Airconditioning Equipment, Signal Transmission Method, and Signal Transmission Method for Air Conditioning Equipment
    103.
    发明申请
    Airconditioning Equipment, Signal Transmission Method, and Signal Transmission Method for Air Conditioning Equipment 有权
    空调设备的空调设备,信号传输方法和信号传输方法

    公开(公告)号:US20080032621A1

    公开(公告)日:2008-02-07

    申请号:US10592137

    申请日:2005-02-23

    IPC分类号: F24F7/007

    摘要: When a prior-art transmission scheme is to be applied to an airconditioning equipment already installed in a building or a house, refrigerant pipes serving as communication media and an in-room unit as well as an out-room unit need to be insulated, so that steel pipes near both the ends of each refrigerant pipe have been inevitably replaced with electrical insulation devices.(Means for Resolution)An airconditioning equipment having an in-room unit 2 connected to one end of refrigerant pipes 3, 4, and an out-room unit 1 connected to the other end of the refrigerant pipes 3, 4, is characterized by comprising signal coupling portions 7 which are respectively disposed at both the end parts of the refrigerant pipes 3, 4, each of which couples an AC control signal to the refrigerant pipes 3, 4, and each of which exhibits a predetermined impedance with respect to an AC electric signal.Owing to such a configuration, the present invention brings forth the advantages that the electrical insulation devices as in the prior art are dispensed with, and that the signal transmissions between the in-room unit 2 and the out-room unit 1 can be performed by the simple apparatus configuration.

    摘要翻译: 当将现有技术的传输方案应用于已经安装在建筑物或房屋中的空调设备时,用作通信介质和室内单元的制冷剂管道以及室外单元需要绝缘,因此 每个制冷剂管两端的钢管不可避免地被电绝缘装置所取代。 (解决方法)具有连接到制冷剂管3,4的一端的室内单元2和与制冷剂管3,4的另一端连接的室外单元1的空调设备的特征在于包括 信号耦合部分7分别设置在制冷剂管3,4的两端部处,每个制冷剂管道3,4将AC控制信号耦合到制冷剂管3,4,并且它们各自相对于AC呈现预定的阻抗 电信号。 由于这样的结构,本发明提出了如现有技术中省去的电气绝缘装置的优点,并且室内单元2和室外单元1之间的信号传输可以由 简单的设备配置。

    Game system, storage medium storing game program, and game controlling method
    104.
    发明申请
    Game system, storage medium storing game program, and game controlling method 有权
    游戏系统,存储媒体存储游戏程序和游戏控制方法

    公开(公告)号:US20050288099A1

    公开(公告)日:2005-12-29

    申请号:US11123070

    申请日:2005-05-06

    IPC分类号: A63F13/06 A63F13/00 A63F13/10

    摘要: A game system includes a game apparatus, and the game apparatus is connected with a monitor and a percussion-type controller. When a game player beats a first beating operation surface or a second beating operation surface, first operation data is input from the controller to the game apparatus. Furthermore, when an operation sound generated at a time that a beating operation is performed is detected by a microphone, second operation data including volume data is input from the controller to the game apparatus. In the game apparatus, when a magnitude of the volume data is equal to or more than the predetermined threshold value, an ability value as to an action of the player object to be executed according to a command indicated by the first operation data is changed to execute the action.

    摘要翻译: 游戏系统包括游戏装置,游戏装置与监视器和打击乐型控制器连接。 当游戏者击败第一跳动操作表面或第二击打操作表面时,从控制器向游戏装置输入第一操作数据。 此外,当通过麦克风检测在执行拍打操作时产生的操作声音时,包括音量数据的第二操作数据从控制器输入到游戏装置。 在游戏装置中,当音量数据的大小等于或大于预定阈值时,根据由第一操作数据指示的命令执行的选手对象的动作的能力值被改变为 执行动作。

    Method and device for communication
    107.
    发明授权
    Method and device for communication 失效
    通信方法和设备

    公开(公告)号:US06680979B2

    公开(公告)日:2004-01-20

    申请号:US09849992

    申请日:2001-05-08

    IPC分类号: H04L2728

    摘要: A transmission line is monitored while the communication is held in a steady state and moving a tone set if there are no tones securing a predetermined value of an S/N ratio. The tone set is not moving if there are at least two tones securing the S/N ratio. The tone set is moved by the predetermined method if there is one tone securing the S/N ratio and it is judged that communication quality can be maintained by moving the tone set in a same tone group. The tone group moved if it is judged that the communication quality cannot be maintained even by executing movement of the tone set in the same tone group.

    摘要翻译: 当通信保持在稳定状态时监视传输线,并且如果没有确保S / N比的预定值的音调则移动音调集合。 如果存在至少两个确保S / N比的音调,则音调集不会移动。 如果存在确保S / N比的一个音调并且通过移动在相同音调组中设定的音调来判断可以维持通信质量,则通过预定方法移动音调集。 如果通过执行相同音调组中的音调的移动来判断通信质量不能维持,则音调组移动。

    Three-dimensional image processing apparatus with enhanced automatic and user point of view control
    108.
    发明授权
    Three-dimensional image processing apparatus with enhanced automatic and user point of view control 有权
    三维图像处理装置具有增强的自动和用户视角控制

    公开(公告)号:US06491585B1

    公开(公告)日:2002-12-10

    申请号:US09689729

    申请日:2000-10-13

    IPC分类号: A63F922

    摘要: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle. Such user initiated camera manipulation permits a player to better judge jumps or determine more precisely where an object is located in relation to the player controlled character.

    摘要翻译: 视频游戏系统包括可插拔地连接到具有主处理器,协处理器,可扩展主存储器和播放器控制器的主控制台的游戏盒。 描述了游戏微处理器和协处理器外部的多功能外围处理子系统,其执行用于处理播放器控制器输入/输出的命令,从而减轻图形处理子系统的处理负担。 视频游戏方法具有摄像头视角或视点控制功能。 该系统基于各种条件并且响应于多个不同的控制器键/按钮/开关的致动而自动地改变“相机”角度(即,三维世界中的显示视点),例如四个“C” “按钮。 控制键允许用户在任何时间移动进行关闭或拉回以进行宽视角或将相机平移到左右,以改变视觉摄像机的角度。 这种用户启动的相机操作允许玩家更好地判断跳跃或更精确地确定对象相对于玩家控制的角色位于何处。

    Three-dimensional image processing system having dynamically changing character polygon number
    109.
    发明授权
    Three-dimensional image processing system having dynamically changing character polygon number 有权
    三维图像处理系统具有动态变化的字符多边形数

    公开(公告)号:US06346046B2

    公开(公告)日:2002-02-12

    申请号:US09780440

    申请日:2001-02-12

    IPC分类号: A63F1300

    摘要: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world. the number of polygons utilized to display a player-controlled character is modified depending upon the speed of movement of the character, whereby the number of polygons is reduced at higher speed. At low level speeds, the character is drawn with a predetermined number of polygons and at higher level speeds the character is drawn with a reduced number of polygons, except that the polygons used for drawing the face remains the same as at the first level speed. In this fashion, the character is simulated in a manner designed to appear to be most realistic to the user, who is more likely to focus on the character face, rather than the body during animated character motion.

    摘要翻译: 视频游戏系统包括可插拔地连接到具有主处理器,协处理器和播放器控制器的主控制台的游戏盒。 描述了游戏微处理器和协处理器外部的多功能外围处理子系统,其执行用于处理播放器控制器输入/输出的命令,从而减轻图形处理子系统的处理负担。 视频游戏系统和方法具有独特的播放器控制器。 使用操纵杆和/或交叉开关和/或控制键的组合可以以多种不同的方式来控制玩家控制的角色。 受控角色的步调可以通过轻微的控制杆操纵杆移动或者通过操纵杆的较大的角位移而行走,同时控制角色在三维世界中的360度运动的方向。 用于显示玩家控制角色的多边形的数量根据角色的移动速度而改变,从而以更高的速度减少多边形的数量。 在低级速度下,以预定数量的多边形绘制角色,并且在较高级别的速度下,除了用于绘制面部的多边形与第一级别速度相同之外,以减少数量的多边形绘制角色。 以这种方式,以被设计成对用户最为现实的方式模拟角色,用户在动画角色运动期间更可能专注于角色面部而不是身体。