Abstract:
Example methods and systems for computing a reaction time from an indexed event occurring in an indexed recording to a reaction signal are described. An example method includes receiving a sample of ambient content of a computing device, determining a position identification of the sample of ambient content into an indexed recording to which the sample of ambient content matches, based on the position identification, synchronizing display of content on a user interface of the computing device to the indexed recording, and computing the reaction time. The reaction signal is generated by the computing device and is indicative of a user's response to the indexed event.
Abstract:
The present invention extends to devices for facilitating live fantasy sports platform, comprising obtaining primary metadata comprising a plurality of sets of statistics values, each value being associated with of one or more real-life players' performance metrics and one or more event factors; processing the primary data to generate secondary data, wherein secondary data additionally comprises a plurality of sets of incorporating users' decision- making characteristics and event factors comprising stochastic and/or probabilistically- determined values associated with each factor throughout the real-life sporting event, as it unfolds and changes in real-time; providing, using computer simulation techniques, the secondary data to a dynamic real-time platform having a physics engine to generate a computer-based data layer over the real-life sporting event wherein users compete against one another to win the event.
Abstract translation:本发明延伸到用于促进实况幻想体育平台的设备,包括获得包括多组统计值的主要元数据,每个值与一个或多个真实生活球员的表现度量相关联 和一个或多个事件因素; 处理主要数据以生成次要数据,其中次要数据另外包括多组合并用户的决策特征和事件因子,所述事件因子包括在整个现实生活体育赛事中与每个因素相关联的随机和/或概率确定的值, 随着它实时展开和变化; 使用计算机模拟技术将二次数据提供给具有物理引擎的动态实时平台,以在现实体育赛事上产生基于计算机的数据层,其中用户彼此竞争以赢得比赛。 p >
Abstract:
A method for setting up a multiplayer gaming session, the method including: initiating a multiplayer gaming session by a host computing device; generating a list of games and selecting a game from the list of games on the host computing device; determining a list of invitees; generating a group of game configuration options for the selected game by the host computing device; sending a preliminary invitation to the multiplayer gaming session to each invitee of the list of invitees; launching the selected game on an invitee computing device of each invitee of the list of invitees; selecting game configuration options from the generated group of game configuration options; sending a final invitation to the multiplayer gaming session to each invitee of the list of invitees.
Abstract:
There is provided a method that includes (a) receiving an activation signal from a user interface, (b) receiving data indicative of an occurrence of an event, (c) allotting a benefit, in response to the occurrence of the event, (d) recognizing that the event occurred within a window of time with respect to a time of occurrence of the activation signal, and (e) modifying the benefit to yield a modified benefit. There is also provided a system that performs the method.