方面的元数据和/或数据被捕获的方式 。 确定可以由一个或多个替代元素替代的所捕获数据的一个或多个元素,从所捕获的数据中移除可替换元素,并且与代替元素的链接与所捕获的数据相关联。 与附加元素的链接以增强捕获的数据也与捕获的数据相关联。 随后可以基于捕获的数据以及到替代元素和附加元素的链接来构建增强内容。

    DETERMINE INTENDED MOTIONS
    58.
    发明申请
    DETERMINE INTENDED MOTIONS 有权
    确定预期的动作

    公开(公告)号:US20100277489A1

    公开(公告)日:2010-11-04

    申请号:US12434532

    申请日:2009-05-01

    IPC分类号: G09G5/00

    摘要: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.

    摘要翻译: 可能期望将校正数据应用于捕获图像的方面或用户执行的手势以显示对应于校正数据的视觉表示。 捕获的运动可以是由捕获装置捕获的物理空间中的任何运动,例如相机。 可以在动画之前修改基于捕获设备捕获的图像数据生成的人的骨骼或网格模型的方面。 可以对在物理空间中表示目标或目标的运动(包括用户手势)的图像数据生成的模型进行修改。 例如,可以重新调整或重新对准骨骼模型的某些关节。 可以通过应用差分校正,磁性原理,二进制捕捉,将虚拟运动限定到定义的空间等来修改目标的模型。