Plasma display panel having a plurality of aggregated particles attached to a protective layer at a face confronting a discharge space formed between a first substrate and a second substrate
    11.
    发明授权
    Plasma display panel having a plurality of aggregated particles attached to a protective layer at a face confronting a discharge space formed between a first substrate and a second substrate 失效
    等离子体显示面板,其具有多个凝集粒子,该多个聚集粒子在面对形成在第一基底和第二基底之间的放电空间的面上附着于保护层

    公开(公告)号:US08294366B2

    公开(公告)日:2012-10-23

    申请号:US12918634

    申请日:2009-12-14

    IPC分类号: H01J17/49

    CPC分类号: H01J11/40 H01J11/12

    摘要: A PDP includes a front panel including display electrode (6) formed on glass substrate (3), dielectric layer (8) covering display electrode (6), and protective layer (9) formed on dielectric layer (8); and a rear panel opposing to the front panel to form a discharge space filled with discharge gas, and including an address electrode formed along a direction intersecting with display electrode (6), and a barrier rib partitioning the discharge space, wherein protective layer (9) is formed of a metal oxide made of magnesium oxide and calcium oxide and contains aluminum, and a diffraction angle where a peak of the metal oxide occurs exists between a diffraction angle where a peak of the magnesium oxide occurs and a diffraction angle where a peak of the calcium oxide occurs in an X-ray diffraction analysis on a surface of protective layer (9).

    摘要翻译: PDP包括:前面板,其包括形成在玻璃基板(3)上的显示电极(6),覆盖显示电极(6)的电介质层(8)和形成在电介质层(8)上的保护层; 以及与所述前面板相对的后面板,以形成填充有放电气体的放电空间,并且包括沿着与显示电极(6)相交的方向形成的寻址电极,以及隔着所述放电空间的隔壁,其中,保护层 )由氧化镁和氧化钙制成的金属氧化物构成,含有铝,在发生氧化镁的峰的衍射角与衍射角之间存在发生金属氧化物的峰的衍射角, 的氧化钙在保护层(9)的表面的X射线衍射分析中发生。

    Game apparatus and computer-readable storage medium having a game program stored thereon
    12.
    发明授权
    Game apparatus and computer-readable storage medium having a game program stored thereon 有权
    具有存储在其上的游戏程序的游戏装置和计算机可读存储介质

    公开(公告)号:US09269175B2

    公开(公告)日:2016-02-23

    申请号:US12504924

    申请日:2009-07-17

    IPC分类号: A63F13/00 G06T13/40

    CPC分类号: G06T13/40 A63F2300/6607

    摘要: In a game apparatus, a trajectory WP on which a waist W of a player character moves and an elliptic trajectory ArP on which an ankle Par of the player character moves are set. When the player character moves in a game space, the waist moves on the trajectory WP and the ankle moves on the elliptic trajectory ArP in accordance with a movement amount of the player character. In this case, while the ankle makes one round on the elliptic trajectory ArP, the waist makes two shuttle movements on the trajectory WP. Thus, motion images in accordance with the movements of legs and feet are not required to be previously prepared and a variety of motions of the legs and feet of the player character can be realized.

    摘要翻译: 在游戏装置中,设置有玩家角色的腰围W移动的轨迹WP和玩家角色的脚踝Par移动的椭圆轨迹ArP。 当玩家角色在游戏空间中移动时,腰部在轨迹WP上移动,并且脚踝根据玩家角色的移动量在椭圆轨迹ArP上移动。 在这种情况下,当脚踝在椭圆轨迹ArP上进行一轮时,腰部在轨迹WP上进行两次往复运动。 因此,不需要预先准备与腿部和脚部的运动相应的运动图像,并且可以实现玩家角色的腿部和脚部的各种运动。

    Game system, game apparatus, storage medium having game program stored therein, and game process method
    13.
    发明授权
    Game system, game apparatus, storage medium having game program stored therein, and game process method 有权
    游戏系统,游戏装置,存储有游戏程序的存储介质和游戏处理方法

    公开(公告)号:US09132347B2

    公开(公告)日:2015-09-15

    申请号:US13212648

    申请日:2011-08-18

    IPC分类号: A63F13/00 A63F13/40 A63F13/20

    摘要: An example game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus receives first operation data from the operating device and second operation data from the hand-held device, and performs a predetermined game control process. Furthermore, the game apparatus generates a first game image of a virtual game space representing a result of the game control process, based on a first virtual camera, and the game apparatus also generates a second game image based on a second virtual camera. The first game image is outputted to a first display device provided independently of the hand-held device. The second game image is outputted to a second display device of the hand-held device. Moreover, the game apparatus performs as the game control process a process for controlling a position of the second virtual camera based on the first operation data and an attitude of the second virtual camera based on the second operation data.

    摘要翻译: 示例性游戏系统包括游戏装置,操作装置和手持装置。 游戏装置从操作装置接收第一操作数据和来自手持装置的第二操作数据,并执行预定的游戏控制处理。 此外,游戏装置基于第一虚拟摄像机生成表示游戏控制处理结果的虚拟游戏空间的第一游戏图像,游戏装置还根据第二虚拟摄像机生成第二游戏图像。 将第一游戏图像输出到独立于手持装置设置的第一显示装置。 将第二游戏图像输出到手持装置的第二显示装置。 此外,游戏装置根据第二操作数据,根据第一操作数据和第二虚拟摄像机的姿态来执行用于控制第二虚拟摄像机的位置的处理作为游戏控制处理。

    Game system, game apparatus, storage medium having game program stored therein, and game process method
    14.
    发明授权
    Game system, game apparatus, storage medium having game program stored therein, and game process method 有权
    游戏系统,游戏装置,存储有游戏程序的存储介质和游戏处理方法

    公开(公告)号:US08956209B2

    公开(公告)日:2015-02-17

    申请号:US13211679

    申请日:2011-08-17

    IPC分类号: A63F9/00 A63F13/219 A63F13/30

    摘要: An example game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus receives first operation data from the operating device and second operation data from the hand-held device, and performs a predetermined game control process. Furthermore, the game apparatus generates a first game image of a virtual game space representing a result of the game control process, based on a first virtual camera, and the game apparatus also generates a second game image based on a second virtual camera. The first game image is outputted to a first display device provided independently of the hand-held device. The second game image is outputted to a second display device of the hand-held device. Moreover, the game apparatus performs as the game control process a process for controlling an attitude of the first virtual camera based on the first operation data and a position of the first virtual camera based on the second operation data.

    摘要翻译: 示例性游戏系统包括游戏装置,操作装置和手持装置。 游戏装置从操作装置接收第一操作数据和来自手持装置的第二操作数据,并执行预定的游戏控制处理。 此外,游戏装置基于第一虚拟摄像机生成表示游戏控制处理结果的虚拟游戏空间的第一游戏图像,游戏装置还根据第二虚拟摄像机生成第二游戏图像。 将第一游戏图像输出到独立于手持装置设置的第一显示装置。 将第二游戏图像输出到手持装置的第二显示装置。 此外,游戏装置作为游戏控制处理,基于第一操作数据和基于第二操作数据的第一虚拟相机的位置来执行用于控制第一虚拟相机的姿势的处理。

    Game apparatus, information processing apparatus, storage medium having game program or information processing program stored therein, game system, delay measurement system, image display method, audio output method, and delay measurement method
    15.
    发明授权
    Game apparatus, information processing apparatus, storage medium having game program or information processing program stored therein, game system, delay measurement system, image display method, audio output method, and delay measurement method 有权
    游戏装置,信息处理装置,存储有游戏程序或信息处理程序的存储介质,游戏系统,延迟测量系统,图像显示方法,音频输出方法和延迟测量方法

    公开(公告)号:US08715074B2

    公开(公告)日:2014-05-06

    申请号:US13287278

    申请日:2011-11-02

    IPC分类号: A63F9/24 A63F13/00

    摘要: An example game apparatus generates and outputs a predetermined test image to a television. A terminal device has its image pickup section acquire a pickup image of a screen of the television, and transmits the pickup image acquired by the image pickup section to the game apparatus. The game apparatus determines whether or not the pickup image includes the test image. When the pickup image is determined to include the test image, an image delay time is calculated on the basis of the time of the determination, the time of the output of the test image by the game apparatus, and a processing time between the acquisition of the pickup image and the determination. The game apparatus uses the image delay time to achieve synchronization between the terminal device and the television and also between image display and sound output of the television.

    摘要翻译: 示例性游戏装置产生并将预定的测试图像输出到电视机。 终端装置具有摄像部拍摄电视机的拍摄图像,并将由摄像部拍摄到的拍摄图像发送到游戏装置。 游戏装置确定拾取图像是否包括测试图像。 当拾取图像被确定为包括测试图像时,基于确定时间,游戏装置输出测试图像的时间和获取图像的处理时间来计算图像延迟时间 拾取图像和确定。 游戏装置使用图像延迟时间来实现终端装置与电视之间的同步,以及图像显示和电视的声音输出之间的同步。

    Game apparatus and computer-readable storage medium having game program stored therein
    16.
    发明授权
    Game apparatus and computer-readable storage medium having game program stored therein 有权
    具有存储游戏程序的游戏装置和计算机可读存储介质

    公开(公告)号:US08651952B2

    公开(公告)日:2014-02-18

    申请号:US12332863

    申请日:2008-12-11

    IPC分类号: A63F9/24

    摘要: Operation data acquisition means acquires operation data at least including motion data, which is data representing a motion of a predetermined input device, from the input device. Amount-of-change calculation means calculates an amount of change of the input device in a predetermined period of time, based on the motion data. Position orientation calculation means calculates a position and an orientation of a player object in a virtual game space. Degree-of-contact calculation means calculates a degree of contact, which represents a degree of the player object and a field object contacting each other in the virtual game space. Orientation change means changes the orientation of the player object, based on the amount of change and the degree of contact.

    摘要翻译: 操作数据获取装置从输入装置获取至少包括表示预定输入装置的运动的数据的运动数据的运算数据。 变化量计算装置基于运动数据计算预定时间段内的输入装置的变化量。 位置方向计算装置计算虚拟游戏空间中的选手对象的位置和方位。 接触程度计算意味着计算在虚拟游戏空间中代表玩家对象的程度和场对象彼此接触的联系度。 方位更改方式根据变化量和接触程度改变选手对象的方位。

    LIGHT EMITTING ELEMENT AND DISPLAY DEVICE
    17.
    发明申请
    LIGHT EMITTING ELEMENT AND DISPLAY DEVICE 审中-公开
    发光元件和显示器件

    公开(公告)号:US20110175098A1

    公开(公告)日:2011-07-21

    申请号:US13120820

    申请日:2009-04-30

    IPC分类号: H01L33/08 H01L33/50 H01L33/16

    摘要: A light emitting element includes: a first electrode and a second electrode provided as being opposed each other, at least one of the first electrode and the second electrode being transparent or translucent; and a phosphor layer sandwiched between the first electrode and the second electrode, from a direction that is perpendicular to main surfaces of the first and second electrodes. In this structure, the phosphor layer includes: a plurality of phosphor particles that are disposed within a plane of the phosphor layer; and a first and second insulating guides that sandwich two sides of each of the phosphor particles from a direction that is in parallel with the surface of the phosphor layer.

    摘要翻译: 发光元件包括:第一电极和设置为彼此相对的第二电极,第一电极和第二电极中的至少一个是透明或半透明的; 以及从垂直于第一和第二电极的主表面的方向夹在第一电极和第二电极之间的磷光体层。 在该结构中,荧光体层包括:配置在荧光体层的平面内的多个荧光体粒子; 以及从与荧光体层的表面平行的方向夹着每个荧光体粒子的两侧的第一和第二绝缘引导件。

    LIGHT EMITTING DEVICE AND DISPLAY DEVICE USING THE SAME
    18.
    发明申请
    LIGHT EMITTING DEVICE AND DISPLAY DEVICE USING THE SAME 有权
    发光装置和使用该发光装置的显示装置

    公开(公告)号:US20100283066A1

    公开(公告)日:2010-11-11

    申请号:US12746446

    申请日:2008-12-04

    IPC分类号: H01L33/44 H01L33/08

    CPC分类号: H05B33/145 H05B33/20

    摘要: A light emitting device (10) of the present invention includes luminescent particles (14) and a pair of electrodes (12, 16) for injecting an electric current into the luminescent particles (14). An inorganic hole transport material (15) is disposed between the electrodes (12, 16). The luminescent particles (14) are dispersed in the inorganic hole transport material (15). Conductive fine particles may be adhered to at least a part of the surfaces of the luminescent particles (14) for the purpose of achieving further high brightness and high efficiency.

    摘要翻译: 本发明的发光器件(10)包括用于将电流注入发光粒子(14)的发光粒子(14)和一对电极(12,16)。 无机空穴传输材料(15)设置在电极(12,16)之间。 发光粒子(14)分散在无机空穴传输材料(15)中。 为了实现更高的亮度和高效率的目的,导电性微粒可附着于发光粒子(14)的至少一部分表面。

    Game machine and data storage medium having stored therein game program
    19.
    发明申请
    Game machine and data storage medium having stored therein game program 有权
    存储有游戏程序的游戏机和数据存储介质

    公开(公告)号:US20050187015A1

    公开(公告)日:2005-08-25

    申请号:US10930910

    申请日:2004-09-01

    IPC分类号: A63F13/00 A63F13/10

    摘要: A game machine is provided with two display units, that is, a first LCD 11 and a second LCD 12. On the second LCD 12, feature information unique to each object located in a virtual game space is displayed. When a player selects, based on information displayed on the second LCD 12, one of the objects provided in the virtual game space, a focus point of a virtual camera provided in the virtual game space is set so that the virtual camera is oriented to a direction of the selected object, and the state of the virtual game space captured by the virtual camera is displayed on the first LCD 11. With this, the virtual game space can be displayed without impairing its worldview. Also, the player can be allowed to easily specify a desired focus target in the virtual game space.

    摘要翻译: 游戏机设置有两个显示单元,即第一LCD 11和第二LCD 12。 在第二LCD12上,显示位于虚拟游戏空间中的每个对象所特有的特征信息。 当玩家根据在第二LCD 12上显示的信息选择设置在虚拟游戏空间中的对象之一时,设置虚拟游戏空间中设置的虚拟照相机的对焦点,使虚拟照相机朝向 所选择的对象的方向以及由虚拟摄像机拍摄的虚拟游戏空间的状态被显示在第一LCD11上。 这样,虚拟游戏空间可以在不损害其世界观的情况下显示。 此外,玩家可以容易地在虚拟游戏空间中指定所需的焦点目标。

    Game apparatus and computer-readable storage medium

    公开(公告)号:US09352218B2

    公开(公告)日:2016-05-31

    申请号:US12504906

    申请日:2009-07-17

    IPC分类号: A63F13/00 A63F13/20 A63F13/40

    摘要: A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.