Coordination of content presentation operations

    公开(公告)号:US09821222B1

    公开(公告)日:2017-11-21

    申请号:US14541921

    申请日:2014-11-14

    CPC classification number: A63F13/25 A63F13/355 A63F2300/534 H04L67/02

    Abstract: Techniques for coordination of content presentation operations are described herein. In some cases, a client may generate client metadata associated with client event data. The client metadata may include, for example, an indication of any one or more of a time, a frame, a location, an angle, a direction, a speed, a force, or other information associated with the client event data. Also, in some cases, the content provider may generate content provider metadata associated with image data. For example, the content provider metadata may indicate a location of a virtual camera associated with the respective image data and/or a location of one or more objects represented within the respective image data.

    Game system and game execution control method applied thereto

    公开(公告)号:US09814976B2

    公开(公告)日:2017-11-14

    申请号:US14371418

    申请日:2013-01-31

    CPC classification number: A63F13/323 A63F13/35 A63F13/355 A63F13/792

    Abstract: A game system allows a user to play a game in a similar way to a game machine. The game system includes a server device, a game machine, and a network terminal device. A game machine program makes a control device function as a device for making a user play a game and a device for accepting a predetermined service from the server device as well as identifying a user in cooperation with the server device. The server device is provided with a virtual game machine portion which executes the game machine program and makes a control unit thereof function as the device for making a user play the game and the device for accepting the service. The network terminal device is provided with an I/O control portion which makes the network terminal device function as a remote I/O device for the virtual game machine control portion.

    METHOD AND DEVICE FOR INTERACTION OF A CLIENT TERMINAL WITH AN APPLICATION EXECUTED BY A PIECE OF EQUIPMENT, AND TERMINAL USING SAME

    公开(公告)号:US20170319957A1

    公开(公告)日:2017-11-09

    申请号:US15529457

    申请日:2015-11-24

    Applicant: ORANGE

    Abstract: The invention concerns a method of interaction with an application executed by a piece of equipment separate from a client terminal implementing the method of interaction. In particular, the method of interaction is a method for interaction of a client terminal with an application executed remotely. The application executed remotely is, in particular, a video game broadcast using, for example, a WebRTC communication protocol. One piece of subject matter of the invention is a method of interaction with an application, executed by a piece of equipment, providing a video stream displayed by a client terminal separate from the piece of equipment, the method of interaction comprising a transmission of a piece of position information suitable as an interaction position input parameter of the application, the suitable position information being dependent: —on a client position of a positional interface relative to an image of the video stream, —and proportional to the ratio between a resolution of the piece of equipment and a suitable client resolution. Therefore, interaction errors during the remote execution of an application are avoided, while limiting the network load and calculation costs, and maintaining the real-time character.

    Network enabled game controller
    94.
    发明授权

    公开(公告)号:US09808714B2

    公开(公告)日:2017-11-07

    申请号:US14667180

    申请日:2015-03-24

    Applicant: ELBO INC.

    Abstract: Aspects of the present disclosure relate to the implementation of a gaming environment including gaming servers for instantiating instances of games requested by a user. The gaming environment includes a game device for obtaining game inputs corresponding to the instantiated game. Additionally, the gaming environment includes one or more output devices for obtaining outputs generated by the processing of the inputs by the gaming server. Illustratively, the game device and one or more output devices form game device groups. Within each game device group, the inputs obtained by game device are transmitted independent of the outputs transmitted to the output devices. The transmission of input data from the game device and the transmission of the output audio data, output video data or other data from the gaming server may be individually optimized.

    Cloud Gaming Device Handover
    95.
    发明申请

    公开(公告)号:US20170312626A1

    公开(公告)日:2017-11-02

    申请号:US15141799

    申请日:2016-04-28

    Abstract: Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device. A resume request received from the secondary client device causes the game state for the game to be accessed and game play resumed so as to continue streaming video frames to the secondary client device.

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