Systems and Methods for Enabling Shadow Play for Video Games Based on Prior User Plays
    41.
    发明申请
    Systems and Methods for Enabling Shadow Play for Video Games Based on Prior User Plays 有权
    基于先前用户播放的视频游戏影音播放系统和方法

    公开(公告)号:US20140187318A1

    公开(公告)日:2014-07-03

    申请号:US13779737

    申请日:2013-02-27

    CPC classification number: A63F13/497 A63F13/355 A63F13/5375 A63F13/795

    Abstract: Methods for playing a video game executed by a game cloud system are provided. One method includes generating a user interface for displaying game interactivity for playing the video game. The user interface includes controls for selecting a mode of play that includes a shadow mode. The method further includes detecting game play of the video game by a current user and identifying one or more previous plays of the video game by other users. After one of the other users is selected to be used in the shadow mode, for a set period of time, the shadow mode is enabled for the selected other user such that an image of the object controlled by the other user along a game sequence that is to be played by the current user of the video game is displayed.

    Abstract translation: 提供了用于玩游戏云系统执行的视频游戏的方法。 一种方法包括生成用于显示用于播放视频游戏的游戏交互性的用户界面。 用户界面包括用于选择包括阴影模式的游戏模式的控件。 该方法还包括检测当前用户的视频游戏的游戏和识别其他用户的视频游戏的一个或多个先前的播放。 在其他用户中的一个被选择为在阴影模式中使用之后,在设定的时间段内,对所选择的其他用户启用阴影模式,使得由另一用户沿着游戏顺序控制的对象的图像, 是由当前用户播放的视频游戏显示。

    SCHEME FOR DETERMINING THE LOCATIONS AND TIMING OF ADVERTISEMENTS AND OTHER INSERTIONS IN MEDIA
    42.
    发明申请
    SCHEME FOR DETERMINING THE LOCATIONS AND TIMING OF ADVERTISEMENTS AND OTHER INSERTIONS IN MEDIA 有权
    媒体广告刊登位置和时间安排方案

    公开(公告)号:US20140156364A1

    公开(公告)日:2014-06-05

    申请号:US14175996

    申请日:2014-02-07

    Inventor: Gary M. Zalewski

    Abstract: A non-transitory computer readable storage medium stores one or more computer programs adapted to cause a processor based system to execute steps that include analyzing an image, identifying one or more faces in the image using a face recognition technique, designating at least one of the identified faces collectively as a first area of interest, and determining whether an insertion area exists in the image where additional content can be inserted without obstructing the first area of interest. Another computer program is adapted to cause a processor based system to execute steps that include determining whether the insertion area can be divided into two or more regions based on color. Methods and processor based apparatuses that perform one or more of these steps are also disclosed.

    Abstract translation: 非暂时计算机可读存储介质存储适于使基于处理器的系统执行包括分析图像的步骤的一个或多个计算机程序,使用人脸识别技术识别图像中的一个或多个面部,指定至少一个 识别的面部集体地表示为第一感兴趣区域,并且确定是否存在可插入附加内容的图像中的插入区域,而不妨碍第一感兴趣区域。 另一计算机程序适于使基于处理器的系统执行包括基于颜色来确定插入区域是否可以被划分为两个或更多个区域的步骤。 还公开了执行这些步骤中的一个或多个的方法和基于处理器的装置。

    MANAGING GAME METRICS AND AUTHORIZATIONS
    44.
    发明申请
    MANAGING GAME METRICS AND AUTHORIZATIONS 有权
    管理游戏规范和授权

    公开(公告)号:US20140100027A1

    公开(公告)日:2014-04-10

    申请号:US14101870

    申请日:2013-12-10

    Abstract: Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Alternatively, an action to maintain integrity of the gaming community may be executed without further confirmation whereby a purportedly illicit game device may be ejected from the network.

    Abstract translation: 公开了可以部署在主动,被动或混合验证架构中的各种度量。 被配置为监视网络游戏活动的计算设备可以识别用户游戏数据与管理网络游戏环境的特定方面的特定游戏度量之间的不一致性。 在识别游戏数据与可能表示非法游戏的游戏指标之间不一致的情况下,可以实施验证过程(例如,主动,被动和/或混合)以进一步确认非法游戏的存在。 或者,可以执行维持游戏社区的完整性的动作,而无需进一步确认,从而可能从网络弹出所谓的非法游戏设备。

    Scheme for determining the locations and timing of advertisements and other insertions in media
    45.
    发明授权
    Scheme for determining the locations and timing of advertisements and other insertions in media 有权
    确定广告和媒体中其他插入的位置和时间的方案

    公开(公告)号:US08665373B2

    公开(公告)日:2014-03-04

    申请号:US13891095

    申请日:2013-05-09

    Inventor: Gary M. Zalewski

    Abstract: A method for use with content includes analyzing a sequence of frames of the content, determining whether an area exists in a scene depicted by the sequence of frames where additional content such as advertising can be inserted without obstructing activity in the scene, for any such area, determining an amount of time that the area is available when the sequence of frames is being played, and for any such area, determining a size of the area. A storage medium storing a computer program for causing a processor based system to execute these steps and an apparatus for use with content are also disclosed.

    Abstract translation: 一种与内容一起使用的方法,包括:分析内容的序列,确定是否存在一个区域,该区域是否存在于帧序列中描绘的场景,其中可以插入诸如广告的附加内容而不阻碍场景中的活动,对于任何这样的区域 确定当播放帧序列时该区域可用的时间量,以及确定该区域的大小的任何这样的区域。 还公开了存储用于使基于处理器的系统执行这些步骤的计算机程序和与内容一起使用的装置的存储介质。

    DYNAMIC INSERTION OF CINEMATIC STAGE PROPS IN PROGRAM CONTENT
    46.
    发明申请
    DYNAMIC INSERTION OF CINEMATIC STAGE PROPS IN PROGRAM CONTENT 有权
    电脑内容中动态阶段的动态插入

    公开(公告)号:US20140040944A1

    公开(公告)日:2014-02-06

    申请号:US14030958

    申请日:2013-09-18

    CPC classification number: H04N21/812 G06Q30/02 G11B27/036 H04N21/478

    Abstract: Dynamically replaceable assets are inserted in program content and may be used for the insertion of cinematic stage props therein. Such assets can be used for advertising purposes in that images of different products and services can be inserted therein and are changeable via a network. Such assets may be created by identifying locations in the content where the assets can be inserted, establishing the assets in the identified locations, and determining location and visual effects information for each asset. Replacement images, such as images of products, may be obtained via a network. The visual appearance of each replacement image may be modified using visual effects information so the inserted objects appear natural as if they were part of the original scene.

    Abstract translation: 动态可替换资产插入节目内容,可用于在其中插入电影舞台道具。 这样的资产可以用于广告目的,因为不同产品和服务的图像可以插入其中并且可以经由网络改变。 可以通过识别内容中可以插入资产的位置,在识别的位置建立资产,以及确定每个资产的位置和视觉效果信息来创建此类资产。 可以通过网络获得诸如产品图像的替换图像。 可以使用视觉效果信息来修改每个替换图像的视觉外观,使得插入的对象看起来像是原始场景的一部分一样自然。

    SCALING PIXEL DEPTH VALUES OF USER-CONTROLLED VIRTUAL OBJECT IN THREE-DIMENSIONAL SCENE
    47.
    发明申请
    SCALING PIXEL DEPTH VALUES OF USER-CONTROLLED VIRTUAL OBJECT IN THREE-DIMENSIONAL SCENE 有权
    用户控制的虚拟对象在三维场景中缩放像素深度值

    公开(公告)号:US20140028810A1

    公开(公告)日:2014-01-30

    申请号:US14038616

    申请日:2013-09-26

    Inventor: Barry M. Genova

    Abstract: Pixel depth values of a user-controlled virtual object in a three-dimensional scene may be re-scaled to avoid artifacts when the scene is displayed. Minimum and maximum threshold values can be determined for the three-dimensional scene from a target derived from pixel depth data for the three-dimensional scene. Each pixel depth value of the user-controlled virtual object can be compared to the minimum threshold value and the maximum threshold value. A depth value of each pixel of the user-controlled virtual object that falls below the minimum threshold value can be set to a corresponding low value. Each pixel depth value of the user-controlled virtual object that exceeds the maximum threshold value can be set to a corresponding high value.

    Abstract translation: 可以对三维场景中的用户控制的虚拟对象的像素深度值进行重新缩放,以便在显示场景时避免伪影。 可以从三维场景的像素深度数据导出的目标中为三维场景确定最小和最大阈值。 可以将用户控制的虚拟对象的每个像素深度值与最小阈值和最大阈值进行比较。 低于最小阈值的用户控制的虚拟对象的每个像素的深度值可以被设置为相应的低值。 可以将超过最大阈值的用户控制虚拟对象的每个像素深度值设定为相应的高值。

    USER SELECTABLE GAME INFORMATION ASSOCIATED WITH AN ASSET

    公开(公告)号:US20130218651A1

    公开(公告)日:2013-08-22

    申请号:US13846694

    申请日:2013-03-18

    Inventor: Yogesh Chugh

    CPC classification number: G06Q30/0207 G06Q30/02 G06Q30/0209

    Abstract: Systems, apparatus and methods for interacting with a virtual world being displayed on a video display are described. The virtual world includes user selectable tagged images. The tagged images are related to an asset and can include a redemption feature that can be used when acquiring the asset. A user interacting with a game console can select the tagged images. Upon selection of the tagged image the game console can communicate information related to the tagged image, the related asset and/or the redemption feature to a mobile device. The tagged images can also be associated with distribution rules that can be evaluated to determine when and to whom to distribute digital coupons associated with the tagged images.

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