摘要:
A system for content (e.g., streaming media) is presented comprising a server, to provide media content on request through a wireline network, coupled to a wireless host through a network gateway. The network gateway establishes a communication channel from the server to the wireless host through both a wireline network and a wireless network, wherein the communication channel includes a transport layer protocol with control parameters for network elements of each of the wireline network and the wireless network. This abstract itself is not intended to limit the scope of this patent. The scope of the present invention is pointed out in the appending claims.
摘要:
A method and system for managing admission to a network considers the packet delay of the network in making an admission decision. The packet delay of the network is periodically probed. To avoid disturbing or impairing the traffic of the network, a sequence of probing packets is sent to the network at an irregular interval. Responses to the probing packets are analyzed to obtain delay information of the network. If the delay information is insufficient to make an admission decision, then the packet loss rate of the network is measured and considered.
摘要:
A seamless bitstream switching schema is presented. The schema takes advantage of both the high coding efficiency of non-scalable bitstreams and the flexibility of scalable bitstreams. Small bandwidth fluctuations are accommodated by the scalability of the bitstreams, while large bandwidth fluctuations are tolerated by switching among scalable bitstreams. This seamless bitstream switching schema significantly improves the efficiency of scalable video coding over a broad range of bit rates.
摘要:
A cross-layer architecture is provided for delivering multiple media streams over 3G W-CDMA channels in adaptive multimedia wireless networks. A resource management mechanism dynamically allocates resources among different media streams adapted to channel status and Quality of Service (QoS) requirements. By taking the time-varying wireless transmission characteristics into account, an allocation of resources is performed based on a minimum-distortion or minimum-power criterion. Estimates of the time-varying wireless transmission conditions are made through measurements of throughput and error rate. Power and distortion minimized bit allocation schemes are used with the estimated wireless transmission conditions to for dynamically adaptations in transmissions.
摘要:
An implementation of a technology, described herein, for transmitting compressed network transport-layer-protocol headers in a speedy, efficient, inferentially synchronized, and robust manner. An implementation, described herein, models the transmission of compressed headers to the congestion procedure of the network transport-layer protocol (e.g., TCP's). Doing so, the sender of the compressed headers can infer whether the receiver correctly received them. Unlike the slow direct synchronization employed by conventional schemes, this implementation of the present claimed invention inferentially synchronizes by modeling after the congestion procedure of the network transport-layer protocol. This is inherently faster than direct synchronization. Since the implementation performs well over both noiseless and noisy links, it is particularly suited to use over wireless communications channels. This abstract itself is not intended to limit the scope of this patent. The scope of the present invention is pointed out in the appending claims.
摘要:
A video encoding scheme employs progressive fine-granularity layered coding to encode video data frames into multiple layers, including a base layer of comparatively low quality video and multiple enhancement layers of increasingly higher quality video. Some of the enhancement layers in a current frame are predicted from at least one lower quality layer in a reference frame, whereby the lower quality layer is not necessarily the base layer.
摘要:
A video encoding system and method utilizes a three-dimensional (3-D) wavelet transform and entropy coding that utilize motion information in a way to reduce the sensitivity to motion. In one implementation, the coding process initially estimates motion trajectories of pixels in a video object from frame to frame in a video sequence to account for motion of the video object throughout the frames. After motion estimation, a 3-D wavelet transform is applied in two parts. First, a temporal 1-D wavelet transform is applied to the corresponding pixels along the motion trajectories in a time direction. The temporal wavelet transform produces decomposed frames of temporal wavelet transforms, where the spatial correlation within each frame is well preserved. Second, a spatial 2-D wavelet transform is applied to all frames containing the temporal wavelet coefficients. The wavelet transforms produce coefficients within different sub-bands. The process then codes wavelet coefficients. In particular, the coefficients are assigned various contexts based on the significance of neighboring samples in previous, current, and next frame, thereby taking advantage of any motion information between frames. The wavelet coefficients are coded independently for each sub-band to permit easy separation at a decoder, making resolution scalability and temporal scalability natural and easy. During the coding, bits are allocated among sub-bands according to a technique that optimizes rate-distortion characteristics.
摘要:
A scalable layered video coding scheme that encodes video data frames into multiple layers, including a base layer of comparatively low quality video and multiple enhancement layers of increasingly higher quality video, adds error resilience to the enhancement layer. Unique resynchronization marks are inserted into the enhancement layer bitstream in headers associated with each video packet, headers associated with each bit plane, and headers associated with each video-of-plane (VOP) segment. Following transmission of the enhancement layer bitstream, the decoder tries to detect errors in the packets. Upon detection, the decoder seeks forward in the bitstream for the next known resynchronization mark. Once this mark is found, the decoder is able to begin decoding the next video packet. With the addition of many resynchronization marks within each frame, the decoder can recover very quickly and with minimal data loss in the event of a packet loss or channel error in the received enhancement layer bitstream. The video coding scheme also facilitates redundant encoding of header information from the higher-level VOP header down into lower level bit plane headers and video packet headers. Header extension codes are added to the bit plane and video packet headers to identify whether the redundant data is included.
摘要:
A video coding system and method utilizes a 3-D wavelet transform that is memory efficient and reduces boundary effect across frame boundaries. The transform employs a lifting-based scheme and buffers wavelet coefficients at intermediate lifting steps towards the end of one GOP (group of pictures) until intermediate coefficients from the beginning of the next GOP are available. The wavelet transform scheme does not physically break the video sequence into GOPs, but processes the sequence without intermission. In this manner, the system simulates an infinite wavelet transformation across frame boundaries and the boundary effect is significantly reduced or essentially eliminated. Moreover, the buffering is very small and the scheme can be used to implement other decomposition structures. The wavelet transform scheme provides superb video playback quality with little or no boundary effects.
摘要:
A video coding scheme based on wavelet representation performs motion compensation in the wavelet domain rather than spatial domain. This inter-frame wavelet transform coding scheme preferably uses a variable-size multi-resolution motion compensation (MRMC) prediction scheme. The MRMC scheme produces displaced residual wavelets (DRWs). An optimal bit allocation algorithm produces a bit map for each DRW, and each DRW is then adaptively quantized with its respective bit map. Each quantized DRW is then coded into a bit stream.