Method and system for processing intensity from input devices for interfacing with a computer program
    21.
    发明授权
    Method and system for processing intensity from input devices for interfacing with a computer program 有权
    用于处理来自与计算机程序接口的输入设备的强度的方法和系统

    公开(公告)号:US08019121B2

    公开(公告)日:2011-09-13

    申请号:US12581034

    申请日:2009-10-16

    Abstract: A method and system for determining an intensity value of an interaction with a computer program is described. The method and device includes capturing an image of a capture zone, identifying an input object in the image, identifying an initial value of a parameter of the input object, capturing a second image of the capture zone, and identifying a second value of the parameter of the input object. The parameter identifies one or more of a shape, color, or brightness of the input object and is affected by human manipulation of the input object. The extent of change in the parameter is calculated, which is the difference between the second value and the first value. An activity input is provided to the computer program, the activity input including an intensity value representing the extent of change of the parameter. A method for detecting an intensity value from sound generating input objects, and a computer video game are also described.

    Abstract translation: 描述了用于确定与计算机程序的交互的强度值的方法和系统。 所述方法和装置包括捕获捕获区域的图像,识别图像中的输入对象,识别输入对象的参数的初始值,捕获捕获区域的第二图像,以及识别参数的第二值 的输入对象。 该参数识别输入对象的形状,颜色或亮度中的一个或多个,并且受到输入对象的人为操纵的影响。 计算参数的变化程度,即第二个值和第一个值之间的差值。 向计算机程序提供活动输入,活动输入包括表示参数变化程度的强度值。 还描述了用于从产生声音的输入对象检测强度值的方法和计算机视频游戏。

    Playing Browser Based Games with Alternative Controls and Interfaces
    22.
    发明申请
    Playing Browser Based Games with Alternative Controls and Interfaces 有权
    使用替代控件和界面播放基于浏览器的游戏

    公开(公告)号:US20110086706A1

    公开(公告)日:2011-04-14

    申请号:US12579343

    申请日:2009-10-14

    Inventor: Gary M. Zalewski

    Abstract: Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. In one method, a definition of native inputs defined for the game is received. The native inputs are originated in a native device and are capable of causing actions in the game. Further, the method detects an alternate device that does not have all the native inputs. The native inputs are mapped from the native device to alternate inputs from the alternate device. The inputs generated with the alternate device are translated to corresponding native inputs according to the mapping and causing the corresponding actions in the game. In another method, a game area inside a web page is identified for playing the game. The game area is expanded by increasing the size of the game area while decreasing the size of other elements in the web page.

    Abstract translation: 介绍了使用替代控件和界面播放基于浏览器的游戏的方法,系统和计算机程序。 在一种方法中,接收为游戏定义的本地输入的定义。 本地输入源自本机设备,并且能够在游戏中引起动作。 此外,该方法检测不具有所有本地输入的替代设备。 本地输入从本机设备映射到备用设备的备用输入。 使用备用设备生成的输入根据映射被转换为相应的本地输入,并导致游戏中的相应动作。 在另一种方法中,识别网页内的游戏区域用于玩游戏。 通过增加游戏区域的大小同时减小网页中的其他元素的大小来扩展游戏区域。

    CHANNEL HOPPING SCHEME FOR UPDATE OF DATA FOR MULTIPLE SERVICES ACROSS MULTIPLE DIGITAL BROADCAST CHANNELS
    23.
    发明申请
    CHANNEL HOPPING SCHEME FOR UPDATE OF DATA FOR MULTIPLE SERVICES ACROSS MULTIPLE DIGITAL BROADCAST CHANNELS 有权
    用于通过多个数字广播频道更新多个服务的数据的通道选择方案

    公开(公告)号:US20110064082A1

    公开(公告)日:2011-03-17

    申请号:US12948664

    申请日:2010-11-17

    Inventor: Gary M. Zalewski

    Abstract: Data broadcast over different channels may be updated in a digital broadcast receiving device. The device may include a receiver unit, a processor, memory instructions embodied in the memory for execution on the processor. The instructions may be configured to implement the method for updating data broadcast over different channels. A first digital broadcast signal may be received over a first channel. The receiving device may be tuned to a second channel at a predetermined time to receive a second digital broadcast signal. Selected data may be extracted from the second digital broadcast signal and stored or utilized with the receiving device. An update schedule may be generated for data transmitted with a digital broadcast signal. A broadcast time for an update packet may be determined from a packet header. A schedule packet may be generated containing the broadcast time and broadcast before the update packet.

    Abstract translation: 可以在数字广播接收装置中更新不同信道上的数据广播。 该设备可以包括接收器单元,处理器,体现在存储器中的用于在处理器上执行的存储器指令。 指令可以被配置为实现用于更新在不同信道上广播的数据的方法。 可以在第一信道上接收第一数字广播信号。 接收设备可以在预定时间被调谐到第二信道以接收第二数字广播信号。 可以从第二数字广播信号中提取所选择的数据,并与接收装置一起存储或使用。 可以为使用数字广播信号发送的数据生成更新时间表。 可以从分组报头确定更新分组的广播时间。 可以生成包含广播时间并在更新分组之前广播的调度分组。

    HAND-HELD DEVICE WITH TWO-FINGER TOUCH TRIGGERED SELECTION AND TRANSFORMATION OF ACTIVE ELEMENTS
    27.
    发明申请
    HAND-HELD DEVICE WITH TWO-FINGER TOUCH TRIGGERED SELECTION AND TRANSFORMATION OF ACTIVE ELEMENTS 有权
    双手触摸手动触发装置触发选择和主动元件转换

    公开(公告)号:US20100299595A1

    公开(公告)日:2010-11-25

    申请号:US12574860

    申请日:2009-10-07

    Abstract: A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; c) operate the one or more active elements according to a first mode of operation in response to a first mode of touch on one or more of the active portions; and d) operate the one or more active elements according to a second mode of operation in response to a second mode of touch on one or more of the active portions, wherein in the second mode of operation, the second mode of touch activates an enhancement of one or more of the active elements.

    Abstract translation: 公开了一种手持电子设备,操作方法和计算机可读介质。 该装置可以包括具有一个或多个主表面的壳体。 视觉显示和触摸界面设置在至少一个主表面上。 处理器可操作地耦合到视觉显示和触摸屏。 可由处理器执行的指令可以被配置为a)在包含一个或多个有效元件的视觉显示器上呈现图像; b)将触摸界面的一个或多个活动部分与视觉显示器上的图像中的一个或多个相应的活动元件相关联; c)响应于在一个或多个有效部分上的第一触摸模式,根据第一操作模式操作所述一个或多个有源元件; 以及d)响应于一个或多个所述有效部分上的第二触摸模式,根据第二操作模式操作所述一个或多个有源元件,其中在所述第二操作模式中,所述第二触摸模式激活增强 一个或多个活性元素。

    HAND-HELD DEVICE WITH ANCILLARY TOUCH ACTIVATED TRANSFORMATION OF ACTIVE ELEMENT
    28.
    发明申请
    HAND-HELD DEVICE WITH ANCILLARY TOUCH ACTIVATED TRANSFORMATION OF ACTIVE ELEMENT 有权
    具有激活元件激活转换功能的手持式设备

    公开(公告)号:US20100295817A1

    公开(公告)日:2010-11-25

    申请号:US12574846

    申请日:2009-10-07

    Abstract: A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to: a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) present a transformed active element corresponding to a particular one of the one or more active elements on the visual display in response to a user interaction with a corresponding one of the one or more active portions.

    Abstract translation: 公开了一种手持电子设备,操作方法和计算机可读介质。 该装置可以包括具有一个或多个主表面的壳体。 视觉显示和触摸界面设置在至少一个主表面上。 处理器可操作地耦合到视觉显示和触摸屏。 可由处理器执行的指令可以被配置为:a)在包含一个或多个活动元件的视觉显示器上呈现图像; b)将触摸界面的一个或多个活动部分与视觉显示器上的图像中的一个或多个相应的活动元件相关联; 以及c)响应于与所述一个或多个有效部分中的对应的一个的用户交互来呈现对应于所述视觉显示器上的所述一个或多个活动元件中的特定一个的变换的有源元件。

    System for Converting Television Commercials into Interactive Networked Video Games
    29.
    发明申请
    System for Converting Television Commercials into Interactive Networked Video Games 有权
    将电视商业转化为互动网络视频游戏的系统

    公开(公告)号:US20100273553A1

    公开(公告)日:2010-10-28

    申请号:US12604887

    申请日:2009-10-23

    Inventor: Gary M. Zalewski

    Abstract: Methods, systems, and computer programs for converting television commercials into interactive network video games are presented. In one method, a broadcast or streamed commercial is accompanied by an interactive segment. A media player coupled to the broadcast or streaming media source identifies the existence of the interactive segment and presents the user with an enhanced and interactive mini-game commercial that can be played with other “viewers” in a common or disperse demographic. Multiple methods for content delivery are provided, including a model where television commercial is inserted within consecutive frames of the television program, and a model where the commercial is overlaid on frames of the television program allowing the user to play the game while the television program is displayed. In a preferred embodiment, the termination of the interactive mini-game commercial is set within a fixed time period commensurate with traditional spot television advertising.

    Abstract translation: 介绍了将电视广告转换成互动网络视频游戏的方法,系统和计算机程序。 在一种方法中,广播或流媒体的商业广告伴随着一个互动部分。 耦合到广播或流媒体源的媒体播放器识别交互式段的存在,并向用户呈现可以在普通或分散人口统计中与其他“观众”播放的增强型和交互式小型游戏商业广告。 提供了用于内容传送的多种方法,包括在电视节目的连续帧内插入电视广告的模型,以及商业广告覆盖在允许用户在电视节目为 显示。 在优选实施例中,交互式迷你游戏广告的终止设置在与传统现场电视广告相当的固定时间段内。

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