摘要:
A PDP includes a front panel including display electrode (6) formed on glass substrate (3), dielectric layer (8) covering display electrode (6), and protective layer (9) formed on dielectric layer (8); and a rear panel opposing to the front panel to form a discharge space filled with discharge gas, and including an address electrode formed along a direction intersecting with display electrode (6), and a barrier rib partitioning the discharge space, wherein protective layer (9) is formed of a metal oxide made of magnesium oxide and calcium oxide and contains aluminum, and a diffraction angle where a peak of the metal oxide occurs exists between a diffraction angle where a peak of the magnesium oxide occurs and a diffraction angle where a peak of the calcium oxide occurs in an X-ray diffraction analysis on a surface of protective layer (9).
摘要:
In a game apparatus, a trajectory WP on which a waist W of a player character moves and an elliptic trajectory ArP on which an ankle Par of the player character moves are set. When the player character moves in a game space, the waist moves on the trajectory WP and the ankle moves on the elliptic trajectory ArP in accordance with a movement amount of the player character. In this case, while the ankle makes one round on the elliptic trajectory ArP, the waist makes two shuttle movements on the trajectory WP. Thus, motion images in accordance with the movements of legs and feet are not required to be previously prepared and a variety of motions of the legs and feet of the player character can be realized.
摘要:
An example game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus receives first operation data from the operating device and second operation data from the hand-held device, and performs a predetermined game control process. Furthermore, the game apparatus generates a first game image of a virtual game space representing a result of the game control process, based on a first virtual camera, and the game apparatus also generates a second game image based on a second virtual camera. The first game image is outputted to a first display device provided independently of the hand-held device. The second game image is outputted to a second display device of the hand-held device. Moreover, the game apparatus performs as the game control process a process for controlling a position of the second virtual camera based on the first operation data and an attitude of the second virtual camera based on the second operation data.
摘要:
An example game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus receives first operation data from the operating device and second operation data from the hand-held device, and performs a predetermined game control process. Furthermore, the game apparatus generates a first game image of a virtual game space representing a result of the game control process, based on a first virtual camera, and the game apparatus also generates a second game image based on a second virtual camera. The first game image is outputted to a first display device provided independently of the hand-held device. The second game image is outputted to a second display device of the hand-held device. Moreover, the game apparatus performs as the game control process a process for controlling an attitude of the first virtual camera based on the first operation data and a position of the first virtual camera based on the second operation data.
摘要:
An example game apparatus generates and outputs a predetermined test image to a television. A terminal device has its image pickup section acquire a pickup image of a screen of the television, and transmits the pickup image acquired by the image pickup section to the game apparatus. The game apparatus determines whether or not the pickup image includes the test image. When the pickup image is determined to include the test image, an image delay time is calculated on the basis of the time of the determination, the time of the output of the test image by the game apparatus, and a processing time between the acquisition of the pickup image and the determination. The game apparatus uses the image delay time to achieve synchronization between the terminal device and the television and also between image display and sound output of the television.
摘要:
Operation data acquisition means acquires operation data at least including motion data, which is data representing a motion of a predetermined input device, from the input device. Amount-of-change calculation means calculates an amount of change of the input device in a predetermined period of time, based on the motion data. Position orientation calculation means calculates a position and an orientation of a player object in a virtual game space. Degree-of-contact calculation means calculates a degree of contact, which represents a degree of the player object and a field object contacting each other in the virtual game space. Orientation change means changes the orientation of the player object, based on the amount of change and the degree of contact.
摘要:
A light emitting element includes: a first electrode and a second electrode provided as being opposed each other, at least one of the first electrode and the second electrode being transparent or translucent; and a phosphor layer sandwiched between the first electrode and the second electrode, from a direction that is perpendicular to main surfaces of the first and second electrodes. In this structure, the phosphor layer includes: a plurality of phosphor particles that are disposed within a plane of the phosphor layer; and a first and second insulating guides that sandwich two sides of each of the phosphor particles from a direction that is in parallel with the surface of the phosphor layer.
摘要:
A light emitting device (10) of the present invention includes luminescent particles (14) and a pair of electrodes (12, 16) for injecting an electric current into the luminescent particles (14). An inorganic hole transport material (15) is disposed between the electrodes (12, 16). The luminescent particles (14) are dispersed in the inorganic hole transport material (15). Conductive fine particles may be adhered to at least a part of the surfaces of the luminescent particles (14) for the purpose of achieving further high brightness and high efficiency.
摘要:
A game machine is provided with two display units, that is, a first LCD 11 and a second LCD 12. On the second LCD 12, feature information unique to each object located in a virtual game space is displayed. When a player selects, based on information displayed on the second LCD 12, one of the objects provided in the virtual game space, a focus point of a virtual camera provided in the virtual game space is set so that the virtual camera is oriented to a direction of the selected object, and the state of the virtual game space captured by the virtual camera is displayed on the first LCD 11. With this, the virtual game space can be displayed without impairing its worldview. Also, the player can be allowed to easily specify a desired focus target in the virtual game space.
摘要:
A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.