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公开(公告)号:US11850509B2
公开(公告)日:2023-12-26
申请号:US17672276
申请日:2022-02-15
发明人: Cecil D. Magpuri , Syed Saham Ali , David Consolo
IPC分类号: A63F13/428 , A63F13/213 , A63F13/285 , A63F13/27 , A63G31/16 , A63F13/847
CPC分类号: A63F13/428 , A63F13/213 , A63F13/27 , A63F13/285 , A63F13/847 , A63G31/16 , A63F2300/1087 , A63F2300/302 , A63F2300/8023
摘要: The interactive theater system is executed on an interactive gaming computer (IG PC) configured to execute an interactive multi-player video game. The IG PC outputs a video stream to a display system, such as a projector and screen, which allows the players to view the multi-player video game. Each player sits in a multi-sensory seat for providing multi-sensory feedback to each player during execution of the interactive multi-player video game. The player provides input using an input device having an infrared camera and motion sensors. The infrared camera is used to image an infrared light arrangement positioned above-the multi-sensory seats. Infrared camera data and motion sensor data is used by the IG PC to accurately determine the real time position of each input device. Players in a first interactive theater system can compete with players in a second interactive theater system in real time.
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公开(公告)号:US20230372831A1
公开(公告)日:2023-11-23
申请号:US18321506
申请日:2023-05-22
申请人: Nintendo Co., Ltd.
发明人: Yuji KANDO
IPC分类号: A63F13/847 , A63F13/56
CPC分类号: A63F13/847 , A63F13/56
摘要: In a multiplayer game, an operation method in which player objects are operated is switched from an individual operation method to a joint operation method. In the individual operation method, each player is caused to move a sight which is an operation target of each player by a first operation method, each player object is caused to execute an action toward the sight by a second operation method, and the player object corresponding to each player is moved by a third operation method. In the joint operation method, the sight is moved by the first operation method performed by a first player, the action is executed by the second operation method performed by the first player, and a joint player object is moved by a fourth operation method performed by a second player.
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公开(公告)号:US11724202B2
公开(公告)日:2023-08-15
申请号:US17534339
申请日:2021-11-23
申请人: XOGAMES INC.
发明人: Eui Joon Youm
IPC分类号: A63F13/814 , G06F16/901 , A63F13/847
CPC分类号: A63F13/814 , A63F13/847 , G06F16/9027
摘要: A collaboration content-generating server that generates collaboration content item in an asynchronous manner includes a database configured to store a collaboration content including a base content corresponding to a root node and a plurality of additional contents corresponding to a plurality of nodes divided from and connected to the root node in a tree structure; an additional content receiving unit configured to receive, from a first user device, a node selected by the first user device and a first additional content that is supplementary to a first collaboration content corresponding the selected node; and a collaboration content generating unit configured to generate a second collaboration content based on the first additional content and the first collaboration content. The collaboration content is generated based on the base content and the plurality of additional contents received at different times from a plurality of user devices.
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公开(公告)号:US11712625B2
公开(公告)日:2023-08-01
申请号:US17713543
申请日:2022-04-05
申请人: NINTENDO CO., LTD.
发明人: Yuji Kando , Yoshiaki Onishi , Ayako Moriwaki
IPC分类号: A63F13/56 , A63F13/24 , A63F13/847 , A63F13/843 , A63F13/35 , A63F13/525 , A63F13/211 , G06F3/04812 , A63F13/2145
CPC分类号: A63F13/56 , A63F13/211 , A63F13/24 , A63F13/35 , A63F13/525 , A63F13/843 , A63F13/847 , G06F3/04812 , A63F13/2145 , A63F2300/105 , A63F2300/1043 , G06F2203/04801
摘要: Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.
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公开(公告)号:US20230233939A1
公开(公告)日:2023-07-27
申请号:US18191473
申请日:2023-03-28
申请人: CYGAMES, INC.
发明人: Iori Ouchi , Miru Iwami , Takafumi Sato , Ryo Kitazawa
IPC分类号: A63F13/537 , A63F13/795 , A63F13/847 , A63F13/822
CPC分类号: A63F13/537 , A63F13/795 , A63F13/847 , A63F13/822
摘要: Provided is a program, etc. for further encouraging a player to play a game. Provided is a program for a game including a multi-battle in which a plurality of players combat against a common enemy character, said program causing a computer to execute: a step of accepting a multi-battle initiation input from a player; a step of initiating a multi-battle for combating against a predetermined enemy character on the basis of the accepted multi-battle initiation input; a step of accepting a participation request input from the player, said participation request input requesting another player to participate in the initiated multi-battle; and a step of executing a process for inflicting damage on the enemy character upon accepting the participation request input.
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公开(公告)号:US11701592B2
公开(公告)日:2023-07-18
申请号:US16787839
申请日:2020-02-11
发明人: Yota Tsutsumizaki
IPC分类号: A63F13/847 , A63F13/44 , A63F13/56
CPC分类号: A63F13/847 , A63F13/44 , A63F13/56
摘要: A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: receive an operation-input made by a first user; and cause a first character of a game to execute an action, based on the operation-input made by the first user, in which when a first action made by a second character of the game is executed based on an operation-input made by a second user, the program causes the processor to cause the first character to execute a second action responsive to the first action, based on the operation-input made by the first user and received by the receiver.
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公开(公告)号:US11675443B2
公开(公告)日:2023-06-13
申请号:US17333648
申请日:2021-05-28
发明人: Junxiang Wang
IPC分类号: G06F3/0338 , G06F3/0482 , G06F3/0484 , A63F13/837 , A63F13/5372 , G06F3/01 , G06F3/04842 , G06F3/04847 , A63F13/55 , A63F13/5378 , A63F13/52 , G06F3/0354 , A63F13/537 , A63F13/533 , A63F13/5375 , A63F13/426 , A63F13/525 , A63F13/847 , A63F13/825
CPC分类号: G06F3/0338 , A63F13/426 , A63F13/52 , A63F13/525 , A63F13/533 , A63F13/537 , A63F13/5372 , A63F13/5375 , A63F13/5378 , A63F13/55 , A63F13/837 , A63F13/847 , G06F3/011 , G06F3/03547 , G06F3/0482 , G06F3/04842 , G06F3/04847 , A63F13/825 , A63F2300/1075 , A63F2300/306 , A63F2300/308 , A63F2300/572 , A63F2300/8082
摘要: A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment including a virtual character from a perspective, a sight bead and a mark control interface being displayed in the target-perspective picture. The method also includes receiving a first-perspective switching operation, and changing an observation direction of the target-perspective picture and an aiming position of the sight bead according to the first-perspective switching operation. The method further includes receiving a mark operation triggered on the mark control interface, and generating, according to the mark operation, mark information on a virtual object to which the aiming position points.
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公开(公告)号:US11666824B2
公开(公告)日:2023-06-06
申请号:US17501571
申请日:2021-10-14
申请人: STEELSERIES ApS
IPC分类号: A63F13/497 , A63F13/79 , A63F13/5378 , A63F13/86 , A63F13/798 , A63F13/28 , A63F13/98 , A63F13/95 , A63F13/843 , A63F13/355 , A63F13/85 , H04L51/046 , H04L51/10 , A63F13/54 , A63F13/69 , A63F13/35 , G06N20/00 , H04L67/06 , A63F13/847 , H04L51/52
CPC分类号: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , A63F2300/537 , A63F2300/538 , A63F2300/558 , A63F2300/5546 , A63F2300/634 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
摘要: A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.
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公开(公告)号:US20230158404A1
公开(公告)日:2023-05-25
申请号:US18147223
申请日:2022-12-28
申请人: GREE, Inc.
发明人: Nariaki WADA , Yoichi SHODA
IPC分类号: A63F13/55 , A63F13/822 , A63F13/31 , A63F13/327 , A63F13/847 , A63F13/25
CPC分类号: A63F13/55 , A63F13/822 , A63F13/31 , A63F13/327 , A63F13/847 , A63F13/25
摘要: A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.
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公开(公告)号:US20230152885A1
公开(公告)日:2023-05-18
申请号:US17528067
申请日:2021-11-16
IPC分类号: G06F3/01 , G06T15/00 , G06K9/00 , G10L15/26 , A63F13/533 , A63F13/5375 , A63F13/5372 , A63F13/847 , A63F13/87
CPC分类号: G06F3/013 , G06T15/00 , G06K9/00624 , G10L15/26 , A63F13/533 , A63F13/5375 , A63F13/5372 , A63F13/847 , A63F13/87 , A63F2300/305 , A63F2300/306 , A63F2300/308 , A63F2300/572
摘要: A method including rendering a view of a virtual environment of a video game for display in a head mounted display of a user, wherein the virtual environment includes a plurality of objects. The method including tracking gaze of the user. The method including detecting that the gaze of the user is directed towards an object in the view for a period of time. The method including generating a heads up display (HUD) interface including information related to the object. The method including surfacing the HUD interface near the object in the view of the virtual environment.
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