Voice Overlay
    81.
    发明申请
    Voice Overlay 有权
    语音叠加

    公开(公告)号:US20150072787A1

    公开(公告)日:2015-03-12

    申请号:US14543393

    申请日:2014-11-17

    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.

    Abstract translation: 视频服务器被配置为通过计算网络向计算机游戏的玩家提供流视频。 视频服务器可以同时向不同的播放器提供不同游戏的视频。 这是通过使用单个GPU(图形处理单元)并行渲染若干视频流来实现的。 GPU的输出被提供给每个与特定客户端/播放器相关联并且根据需要动态分配的图形处理流水线。 可以使用客户限定符来确保仅能够以最低质量水平向播放器呈现流式视频的客户端仅接收视频流。 由视频服务器提供的视频帧可选地包括添加到GPU的输出的叠加层。 这些重叠可以包括从另一个游戏玩家接收的语音数据。

    DATA DISTRIBUTION BY PROXY
    82.
    发明申请
    DATA DISTRIBUTION BY PROXY 有权
    数据分配由代理

    公开(公告)号:US20150003332A1

    公开(公告)日:2015-01-01

    申请号:US14488109

    申请日:2014-09-16

    CPC classification number: H04W72/0446 H04L67/14 H04W84/18 H04W88/04

    Abstract: A communication device communicates with an originating device during an originating session and receives originating data from the originating device over a wireless communication link and then communicates with a receiving device during a receiving session and sends the originating data to the receiving device over a wireless communication link, such that the originating session and the receiving session occur at different times, and at least one of the sessions is an ad hoc communication session.

    Abstract translation: 通信设备在始发会话期间与始发设备进行通信,并且通过无线通信链路从发起设备接收始发数据,然后在接收会话期间与接收设备进行通信,并通过无线通信链路将发起数据发送到接收设备 ,使得始发会话和接收会话在不同时间发生,并且至少一个会话是自组织通信会话。

    DISCOVERY AND ANALYTICS FOR EPISODIC DOWNLOADED MEDIA
    83.
    发明申请
    DISCOVERY AND ANALYTICS FOR EPISODIC DOWNLOADED MEDIA 有权
    感染下载媒体的发现和分析

    公开(公告)号:US20140337882A1

    公开(公告)日:2014-11-13

    申请号:US14315694

    申请日:2014-06-26

    Abstract: Matching advertising information to media content/user combinations in which information and content are delivered to a user over a network is disclosed. Content providers and advertisers may find out about the offerings of one another as well as user profiles and preferences thereby facilitating agreement of ads with content and users. Viral syndication is also facilitated by allowing the user to share downloaded media with friends and associates. Users may bookmark, share, and/or request/find more content with similarities to the downloaded content with various analytics being reported with respect to the same.

    Abstract translation: 公开了将广告信息与通过网络向用户传送信息和内容的媒体内容/用户组合进行匹配。 内容提供商和广告客户可以了解彼此的提供以及用户简档和偏好,从而促进与内容和用户的广告的一致性。 通过允许用户与朋友和同事分享下载的媒体也促进了病毒联合。 用户可以通过针对相同的报告的各种分析来对下载的内容进行书签,共享和/或请求/查找具有相似性的更多内容。

    GAME PLAY SKILL TRAINING
    85.
    发明申请
    GAME PLAY SKILL TRAINING 有权
    游戏技巧训练

    公开(公告)号:US20140248960A1

    公开(公告)日:2014-09-04

    申请号:US14275886

    申请日:2014-05-13

    Inventor: Gary M. Zalewski

    Abstract: Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof.

    Abstract translation: 本发明的实施例提供了涉及使用特定对象的与游戏相关的视频库。 通过在游戏环境中观察用户的游戏,可以对使用特定对象的用户进行确定。 可以创建,编目和存储与这些用户和特定对象相关的游戏的视频,供以后用于那些不熟悉该对象的用户使用。 通过以特定技能观察对象的游戏玩家的视频,较不熟练的玩家可以改善他们的游戏玩法,从而避免游戏的挫败,这可能导致失去兴趣。 视频的获取和提供可以通过使用观察游戏的分析服务器或功能软件模块来促进,并识别特定技能或缺乏的玩家。

    DIGITAL MARKETPLACE FOR RESELLING MEDIA PACKAGES
    86.
    发明申请
    DIGITAL MARKETPLACE FOR RESELLING MEDIA PACKAGES 审中-公开
    用于修改媒体包的数字市场

    公开(公告)号:US20140222661A1

    公开(公告)日:2014-08-07

    申请号:US13791654

    申请日:2013-03-08

    CPC classification number: G06Q20/1235

    Abstract: Aspects of the present disclosure describe systems and methods for implementing the sale of a media package that has one or more digital assets and/or platform features and a first level of digital rights management (DRM) protections from a first purchaser to a second purchaser. The DRM protections may limit which digital assets may be sold. The level of DRM protection on the media package may be changed to a second level before being delivered to the second purchaser. The changed DRM protection may restrict the future sale of the digital assets and/or platform feature(s) remaining in the package. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Abstract translation: 本公开的方面描述了用于实现具有一个或多个数字资产和/或平台特征的媒体包的销售以及从第一购买者到第二购买者的第一级数字版权管理(DRM)保护的销售的系统和方法。 DRM保护可能会限制哪些数字资产出售。 在传送给第二购买者之前,可以将媒体包上的DRM保护级别改变为第二级。 改变的DRM保护可能限制将来销售包装中剩余的数字资产和/或平台功能。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    STATUTORY LICENSE RESTRICTED DIGITAL MEDIA PLAYBACK ON PORTABLE DEVICES
    87.
    发明申请
    STATUTORY LICENSE RESTRICTED DIGITAL MEDIA PLAYBACK ON PORTABLE DEVICES 有权
    法定许可限制数字媒体播放便携式设备

    公开(公告)号:US20140215224A1

    公开(公告)日:2014-07-31

    申请号:US14242664

    申请日:2014-04-01

    Abstract: Systems and methods are described for, e.g., providing a statutory audio content service on a portable device that complies with the provisions of the Digital Millennium Copyright Act (DMCA). The user can select a playlist subject to DMCA restrictions but cannot access individual items. Content playback, including skipping of content, is restricted to enforce relevant DMCA provisions. Encryption used to implement digital rights management (DRM) may be modified to enforce such content play rules or, alternatively, an additional layer of encryption may be imposed. Limitations on playback are stored along with the playlist structure in a form that is protected against modification. Information logging content playback is maintained in protected form to be uploaded and relayed to the service provider for the purpose of calculating royalty payments.

    Abstract translation: 描述了系统和方法,例如在符合“数字千年版权法案”(DMCA)规定的便携式设备上提供法定音频内容服务。 用户可以选择受DMCA限制但不能访问单个项目的播放列表。 内容播放(包括跳过内容)仅限于执行相关的DMCA规定。 用于实现数字版权管理(DRM)的加密可以被修改以实现这样的内容播放规则,或者可以施加附加的加密层。 回放的限制与播放列​​表结构一起存储在防止修改的形式中。 信息记录内容回放以受保护的形式保存,以便上传并转发给服务提供商以计算特许权使用费。

    Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games
    88.
    发明申请
    Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games 有权
    用于生成和分享云计算游戏视频剪辑的系统和方法

    公开(公告)号:US20140187323A1

    公开(公告)日:2014-07-03

    申请号:US14140402

    申请日:2013-12-24

    Inventor: David Perry

    Abstract: Apparatus, systems and methods for providing inputs to a game executing on a game server, is disclosed. A controller includes a circuit, a plurality of input controls interfaced with the circuit of the controller for producing controller data, and a communication circuit for connecting the controller with an internet access device. The communication circuit is configured to exchange controller data with a game server. The exchange of the controller data occurs without a communication link between the controller and a local game console. The game server is configured to execute a game play of a video game and drive interactivity of the video game using the controller data. The game server is remote from the local game console. The game server transmits a video feed of the game play to the game console.

    Abstract translation: 公开了一种用于向在游戏服务器上执行的游戏提供输入的装置,系统和方法。 控制器包括电路,与用于产生控制器数据的控制器的电路接口的多个输入控制,以及用于将控制器与互联网接入设备连接的通信电路。 通信电路被配置为与游戏服务器交换控制器数据。 控制器数据的交换在控制器和本地游戏机之间没有通信链路的情况下进行。 游戏服务器被配置为使用控制器数据来执行视频游戏的游戏并且驱动视频游戏的交互性。 游戏服务器远离本地游戏机。 游戏服务器将游戏的视频馈送传送到游戏机。

    Calibration of portable devices in a shared virtual space
    89.
    发明授权
    Calibration of portable devices in a shared virtual space 有权
    在共享虚拟空间中校准便携式设备

    公开(公告)号:US08717294B2

    公开(公告)日:2014-05-06

    申请号:US14017208

    申请日:2013-09-03

    Abstract: Methods, systems, and computer programs for generating an interactive space, viewable through at least a first and a second handheld devices, are presented. The method includes an operation for taking an image with a camera in the first device. In addition, the method includes an operation for determining a relative position of the second device with reference to the first device, based on image analysis of the taken image to identify a geometry of the second device. Furthermore, the method includes operations for identifying a reference point in a three-dimensional (3D) space based on the relative position, and for generating views of an interactive scene in corresponding displays of the first device and the second device. The interactive scene is tied to the reference point and includes virtual objects, and each view shows all or part of the interactive scene as observed from a current location of the corresponding device.

    Abstract translation: 提出了用于生成可通过至少第一和第二手持设备查看的交互式空间的方法,系统和计算机程序。 该方法包括用于在第一设备中用相机拍摄图像的操作。 此外,该方法包括基于所拍摄图像的图像分析来确定第二装置相对于第一装置的相对位置以识别第二装置的几何形状的操作。 此外,该方法包括基于相对位置在三维(3D)空间中识别参考点的操作,以及用于在第一设备和第二设备的对应显示中生成交互场景的视图的操作。 交互式场景与参考点相关,包括虚拟对象,每个视图显示从相应设备的当前位置观察到的全部或部分交互式场景。

    DYNAMIC REPLACEMENT OF CINEMATIC STAGE PROPS IN PROGRAM CONTENT
    90.
    发明申请
    DYNAMIC REPLACEMENT OF CINEMATIC STAGE PROPS IN PROGRAM CONTENT 有权
    电脑内容中动态阶段的动态替换

    公开(公告)号:US20140043364A1

    公开(公告)日:2014-02-13

    申请号:US14026948

    申请日:2013-09-13

    Abstract: Stage props, such as consumer products, in legacy program content are replaced with dynamically replaceable assets. Such assets can be used for advertising purposes in that images of different products and services can be inserted therein and are changeable via a network. Such assets may be created by identifying props in the content for replacement, and determining location and visual effects information for each identified prop. The content may be played back by broadcasting the content and reference information designating parameters for inserting the assets into the content. Replacement images, such as images of products, may be obtained via a network. The visual appearance of each replacement image may be modified using visual effects information so the inserted objects appear natural as if they were part of the original scene.

    Abstract translation: 遗产计划内容中的阶段道具,如消费者产品被动态可替换资产所取代。 这样的资产可以用于广告目的,因为不同产品和服务的图像可以插入其中并且可以经由网络改变。 可以通过在内容中识别道具来进行替换来创建这样的资产,并且确定每个被识别的道具的位置和视觉效果信息。 可以通过将内容和用于将资产插入到内容中的参考信息指定参数进行播放来播放内容。 可以通过网络获得诸如产品图像的替换图像。 可以使用视觉效果信息来修改每个替换图像的视觉外观,使得插入的对象看起来像是原始场景的一部分一样自然。

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